Player Matchup

Fenrir
Fenrir
Chris_FromNYC
Fenrir
Level 13
God Stats
33W - 17L
1,635 SR
Queue Stats
173W - 176L
1,522 Elo+
Party 1
Cerberus
Cerberus
Ishmaelll-
Cerberus
Level 26
God Stats
8W - 5L
1,699 SR
Queue Stats
342W - 319L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Not_Juan1616
Gilgamesh
Level 8
God Stats
6W - 5L
1,522 SR
Queue Stats
23W - 20L
1,387 Elo+
Party 1
Sol
Sol
saboteador86
Sol
Level 28
God Stats
4W - 6L
1,344 SR
Queue Stats
246W - 275L
1,353 Elo+
Party 3
Izanami
Izanami
thepro96AriasDia
Izanami
Level 26
God Stats
14W - 18L
1,322 SR
Queue Stats
166W - 198L
1,351 Elo+
Party 3
Team Averages
Level 20
1,504 SR
1,423 Elo+

VS

Team Averages
Level 16
1,473 SR
1,474 Elo+
Kumbhakarna
Kumbhakarna
KlintAdd
Kumbhakarna
Level 7
God Stats
2W - 4L
1,500 SR
Queue Stats
13W - 7L
1,527 Elo+
Party 2
Set
Set
MaxPowerKyubi
Set
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 12L
1,553 Elo+
Party 2
Olorun
Olorun
Mr Melon7421
Olorun
Level 17
God Stats
1W - 2L
1,465 SR
Queue Stats
180W - 144L
1,405 Elo+
Solo
Tiamat
Tiamat
Wilshire81
Tiamat
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 27L
1,451 Elo+
Solo
Neith
Neith
melxiam
Neith
Level 4
God Stats
5W - 5L
1,399 SR
Queue Stats
6W - 11L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 5 / 17
16,798
988
21,858
22,726
18,619
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Cerberus
Ishmaelll-
Cerberus
20
10 / 3 / 22
18,300
1,076
32,712
31,349
45,589
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gilgamesh
Not_Juan1616
Gilgamesh
20
4 / 5 / 20
15,997
941
11,215
24,075
16,333
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
3 / 7 / 16
14,991
882
15,018
23,493
7,998
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
10 / 9 / 14
17,394
1,023
31,696
33,331
13,453
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Team 1 Tickets

20

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
KlintAdd
Kumbhakarna
20
8 / 4 / 21
17,054
1,003
17,722
26,046
36,886
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
7 / 10 / 16
16,346
962
38,305
30,502
13,469
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Olorun
20
9 / 7 / 17
17,558
1,033
36,962
29,377
13,288
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiamat
Wilshire81
Tiamat
20
4 / 6 / 14
15,660
921
23,844
17,698
15,765
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
melxiam
Neith
20
0 / 11 / 9
13,516
795
9,847
21,807
8,544
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
105
38
Kills
28
29
Deaths
38
89
Assists
77
Player
Kills
Deaths
Assists
KDA
W
11
5
17
3.9
W
Cerberus
Ishmaelll-
Cerberus
10
3
22
7
L
Kumbhakarna
KlintAdd
Kumbhakarna
8
4
21
4.63
L
7
10
16
1.5
L
Olorun
9
7
17
2.5
W
Gilgamesh
Not_Juan1616
Gilgamesh
4
5
20
2.8
L
Tiamat
Wilshire81
Tiamat
4
6
14
1.83
L
Neith
melxiam
Neith
0
11
9
0.41
W
3
7
16
1.57
W
10
9
14
1.89

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,499
Damage
126,680
134,974
Taken
125,430
101,992
Mitigated
87,952
16,559
Healing
18,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,858
6,760
0
1,272
22,726
18,619
0
13,418
9,212
0
33,218
W
Cerberus
Ishmaelll-
Cerberus
32,712
779
472
7,071
31,349
45,589
0
19,409
11,550
71,504
0
L
Kumbhakarna
KlintAdd
Kumbhakarna
17,722
2,018
0
0
26,046
36,886
0
9,686
16,360
25,760
0
L
38,305
18,011
0
2,687
30,502
13,469
0
11,687
18,815
0
63,685
L
Olorun
36,962
21,023
2,374
9,532
29,377
13,288
0
12,411
16,966
79,087
0
W
Gilgamesh
Not_Juan1616
Gilgamesh
11,215
3,656
0
112
24,075
16,333
0
15,412
8,342
0
18,643
L
Tiamat
Wilshire81
Tiamat
23,844
2,217
163
2,610
17,698
15,765
0
7,042
10,656
55,422
0
L
Neith
melxiam
Neith
9,847
6,778
0
1,281
21,807
8,544
0
6,904
14,903
0
30,768
W
15,018
3,802
794
1,864
23,493
7,998
0
11,404
11,993
30,776
0
W
31,696
26,254
0
4,974
33,331
13,453
0
18,885
14,350
0
89,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

83,480
Gold Earned
80,134
320
Minions Killed
294
11
Camps Cleared
4
1,375,210
Distance Traveled
1,443,704
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
16,798
988
21
1
1
292,308
0
W
Cerberus
18,300
1,076
88
5
4
333,677
0
L
Kumbhakarna
17,054
1,003
14
1
0
338,217
0
L
Set
16,346
962
77
5
2
310,217
0
L
Olorun
17,558
1,033
93
5
1
296,699
0
W
Gilgamesh
15,997
941
15
1
1
275,839
0
L
Tiamat
15,660
921
75
4
0
282,688
0
L
Neith
13,516
795
35
2
1
215,883
0
W
Sol
14,991
882
43
3
2
219,027
1
W
Izanami
17,394
1,023
153
9
3
254,359
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role