Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Scylla
Scylla
 
Scylla
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
Doctormagikk
Bacchus
Level 52
God Stats
13W - 10L
1,565 SR
Queue Stats
48W - 55L
1,486 Elo+
Party 3
Da Ji
Da Ji
Imsaltheg
Da Ji
Level 148
God Stats
8W - 6L
1,539 SR
Queue Stats
422W - 384L
1,605 Elo+
Party 2
Danzaburou
Danzaburou
WaitingDig
Danzaburou
Level 46
God Stats
27W - 16L
1,651 SR
Queue Stats
56W - 58L
1,509 Elo+
Party 2
Team Averages
Level 82
1,551 SR
1,520 Elo+

VS

Team Averages
Level 84
1,680 SR
1,488 Elo+
Amaterasu
Amaterasu
GDC-Nautilus
Amaterasu
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,062 Elo+
Solo
Olorun
Olorun
GhostZombieHD
Olorun
Level 124
God Stats
1W - 2L
1,831 SR
Queue Stats
113W - 73L
1,600 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Notpeet
Ah Muzen Cab
Level 103
God Stats
19W - 13L
1,680 SR
Queue Stats
306W - 243L
1,590 Elo+
Party 1
Tsukuyomi
Tsukuyomi
SpeedyCheese622
Tsukuyomi
Level 103
God Stats
73W - 55L
1,647 SR
Queue Stats
282W - 227L
1,600 Elo+
Party 1
Sylvanus
Sylvanus
TealPebble
Sylvanus
Level 45
God Stats
20W - 12L
1,744 SR
Queue Stats
222W - 160L
1,585 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
5 / 0 / 1
7,162
716
3,919
4,957
2,333
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
 
Scylla
10
3 / 2 / 3
6,156
616
2,762
4,373
1,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Doctormagikk
Bacchus
8
1 / 2 / 8
5,523
552
5,451
7,075
4,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Da Ji
Imsaltheg
Da Ji
11
3 / 1 / 3
6,203
620
5,445
6,295
2,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
WaitingDig
Danzaburou
10
4 / 0 / 2
6,120
612
4,169
5,537
1,552
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
GDC-Nautilus
Amaterasu
6
0 / 5 / 0
4,192
419
1,512
5,992
3,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
2 / 3 / 0
5,302
530
3,449
6,101
1,870
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ah Muzen Cab
Notpeet
Ah Muzen Cab
10
1 / 3 / 2
6,185
619
6,184
5,955
1,835
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Tsukuyomi
SpeedyCheese622
Tsukuyomi
9
2 / 2 / 0
5,193
519
1,856
5,296
1,629
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sylvanus
TealPebble
Sylvanus
6
0 / 3 / 2
4,505
451
1,903
7,667
2,908
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
16
Kills
5
5
Deaths
16
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
5
0
1
5.5
W
Scylla
 
Scylla
3
2
3
2.25
W
Bacchus
Doctormagikk
Bacchus
1
2
8
2.5
L
Amaterasu
GDC-Nautilus
Amaterasu
0
5
0
0
L
2
3
0
0.67
W
Da Ji
Imsaltheg
Da Ji
3
1
3
4.5
L
Ah Muzen Cab
Notpeet
Ah Muzen Cab
1
3
2
0.67
L
Tsukuyomi
SpeedyCheese622
Tsukuyomi
2
2
0
1
L
Sylvanus
TealPebble
Sylvanus
0
3
2
0.33
W
Danzaburou
WaitingDig
Danzaburou
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,746
Damage
14,904
28,237
Taken
31,011
11,616
Mitigated
11,413
8,015
Healing
8,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
3,919
943
0
2,079
4,957
2,333
36
100
4,857
0
35,304
W
Scylla
 
Scylla
2,762
184
0
230
4,373
1,131
741
0
4,373
26,374
0
W
Bacchus
Doctormagikk
Bacchus
5,451
573
0
2,449
7,075
4,595
0
3,125
3,950
10,911
0
L
Amaterasu
GDC-Nautilus
Amaterasu
1,512
562
0
635
5,992
3,171
0
0
5,992
100
10,089
L
3,449
1,766
404
2,266
6,101
1,870
904
2,430
3,667
26,340
0
W
Da Ji
Imsaltheg
Da Ji
5,445
1,270
0
795
6,295
2,005
0
176
6,119
0
38,361
L
Ah Muzen Cab
Notpeet
Ah Muzen Cab
6,184
2,830
0
2,088
5,955
1,835
0
1,445
4,306
0
34,683
L
Tsukuyomi
SpeedyCheese622
Tsukuyomi
1,856
712
0
662
5,296
1,629
0
903
4,343
0
20,235
L
Sylvanus
TealPebble
Sylvanus
1,903
938
363
2,213
7,667
2,908
0
3,149
4,490
5,888
0
W
Danzaburou
WaitingDig
Danzaburou
4,169
2,677
0
2,462
5,537
1,552
815
2,051
3,486
0
29,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,164
Gold Earned
25,377
287
Minions Killed
214
0
Camps Cleared
0
957,955
Distance Traveled
898,877
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,162
716
79
8
0
192,796
7
W
Scylla
6,156
616
64
6
0
171,355
0
W
Bacchus
5,523
552
7
1
0
195,762
6
L
Amaterasu
4,192
419
23
2
0
188,121
3
L
Olorun
5,302
530
53
5
0
152,590
0
W
Da Ji
6,203
620
80
8
0
207,155
5
L
Ah Muzen Cab
6,185
619
87
9
0
164,126
2
L
Tsukuyomi
5,193
519
39
4
0
213,912
5
L
Sylvanus
4,505
451
12
1
0
180,128
3
W
Danzaburou
6,120
612
57
6
0
190,887
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role