Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
JimmyNewtron316
Ares
Level 18
God Stats
0W - 2L
1,338 SR
Queue Stats
0W - 17L
867 Elo+
Party 1
Neith
Neith
kissxsis316
Neith
Level 49
God Stats
2W - 4L
1,457 SR
Queue Stats
11W - 21L
1,294 Elo+
Party 1
Team Averages
Level 31
1,432 SR
1,220 Elo+

VS

Team Averages
Level 62
1,495 SR
1,428 Elo+
Zeus
Zeus
 
Zeus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
PerrekeMaldito
Fenrir
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 71L
1,416 Elo+
Solo
Odin
Odin
Ronin143
Odin
Level 64
God Stats
13W - 9L
1,485 SR
Queue Stats
72W - 98L
1,367 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
7
0 / 5 / 4
5,577
620
1,507
6,436
1,875
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
1 / 3 / 2
5,523
614
255
6,915
3,632
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
1 / 3 / 3
6,062
674
3,183
8,641
2,798
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
8 / 1 / 3
7,938
882
14,932
3,921
1,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 2 / 7
7,327
814
1,812
4,871
1,897
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Odin
9
1 / 2 / 9
6,537
726
1,855
7,078
4,063
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
2
Kills
11
11
Deaths
5
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
0
5
4
0.4
W
Zeus
 
Zeus
8
1
3
9.5
L
1
3
2
0.67
W
2
2
7
2.75
W
Odin
1
2
9
2.75
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,945
Damage
18,599
21,992
Taken
15,870
8,305
Mitigated
7,083
1,717
Healing
1,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
1,507
144
0
118
6,436
1,875
0
4,804
1,420
5,043
0
W
Zeus
 
Zeus
14,932
705
0
500
3,921
1,123
682
637
3,284
40,425
0
L
255
85
0
0
6,915
3,632
0
3,427
3,366
1,524
0
W
1,812
608
0
868
4,871
1,897
822
592
4,195
0
17,971
W
Odin
1,855
346
118
191
7,078
4,063
364
449
4,929
0
5,644
L
3,183
1,457
147
1,452
8,641
2,798
0
6,091
2,274
0
12,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,162
Gold Earned
21,802
36
Minions Killed
104
0
Camps Cleared
0
220,283
Distance Traveled
460,865
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
5,577
620
9
1
0
55,474
0
W
Zeus
7,938
882
52
6
0
146,536
1
L
Ares
5,523
614
3
0
0
61,013
0
W
Fenrir
7,327
814
38
4
0
170,861
0
W
Odin
6,537
726
14
2
0
143,468
2
L
Neith
6,062
674
24
3
0
103,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role