Player Matchup

Set
Set
 
Set
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
CIutch_Powers
Jormungandr
Level 15
God Stats
5W - 9L
1,627 SR
Queue Stats
5W - 10L
1,383 Elo+
Party 2
Danzaburou
Danzaburou
StyledCircle158
Danzaburou
Level 82
God Stats
1W - 1L
1,459 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Merlin
Merlin
TurgeySanwij
Merlin
Level 28
God Stats
0W - 6L
1,308 SR
Queue Stats
14W - 23L
1,383 Elo+
Party 2
Tyr
Tyr
Zekaym
Tyr
Level 8
God Stats
2W - 4L
1,500 SR
Queue Stats
43W - 55L
1,359 Elo+
Party 1
Team Averages
Level 36
1,479 SR
1,425 Elo+

VS

Team Averages
Level 20
1,464 SR
1,404 Elo+
Apollo
Apollo
BrandanFeltham
Apollo
Level 29
God Stats
159W - 165L
1,492 SR
Queue Stats
171W - 189L
1,352 Elo+
Solo
Ymir
Ymir
GusGuzSol
Ymir
Level 26
God Stats
9W - 10L
1,503 SR
Queue Stats
45W - 54L
1,388 Elo+
Solo
Vulcan
Vulcan
Papawolfe
Vulcan
Level 28
God Stats
1W - 1L
1,325 SR
Queue Stats
115W - 108L
1,521 Elo+
Party 3
Osiris
Osiris
SVThunderhammer
Osiris
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
244W - 247L
1,302 Elo+
Party 3
Anhur
Anhur
xAsianZeusx
Anhur
Level 8
God Stats
1W - 4L
1,500 SR
Queue Stats
60W - 53L
1,455 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
16
3 / 3 / 2
9,957
453
2,056
12,805
5,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
CIutch_Powers
Jormungandr
13
2 / 4 / 2
8,158
371
9,090
14,206
11,050
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
StyledCircle158
Danzaburou
13
0 / 10 / 6
8,375
381
5,487
14,980
4,549
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
17
6 / 4 / 2
10,246
466
13,362
10,028
3,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tyr
Zekaym
Tyr
12
0 / 16 / 3
7,683
349
2,025
22,812
11,281
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 0 / 6
13,110
596
12,255
12,977
6,769
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
14
3 / 3 / 14
10,887
495
7,266
22,422
24,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Vulcan
Papawolfe
Vulcan
15
4 / 4 / 2
10,202
464
7,732
9,161
3,089
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
7 / 5 / 12
10,774
490
9,083
17,410
12,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
15 / 0 / 2
12,167
553
18,247
9,617
3,913
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
73
11
Kills
37
37
Deaths
12
15
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
3
3
2
1.33
W
8
0
6
11
L
Jormungandr
CIutch_Powers
Jormungandr
2
4
2
0.75
W
Ymir
3
3
14
3.33
W
Vulcan
Papawolfe
Vulcan
4
4
2
1.25
W
7
5
12
2.6
L
Danzaburou
StyledCircle158
Danzaburou
0
10
6
0.3
L
Merlin
6
4
2
1.75
L
Tyr
Zekaym
Tyr
0
16
3
0.09
W
15
0
2
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,020
Damage
54,583
74,831
Taken
71,587
35,369
Mitigated
50,451
6,286
Healing
18,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
2,056
848
0
178
12,805
5,078
0
1,692
11,113
0
74,788
W
12,255
7,954
0
4,674
12,977
6,769
3,838
3,767
9,148
0
106,624
L
Jormungandr
CIutch_Powers
Jormungandr
9,090
1,419
159
1,282
14,206
11,050
0
4,087
10,119
30,837
0
W
Ymir
7,266
999
0
3,887
22,422
24,002
988
7,153
15,122
31,447
0
W
Vulcan
Papawolfe
Vulcan
7,732
1,786
0
1,873
9,161
3,089
1,302
4,973
3,516
40,937
0
W
9,083
3,359
0
4,411
17,410
12,678
1,140
2,888
14,302
0
46,969
L
Danzaburou
StyledCircle158
Danzaburou
5,487
2,129
183
2,134
14,980
4,549
0
2,834
12,146
0
30,310
L
Merlin
13,362
586
0
744
10,028
3,411
446
5,101
4,927
56,711
0
L
Tyr
Zekaym
Tyr
2,025
985
0
1,606
22,812
11,281
0
1,284
21,528
0
22,442
W
18,247
12,439
0
3,662
9,617
3,913
8,739
2,368
7,047
0
68,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,419
Gold Earned
57,140
353
Minions Killed
490
0
Camps Cleared
0
1,887,943
Distance Traveled
1,943,684
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
9,957
453
113
5
0
429,195
6
W
Apollo
13,110
596
174
8
0
412,504
0
L
Jormungandr
8,158
371
49
2
0
352,994
0
W
Ymir
10,887
495
52
2
0
339,235
4
W
Vulcan
10,202
464
70
3
0
396,016
1
W
Osiris
10,774
490
77
4
0
422,235
0
L
Danzaburou
8,375
381
52
2
0
342,766
4
L
Merlin
10,246
466
105
5
0
382,404
6
L
Tyr
7,683
349
34
2
0
380,584
0
W
Anhur
12,167
553
117
5
0
373,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role