Player Matchup

Da Ji
Da Ji
Artorias66
Da Ji
Level 18
God Stats
10W - 19L
1,305 SR
Queue Stats
22W - 27L
1,262 Elo+
Party 2
Discordia
Discordia
Jotnotes1
Discordia
Level 7
God Stats
2W - 2L
1,500 SR
Queue Stats
8W - 9L
1,526 Elo+
Party 2
Gilgamesh
Gilgamesh
TwelveTailed
Gilgamesh
Level 83
God Stats
14W - 12L
1,574 SR
Queue Stats
116W - 99L
1,517 Elo+
Party 2
Team Averages
Level 36
1,460 SR
1,435 Elo+

VS

Team Averages
Level 37
1,483 SR
1,406 Elo+
Mercury
Mercury
 
Mercury
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Chrisguy226
Jormungandr
Level 37
God Stats
3W - 2L
1,500 SR
Queue Stats
57W - 61L
1,345 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
MrCaldarius
Morgan Le Fay
Level 28
God Stats
3W - 4L
1,448 SR
Queue Stats
18W - 18L
1,373 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
15
3 / 5 / 7
11,461
603
9,061
13,198
5,039
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
Jotnotes1
Discordia
15
1 / 4 / 6
10,814
569
10,302
8,715
3,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
TwelveTailed
Gilgamesh
16
7 / 6 / 4
13,608
716
15,288
22,632
16,035
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
18
7 / 4 / 6
13,737
723
9,480
11,497
4,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Chrisguy226
Jormungandr
17
3 / 1 / 10
12,412
653
10,361
12,919
12,945
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Morgan Le Fay
MrCaldarius
Morgan Le Fay
16
5 / 7 / 6
12,361
651
15,888
17,145
7,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
37
11
Kills
15
15
Deaths
12
17
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
7
4
6
2.5
L
Da Ji
3
5
7
1.3
W
Jormungandr
Chrisguy226
Jormungandr
3
1
10
8
L
Discordia
Jotnotes1
Discordia
1
4
6
1
W
Morgan Le Fay
MrCaldarius
Morgan Le Fay
5
7
6
1.14
L
Gilgamesh
TwelveTailed
Gilgamesh
7
6
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,651
Damage
35,729
44,545
Taken
41,561
24,382
Mitigated
25,214
2,121
Healing
7,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
9,480
5,919
0
360
11,497
4,749
489
2,513
8,756
0
49,859
L
Da Ji
9,061
836
0
939
13,198
5,039
0
7,060
6,138
0
27,514
W
Jormungandr
Chrisguy226
Jormungandr
10,361
813
904
1,484
12,919
12,945
562
4,140
7,786
43,974
0
L
Discordia
Jotnotes1
Discordia
10,302
158
0
519
8,715
3,308
0
3,253
5,462
42,813
0
W
Morgan Le Fay
MrCaldarius
Morgan Le Fay
15,888
1,401
0
4,449
17,145
7,520
1,590
2,147
14,508
46,972
0
L
Gilgamesh
TwelveTailed
Gilgamesh
15,288
5,200
0
663
22,632
16,035
0
15,936
6,696
0
38,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,883
Gold Earned
38,510
158
Minions Killed
181
0
Camps Cleared
0
916,909
Distance Traveled
1,121,518
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
13,737
723
58
3
0
404,638
3
L
Da Ji
11,461
603
48
3
0
269,608
3
W
Jormungandr
12,412
653
70
4
0
379,575
5
L
Discordia
10,814
569
72
4
0
299,484
0
W
Morgan Le Fay
12,361
651
53
3
0
337,305
3
L
Gilgamesh
13,608
716
38
2
0
347,817
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role