Player Matchup

King Arthur
King Arthur
Big-Tnt16
King Arthur
Level 56
God Stats
3W - 4L
1,455 SR
Queue Stats
104W - 112L
1,401 Elo+
Solo
Sobek
Sobek
Grassninja2004
Sobek
Level 57
God Stats
4W - 1L
1,606 SR
Queue Stats
5W - 3L
1,415 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SuperMan-Kush517
Morgan Le Fay
Level 124
God Stats
7W - 6L
1,500 SR
Queue Stats
630W - 762L
1,514 Elo+
Solo
Team Averages
Level 79
1,520 SR
1,443 Elo+

VS

Team Averages
Level 59
1,594 SR
1,459 Elo+
Fenrir
Fenrir
AP0L05 MM
Fenrir
Level 48
God Stats
4W - 6L
1,485 SR
Queue Stats
21W - 35L
1,330 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
PINKUSFLOYD3831
Morgan Le Fay
Level 45
God Stats
5W - 7L
1,612 SR
Queue Stats
165W - 152L
1,522 Elo+
Solo
Gilgamesh
Gilgamesh
joebalz
Gilgamesh
Level 83
God Stats
0W - 1L
1,684 SR
Queue Stats
58W - 53L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Big-Tnt16
King Arthur
18
8 / 4 / 14
13,691
761
11,017
20,470
15,331
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
3 / 5 / 18
12,666
704
8,723
18,952
20,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Morgan Le Fay
SuperMan-Kush517
Morgan Le Fay
18
13 / 5 / 10
14,354
797
22,705
20,508
11,325
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AP0L05 MM
Fenrir
15
8 / 9 / 4
12,555
698
13,177
19,200
11,911
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
PINKUSFLOYD3831
Morgan Le Fay
15
5 / 8 / 4
11,655
648
17,831
13,703
5,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gilgamesh
joebalz
Gilgamesh
15
1 / 7 / 11
10,974
610
17,218
17,528
15,187
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
33
24
Kills
14
14
Deaths
24
42
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AP0L05 MM
Fenrir
8
9
4
1.11
W
King Arthur
Big-Tnt16
King Arthur
8
4
14
3.75
W
3
5
18
2.4
L
Morgan Le Fay
PINKUSFLOYD3831
Morgan Le Fay
5
8
4
0.88
W
Morgan Le Fay
SuperMan-Kush517
Morgan Le Fay
13
5
10
3.6
L
Gilgamesh
joebalz
Gilgamesh
1
7
11
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,445
Damage
48,226
59,930
Taken
50,431
47,005
Mitigated
32,961
17,807
Healing
5,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AP0L05 MM
Fenrir
13,177
5,174
0
2,756
19,200
11,911
0
10,569
8,631
0
32,006
W
King Arthur
Big-Tnt16
King Arthur
11,017
2,319
330
6,028
20,470
15,331
437
4,539
15,077
0
57,215
W
8,723
626
0
4,055
18,952
20,349
630
4,032
14,514
28,640
0
L
Morgan Le Fay
PINKUSFLOYD3831
Morgan Le Fay
17,831
664
635
1,963
13,703
5,863
0
11,135
2,568
48,181
0
W
Morgan Le Fay
SuperMan-Kush517
Morgan Le Fay
22,705
2,696
381
7,013
20,508
11,325
944
8,098
11,950
63,184
0
L
Gilgamesh
joebalz
Gilgamesh
17,218
2,978
0
334
17,528
15,187
96
9,724
7,804
0
46,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,711
Gold Earned
35,184
198
Minions Killed
166
0
Camps Cleared
0
1,002,282
Distance Traveled
896,483
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,555
698
49
3
0
309,544
1
W
King Arthur
13,691
761
77
4
0
345,360
2
W
Sobek
12,666
704
48
3
0
358,684
3
L
Morgan Le Fay
11,655
648
60
3
0
268,900
2
W
Morgan Le Fay
14,354
797
73
4
0
298,238
0
L
Gilgamesh
10,974
610
57
3
0
318,039
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role