Player Matchup

Ne Zha
Ne Zha
Navi the gamer
Ne Zha
Level 94
God Stats
7W - 13L
1,402 SR
Queue Stats
234W - 203L
1,448 Elo+
Party 1
Kukulkan
Kukulkan
ThatsGreen7607
Kukulkan
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 4L
1,161 Elo+
Solo
Ymir
Ymir
ghoul striker
Ymir
Level 26
God Stats
25W - 19L
1,494 SR
Queue Stats
143W - 133L
1,423 Elo+
Party 1
Team Averages
Level 41
1,465 SR
1,344 Elo+

VS

Team Averages
Level 31
1,548 SR
1,420 Elo+
Sol
Sol
LennyChowder
Sol
Level 18
God Stats
27W - 35L
1,414 SR
Queue Stats
28W - 36L
1,321 Elo+
Solo
Bacchus
Bacchus
XxSuperNinja0xX
Bacchus
Level 46
God Stats
11W - 9L
1,601 SR
Queue Stats
18W - 16L
1,321 Elo+
Party 2
Chaac
Chaac
bHglilblack24
Chaac
Level 29
God Stats
8W - 6L
1,627 SR
Queue Stats
61W - 40L
1,619 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 9 / 3
7,914
791
6,655
12,974
5,026
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kukulkan
9
2 / 6 / 2
6,715
672
2,235
5,377
1,884
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

10
2 / 6 / 3
7,532
753
5,830
13,226
5,640
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 1 / 8
9,072
907
12,676
6,502
2,259
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
3 / 2 / 13
8,256
826
3,402
6,170
4,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
10 / 4 / 6
9,046
905
9,269
9,252
7,478
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
48
7
Kills
21
21
Deaths
7
8
Assists
27
Player
Kills
Deaths
Assists
KDA
W
8
1
8
12
L
3
9
3
0.5
L
Kukulkan
2
6
2
0.5
W
3
2
13
4.75
W
10
4
6
3.25
L
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,720
Damage
25,347
31,577
Taken
21,924
12,550
Mitigated
13,991
2,113
Healing
7,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,676
5,699
54
4,344
6,502
2,259
2,539
1,895
4,607
35,738
0
L
6,655
3,168
45
1,211
12,974
5,026
0
7,215
5,759
0
12,827
L
Kukulkan
2,235
458
0
0
5,377
1,884
221
1,791
3,586
7,957
0
W
3,402
268
0
465
6,170
4,254
294
2,180
3,990
10,423
0
W
9,269
4,156
0
3,009
9,252
7,478
148
3,990
5,262
0
22,228
L
5,830
1,725
171
686
13,226
5,640
170
7,072
6,154
24,864
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,161
Gold Earned
26,374
71
Minions Killed
89
0
Camps Cleared
0
406,893
Distance Traveled
477,294
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,072
907
51
5
0
155,736
0
L
Ne Zha
7,914
791
12
1
0
144,072
2
L
Kukulkan
6,715
672
18
2
0
116,369
0
W
Bacchus
8,256
826
21
2
0
176,477
0
W
Chaac
9,046
905
17
2
0
145,081
0
L
Ymir
7,532
753
41
4
0
146,452
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role