Player Matchup

Jormungandr
Jormungandr
L5utiger21
Jormungandr
Level 123
God Stats
1W - 0L
1,712 SR
Queue Stats
36W - 31L
1,597 Elo+
Solo
Vamana
Vamana
MasterXHenry
Vamana
Level 88
God Stats
1W - 2L
1,340 SR
Queue Stats
33W - 40L
1,500 Elo+
Party 2
Sol
Sol
Scoped x N1tr0
Sol
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,564 Elo+
Party 2
Awilix
Awilix
TheM3XICANCholo
Awilix
Level 91
God Stats
1W - 0L
1,910 SR
Queue Stats
19W - 11L
1,671 Elo+
Party 2
Freya
Freya
studmcmuffin17
Freya
Level 126
God Stats
2W - 1L
1,592 SR
Queue Stats
26W - 26L
1,622 Elo+
Party 2
Team Averages
Level 111
1,611 SR
1,591 Elo+

VS

Team Averages
Level 112
1,482 SR
1,540 Elo+
Da Ji
Da Ji
 
Da Ji
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Dpweenie
Danzaburou
Level 82
God Stats
8W - 5L
1,467 SR
Queue Stats
430W - 373L
1,548 Elo+
Party 1
Jormungandr
Jormungandr
Milken muh dawg
Jormungandr
Level 138
God Stats
2W - 6L
1,444 SR
Queue Stats
353W - 343L
1,585 Elo+
Party 1
Ymir
Ymir
SanSquanchh
Ymir
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 15L
1,500 Elo+
Party 1
Fafnir
Fafnir
xCoDx Maniac
Fafnir
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
352W - 304L
1,569 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
L5utiger21
Jormungandr
15
0 / 2 / 15
8,408
764
10,176
9,982
9,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Vamana
16
6 / 2 / 13
9,561
869
14,539
12,654
12,243
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
9 / 3 / 9
10,190
926
18,315
9,138
3,849
Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
3 / 2 / 11
8,687
790
7,455
7,979
3,631
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
4 / 4 / 10
9,787
890
7,649
9,017
3,839
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
5 / 7 / 3
8,072
734
7,366
10,813
5,916
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Danzaburou
Dpweenie
Danzaburou
15
2 / 4 / 6
8,107
737
12,133
11,525
6,700
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
Milken muh dawg
Jormungandr
13
2 / 4 / 7
7,690
699
10,157
12,623
12,727
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

14
3 / 4 / 8
7,687
699
5,768
15,811
19,111
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Fafnir
14
1 / 3 / 8
8,253
750
6,510
14,937
16,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
45
22
Kills
13
13
Deaths
22
58
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
5
7
3
0.93
L
Danzaburou
Dpweenie
Danzaburou
2
4
6
1.25
W
Jormungandr
L5utiger21
Jormungandr
0
2
15
3.75
W
Vamana
6
2
13
6.25
L
Jormungandr
Milken muh dawg
Jormungandr
2
4
7
1.38
L
3
4
8
1.75
W
9
3
9
4.5
W
3
2
11
4.25
W
4
4
10
2.25
L
Fafnir
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,134
Damage
41,934
48,770
Taken
65,709
33,196
Mitigated
60,677
24,173
Healing
15,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
7,366
808
3,022
776
10,813
5,916
0
5,399
5,294
0
10,153
L
Danzaburou
Dpweenie
Danzaburou
12,133
5,694
1,219
2,192
11,525
6,700
840
5,379
6,056
0
32,930
W
Jormungandr
L5utiger21
Jormungandr
10,176
773
1,332
2,379
9,982
9,634
422
4,461
5,521
21,481
0
W
Vamana
14,539
4,697
1,068
5,308
12,654
12,243
215
5,402
7,252
7,637
17,087
L
Jormungandr
Milken muh dawg
Jormungandr
10,157
1,648
340
914
12,623
12,727
0
8,655
3,735
17,518
0
L
5,768
922
1,493
1,917
15,811
19,111
0
9,477
6,154
9,028
0
W
18,315
7,115
1,454
4,079
9,138
3,849
2,114
4,199
4,939
33,516
0
W
7,455
2,485
1,716
2,082
7,979
3,631
1,797
4,711
3,268
0
12,916
W
7,649
2,819
1,608
3,147
9,017
3,839
748
3,662
5,355
11,378
0
L
Fafnir
6,510
2,043
767
3,299
14,937
16,223
12
9,796
4,886
11,606
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,633
Gold Earned
39,809
114
Minions Killed
85
0
Camps Cleared
0
1,033,377
Distance Traveled
876,622
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,072
734
5
0
0
171,494
0
L
Danzaburou
8,107
737
46
4
0
180,622
1
W
Jormungandr
8,408
764
25
2
0
189,409
1
W
Vamana
9,561
869
23
2
0
228,319
0
L
Jormungandr
7,690
699
12
1
0
163,491
1
L
Ymir
7,687
699
8
1
0
180,052
0
W
Sol
10,190
926
42
4
0
179,216
0
W
Awilix
8,687
790
15
1
0
213,708
3
W
Freya
9,787
890
9
1
0
222,725
1
L
Fafnir
8,253
750
14
1
0
180,963
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role