Player Matchup

Cernunnos
Cernunnos
Brangetti
Cernunnos
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
168W - 164L
1,567 Elo+
Solo
Tiamat
Tiamat
Ecruu
Tiamat
Level 124
God Stats
7W - 11L
1,473 SR
Queue Stats
48W - 45L
1,660 Elo+
Party 2
Thor
Thor
Hurmahgawd
Thor
Level 148
God Stats
11W - 6L
1,766 SR
Queue Stats
118W - 101L
1,582 Elo+
Solo
Bacchus
Bacchus
Scorpio99
Bacchus
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,416 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Theonlyghost115
Morgan Le Fay
Level 120
God Stats
7W - 2L
1,657 SR
Queue Stats
23W - 17L
1,616 Elo+
Party 2
Team Averages
Level 119
1,579 SR
1,568 Elo+

VS

Team Averages
Level 125
1,568 SR
1,612 Elo+
Da Ji
Da Ji
BloodEagleX2
Da Ji
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
225W - 211L
1,592 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ItalianCactus
Morgan Le Fay
Level 127
God Stats
6W - 5L
1,685 SR
Queue Stats
109W - 101L
1,577 Elo+
Party 1
Danzaburou
Danzaburou
Koalater
Danzaburou
Level 125
God Stats
9W - 10L
1,689 SR
Queue Stats
165W - 149L
1,634 Elo+
Party 1
Ymir
Ymir
TheOfficialBango
Ymir
Level 111
God Stats
4W - 3L
1,698 SR
Queue Stats
191W - 187L
1,598 Elo+
Party 1
Hercules
Hercules
Treeific
Hercules
Level 102
God Stats
1W - 3L
1,269 SR
Queue Stats
149W - 129L
1,661 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Brangetti
Cernunnos
17
5 / 5 / 11
10,354
796
11,016
12,550
4,558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tiamat
Ecruu
Tiamat
18
1 / 3 / 20
10,316
794
17,685
10,551
9,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
11 / 1 / 6
12,882
991
13,253
11,159
5,750
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Scorpio99
Bacchus
14
1 / 5 / 9
9,030
695
4,926
12,063
10,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
Theonlyghost115
Morgan Le Fay
18
9 / 2 / 12
12,317
947
19,793
8,822
3,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 7 / 8
8,669
667
6,941
14,154
5,647
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
ItalianCactus
Morgan Le Fay
17
4 / 4 / 6
10,265
790
12,341
11,970
4,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Koalater
Danzaburou
18
9 / 4 / 3
11,910
916
11,929
15,037
5,759
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 5 / 7
8,951
689
8,413
15,129
12,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hercules
Treeific
Hercules
13
0 / 7 / 11
8,091
622
6,901
18,114
11,373
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
51
27
Kills
16
16
Deaths
27
58
Assists
35
Player
Kills
Deaths
Assists
KDA
L
1
7
8
0.71
W
Cernunnos
Brangetti
Cernunnos
5
5
11
2.1
W
Tiamat
Ecruu
Tiamat
1
3
20
3.67
W
11
1
6
14
L
Morgan Le Fay
ItalianCactus
Morgan Le Fay
4
4
6
1.75
L
Danzaburou
Koalater
Danzaburou
9
4
3
2.63
W
Bacchus
Scorpio99
Bacchus
1
5
9
1.1
L
2
5
7
1.1
W
Morgan Le Fay
Theonlyghost115
Morgan Le Fay
9
2
12
7.5
L
Hercules
Treeific
Hercules
0
7
11
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,673
Damage
46,525
55,145
Taken
74,404
33,500
Mitigated
39,327
5,593
Healing
12,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,941
771
0
1,903
14,154
5,647
0
7,668
6,486
0
23,027
W
Cernunnos
Brangetti
Cernunnos
11,016
5,697
0
1,196
12,550
4,558
280
6,308
5,870
0
33,430
W
Tiamat
Ecruu
Tiamat
17,685
615
0
1,965
10,551
9,199
69
3,279
6,991
44,498
0
W
13,253
2,050
0
0
11,159
5,750
1
3,233
7,736
0
35,774
L
Morgan Le Fay
ItalianCactus
Morgan Le Fay
12,341
275
0
1,274
11,970
4,145
0
8,261
3,709
43,242
0
L
Danzaburou
Koalater
Danzaburou
11,929
4,539
0
5,350
15,037
5,759
0
6,857
8,180
0
42,014
W
Bacchus
Scorpio99
Bacchus
4,926
294
0
1,047
12,063
10,311
117
4,612
6,986
13,875
0
L
8,413
689
0
1,985
15,129
12,403
0
8,167
6,962
22,847
0
W
Morgan Le Fay
Theonlyghost115
Morgan Le Fay
19,793
1,841
0
1,385
8,822
3,682
1
2,449
6,203
40,200
0
L
Hercules
Treeific
Hercules
6,901
1,378
0
2,433
18,114
11,373
0
11,666
6,448
621
11,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,899
Gold Earned
47,886
270
Minions Killed
273
6
Camps Cleared
8
1,272,939
Distance Traveled
1,172,328
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,669
667
40
3
2
235,324
5
W
Cernunnos
10,354
796
62
5
2
212,447
4
W
Tiamat
10,316
794
67
5
2
251,393
1
W
Thor
12,882
991
75
6
1
270,303
2
L
Morgan Le Fay
10,265
790
92
7
3
251,175
3
L
Danzaburou
11,910
916
95
7
1
216,168
3
W
Bacchus
9,030
695
16
1
0
254,942
0
L
Ymir
8,951
689
40
3
2
230,487
1
W
Morgan Le Fay
12,317
947
50
4
1
283,854
0
L
Hercules
8,091
622
6
0
0
239,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role