Player Matchup

Anubis
Anubis
DonxNikex
Anubis
Level 105
God Stats
1W - 2L
1,290 SR
Queue Stats
205W - 216L
1,480 Elo+
Party 3
Tyr
Tyr
Gohndy
Tyr
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,406 Elo+
Party 1
Ares
Ares
RayDaGreat
Ares
Level 3
God Stats
1W - 1L
1,704 SR
Queue Stats
2W - 2L
1,492 Elo+
Party 3
Tiamat
Tiamat
Vers4tile
Tiamat
Level 28
God Stats
5W - 8L
1,472 SR
Queue Stats
104W - 115L
1,430 Elo+
Solo
Nemesis
Nemesis
xTestie
Nemesis
Level 27
God Stats
60W - 51L
1,570 SR
Queue Stats
411W - 435L
1,390 Elo+
Party 1
Team Averages
Level 35
1,507 SR
1,440 Elo+

VS

Team Averages
Level 17
1,450 SR
1,415 Elo+
Pele
Pele
Aryns
Pele
Level 18
God Stats
7W - 3L
1,606 SR
Queue Stats
25W - 32L
1,463 Elo+
Party 2
Ymir
Ymir
MeowsTeChing
Ymir
Level 27
God Stats
2W - 7L
1,142 SR
Queue Stats
69W - 89L
1,301 Elo+
Solo
Yemoja
Yemoja
RJDank
Yemoja
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 12L
1,415 Elo+
Party 4
Danzaburou
Danzaburou
Rhys9898
Danzaburou
Level 34
God Stats
25W - 26L
1,501 SR
Queue Stats
147W - 149L
1,479 Elo+
Party 2
Jing Wei
Jing Wei
ejboss2
Jing Wei
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 17L
1,415 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DonxNikex
Anubis
17
3 / 10 / 3
11,050
460
15,434
16,276
7,379
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tyr
Gohndy
Tyr
13
1 / 9 / 1
8,801
367
5,142
19,172
15,068
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
3 / 12 / 7
10,492
437
8,289
21,656
20,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tiamat
Vers4tile
Tiamat
1
0 / 0 / 0
5,880
245
0
0
0
Nemesis
xTestie
Nemesis
18
8 / 5 / 3
11,744
489
24,258
18,643
10,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Aryns
Pele
20
10 / 2 / 7
13,254
552
10,942
17,453
9,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

18
1 / 2 / 10
12,825
534
5,716
15,557
14,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Yemoja
RJDank
Yemoja
15
4 / 5 / 12
11,370
474
8,506
13,625
11,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
Rhys9898
Danzaburou
19
11 / 1 / 15
14,184
591
17,037
14,109
5,006
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jing Wei
ejboss2
Jing Wei
18
10 / 5 / 10
13,045
544
16,119
15,850
6,447
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
90
15
Kills
36
36
Deaths
15
14
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Pele
Aryns
Pele
10
2
7
6.75
L
Anubis
DonxNikex
Anubis
3
10
3
0.45
L
Tyr
Gohndy
Tyr
1
9
1
0.17
W
1
2
10
3
W
Yemoja
RJDank
Yemoja
4
5
12
2
L
3
12
7
0.54
W
Danzaburou
Rhys9898
Danzaburou
11
1
15
18.5
L
Tiamat
Vers4tile
Tiamat
0
0
0
0
W
Jing Wei
ejboss2
Jing Wei
10
5
10
3
L
Nemesis
xTestie
Nemesis
8
5
3
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,123
Damage
58,320
75,747
Taken
76,594
53,477
Mitigated
47,140
11,058
Healing
22,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
Aryns
Pele
10,942
3,737
0
6,244
17,453
9,560
792
3,954
13,499
0
101,570
L
Anubis
DonxNikex
Anubis
15,434
463
0
4,252
16,276
7,379
0
1,677
14,599
66,351
0
L
Tyr
Gohndy
Tyr
5,142
1,864
0
2,956
19,172
15,068
42
6,081
13,091
0
43,127
W
5,716
1,816
0
1,793
15,557
14,727
1,342
3,051
12,506
68,279
0
W
Yemoja
RJDank
Yemoja
8,506
3,091
2,750
2,837
13,625
11,400
1,050
4,192
9,433
28,317
0
L
8,289
219
0
2,201
21,656
20,201
0
3,986
17,670
15,668
0
W
Danzaburou
Rhys9898
Danzaburou
17,037
8,901
0
5,775
14,109
5,006
1,155
7,061
7,048
0
74,584
L
Tiamat
Vers4tile
Tiamat
0
0
0
0
0
0
0
0
0
0
0
W
Jing Wei
ejboss2
Jing Wei
16,119
13,098
0
3,236
15,850
6,447
2,768
5,783
10,067
0
66,461
L
Nemesis
xTestie
Nemesis
24,258
16,304
0
1,649
18,643
10,829
0
2,478
16,165
0
89,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,967
Gold Earned
64,678
312
Minions Killed
511
0
Camps Cleared
0
1,588,500
Distance Traveled
2,133,729
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
13,254
552
144
6
0
500,272
0
L
Anubis
11,050
460
105
4
0
361,089
2
L
Tyr
8,801
367
74
3
0
332,987
2
W
Ymir
12,825
534
111
5
0
394,735
0
W
Yemoja
11,370
474
47
2
0
389,745
0
L
Ares
10,492
437
12
1
0
421,279
2
W
Danzaburou
14,184
591
110
5
0
476,165
1
L
Tiamat
5,880
245
0
0
0
0
0
W
Jing Wei
13,045
544
99
4
0
372,812
0
L
Nemesis
11,744
489
121
5
0
473,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role