Player Matchup

Tyr
Tyr
 
Tyr
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Buff_Daddy_CHAMP
Morgan Le Fay
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
220W - 177L
1,519 Elo+
Party 2
Tiamat
Tiamat
ChargingCurve11
Tiamat
Level 41
God Stats
70W - 62L
1,474 SR
Queue Stats
104W - 123L
1,422 Elo+
Solo
Ares
Ares
PedroParker94
Ares
Level 40
God Stats
34W - 32L
1,528 SR
Queue Stats
320W - 291L
1,557 Elo+
Party 2
Izanami
Izanami
Selulasky
Izanami
Level 43
God Stats
26W - 23L
1,539 SR
Queue Stats
168W - 161L
1,503 Elo+
Solo
Team Averages
Level 71
1,508 SR
1,500 Elo+

VS

Team Averages
Level 79
1,537 SR
1,663 Elo+
Nox
Nox
Aeroxius
Nox
Level 125
God Stats
23W - 14L
1,644 SR
Queue Stats
152W - 138L
1,657 Elo+
Party 1
Bakasura
Bakasura
Bagel911
Bakasura
Level 26
God Stats
3W - 4L
1,333 SR
Queue Stats
375W - 243L
1,634 Elo+
Party 1
Horus
Horus
DelReysCherries
Horus
Level 156
God Stats
13W - 5L
1,448 SR
Queue Stats
675W - 508L
1,621 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
KingDarkXTR
Morgan Le Fay
Level 42
God Stats
2W - 3L
1,500 SR
Queue Stats
24W - 17L
1,709 Elo+
Solo
Artemis
Artemis
smellyfeetowo
Artemis
Level 48
God Stats
53W - 42L
1,759 SR
Queue Stats
1,052W - 847L
1,696 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
16
2 / 3 / 1
10,122
920
7,810
10,677
11,504
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morgan Le Fay
Buff_Daddy_CHAMP
Morgan Le Fay
15
0 / 5 / 2
9,420
856
7,302
9,307
3,300
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

16
1 / 2 / 3
10,267
933
13,282
10,358
6,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
1 / 3 / 1
9,832
894
2,602
8,070
7,707
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
Selulasky
Izanami
16
0 / 2 / 4
10,209
928
8,871
7,734
3,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Team 1 Tickets

182

VS

Team 2 Tickets

230

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 8
11,115
1,010
7,265
6,658
2,741
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bakasura
Bagel911
Bakasura
16
2 / 0 / 6
10,200
927
3,753
7,788
3,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

17
0 / 0 / 10
11,343
1,031
5,033
11,622
10,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Morgan Le Fay
KingDarkXTR
Morgan Le Fay
17
6 / 2 / 5
11,508
1,046
14,167
8,236
3,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
17
2 / 1 / 8
10,737
976
12,897
10,244
4,037
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
52
4
Kills
15
15
Deaths
4
11
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
2
3
1
0.83
W
5
1
8
9
W
Bakasura
Bagel911
Bakasura
2
0
6
5
L
Morgan Le Fay
Buff_Daddy_CHAMP
Morgan Le Fay
0
5
2
0.2
L
1
2
3
1.25
W
0
0
10
5
W
Morgan Le Fay
KingDarkXTR
Morgan Le Fay
6
2
5
4.25
L
1
3
1
0.5
L
Izanami
Selulasky
Izanami
0
2
4
1
W
Artemis
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,867
Damage
43,115
46,146
Taken
44,548
32,248
Mitigated
24,505
3,577
Healing
18,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
7,810
258
0
386
10,677
11,504
0
4,492
6,045
700
16,539
W
7,265
130
0
448
6,658
2,741
0
2,820
3,644
29,774
0
W
Bakasura
Bagel911
Bakasura
3,753
2,349
0
1,896
7,788
3,620
0
3,443
4,149
0
9,292
L
Morgan Le Fay
Buff_Daddy_CHAMP
Morgan Le Fay
7,302
366
0
151
9,307
3,300
0
6,255
3,052
21,194
0
L
13,282
200
0
1,771
10,358
6,127
0
3,754
6,318
37,088
0
W
5,033
2,397
6,300
8,476
11,622
10,862
0
4,562
6,689
0
14,282
W
Morgan Le Fay
KingDarkXTR
Morgan Le Fay
14,167
798
0
989
8,236
3,245
0
5,110
2,895
33,439
0
L
2,602
37
0
0
8,070
7,707
0
3,446
4,393
16,308
0
L
Izanami
Selulasky
Izanami
8,871
3,833
0
1,269
7,734
3,610
0
3,485
4,133
0
48,367
W
Artemis
12,897
4,005
0
0
10,244
4,037
0
6,235
3,801
0
43,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,850
Gold Earned
54,903
211
Minions Killed
235
10
Camps Cleared
7
1,079,591
Distance Traveled
1,098,504
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
10,122
920
20
2
1
235,788
0
W
Nox
11,115
1,010
70
6
3
215,042
0
W
Bakasura
10,200
927
30
3
1
240,548
0
L
Morgan Le Fay
9,420
856
29
3
0
211,336
0
L
Tiamat
10,267
933
65
6
2
221,893
0
W
Horus
11,343
1,031
25
2
0
225,671
0
W
Morgan Le Fay
11,508
1,046
35
3
0
201,004
0
L
Ares
9,832
894
26
2
0
199,822
1
L
Izanami
10,209
928
71
6
7
210,752
0
W
Artemis
10,737
976
75
7
3
216,239
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role