Player Matchup

Achilles
Achilles
Diamond I
 
Achilles
Diamond I
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chronos
Chronos
Masters
 
Chronos
Masters
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Neith
Neith
Masters
firetrai7
Neith
Masters
Level 59
God Stats
22W - 1L
2,057 SR
Queue Stats
97W - 21L
2,738 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 69
1,686 SR
1,913 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 104
1,661 SR
1,909 MMR
Tiamat
Tiamat
Diamond I
 
Tiamat
Diamond I
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cerberus
Cerberus
Diamond III
Miean
Cerberus
Diamond III
Level 63
God Stats
16W - 8L
1,781 SR
Queue Stats
298W - 245L
2,212 MMR
Party 1
Fenrir
Fenrir
Diamond II
Wet Thud
Fenrir
Diamond II
Level 150
God Stats
45W - 25L
1,702 SR
Queue Stats
1,437W - 1,073L
2,015 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
5 / 3 / 6
10,320
688
9,175
18,624
13,213
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Chronos
 
Chronos
15
1 / 3 / 10
10,133
676
17,056
13,524
4,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
firetrai7
Neith
16
7 / 2 / 6
10,923
728
17,774
10,817
3,472
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
SetPersephoneAthenaGilgameshScylla

VS

Bans
AphroditeCu ChulainnCabrakanCupidAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
3 / 3 / 4
9,580
639
7,062
9,971
8,174
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
Miean
Cerberus
13
1 / 6 / 7
9,935
662
7,432
21,061
20,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Fenrir
Wet Thud
Fenrir
13
4 / 4 / 2
9,997
666
10,652
18,947
13,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
21
13
Kills
8
8
Deaths
13
22
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
5
3
6
2.67
W
Chronos
 
Chronos
1
3
10
2
L
Tiamat
 
Tiamat
3
3
4
1.67
L
Cerberus
Miean
Cerberus
1
6
7
0.75
L
Fenrir
Wet Thud
Fenrir
4
4
2
1.25
W
Neith
firetrai7
Neith
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,005
Damage
25,146
42,965
Taken
49,979
21,525
Mitigated
41,836
13,314
Healing
10,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
9,175
3,797
646
5,228
18,624
13,213
927
4,717
13,666
0
38,684
W
Chronos
 
Chronos
17,056
4,811
0
3,643
13,524
4,840
1,088
3,719
9,535
53,401
0
L
Tiamat
 
Tiamat
7,062
467
100
1,232
9,971
8,174
0
2,783
7,046
29,179
0
L
Cerberus
Miean
Cerberus
7,432
270
0
5,592
21,061
20,190
0
6,935
13,730
25,894
0
L
Fenrir
Wet Thud
Fenrir
10,652
1,325
0
3,212
18,947
13,472
0
6,548
12,147
0
24,937
W
Neith
firetrai7
Neith
17,774
8,053
0
3,797
10,817
3,472
1,114
6,058
4,669
0
55,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,376
Gold Earned
29,512
205
Minions Killed
133
0
Camps Cleared
0
871,932
Distance Traveled
826,812
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,320
688
27
2
0
330,585
5
W
Chronos
10,133
676
71
5
0
279,813
3
L
Tiamat
9,580
639
50
3
0
280,089
2
L
Cerberus
9,935
662
57
4
0
252,486
1
L
Fenrir
9,997
666
26
2
0
294,237
3
W
Neith
10,923
728
107
7
0
261,534
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role