Player Matchup

Bakasura
Bakasura
Diamond IV
 
Bakasura
Diamond IV
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Diamond V
Alep0ke
Tyr
Diamond V
Level 160
God Stats
10W - 16L
1,565 SR
Queue Stats
324W - 311L
2,037 MMR
Solo
Ymir
Ymir
Platinum I
Budgen
Ymir
Platinum I
Level 140
God Stats
2W - 5L
1,571 SR
Queue Stats
145W - 135L
2,028 MMR
Solo
Sol
Sol
Platinum I
iifinessedyou
Sol
Platinum I
Level 127
God Stats
0W - 7L
1,225 SR
Queue Stats
596W - 592L
1,947 MMR
Solo
Zeus
Zeus
Diamond V
krillogy
Zeus
Diamond V
Level 149
God Stats
0W - 1L
1,504 SR
Queue Stats
96W - 92L
2,033 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 144
1,473 SR
1,909 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 121
1,682 SR
1,940 MMR
Sun Wukong
Sun Wukong
Platinum I
 
Sun Wukong
Platinum I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Artio
Artio
Platinum IV
QIXXILL
Artio
Platinum IV
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 7L
2,005 MMR
Party 1
Chiron
Chiron
Platinum II
SirCalamity
Chiron
Platinum II
Level 143
God Stats
2W - 0L
1,634 SR
Queue Stats
40W - 15L
2,136 MMR
Solo
Nemesis
Nemesis
Platinum I
Solidestvirus
Nemesis
Platinum I
Level 156
God Stats
5W - 7L
1,729 SR
Queue Stats
258W - 246L
1,886 MMR
Party 2
Janus
Janus
Platinum II
Thorrk
Janus
Platinum II
Level 87
God Stats
11W - 3L
2,047 SR
Queue Stats
48W - 22L
2,174 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
2 / 1 / 1
6,139
614
2,501
5,484
1,723
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tyr
11
0 / 1 / 1
5,940
594
4,245
9,243
4,133
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ymir
Budgen
Ymir
8
0 / 1 / 0
5,141
514
1,937
4,570
1,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 5 / 0
4,512
451
1,439
5,009
1,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Zeus
11
1 / 3 / 1
5,907
591
1,932
5,153
1,601
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bans
TiamatGilgameshAthenaTsukuyomiSet

VS

Bans
AnhurSobekCu ChulainnKhepriKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
9
4 / 0 / 4
5,757
576
3,504
4,648
1,555
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Artio
QIXXILL
Artio
10
0 / 1 / 1
5,577
558
6,099
9,305
5,213
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chiron
11
3 / 0 / 4
6,789
679
4,931
4,482
1,354
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
9
2 / 1 / 1
5,667
567
1,997
4,668
1,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
Thorrk
Janus
11
2 / 1 / 2
6,503
650
1,616
3,396
964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
3
Kills
11
11
Deaths
3
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
2
1
1
2.5
W
Sun Wukong
 
Sun Wukong
4
0
4
6
L
Tyr
0
1
1
0.5
L
Ymir
Budgen
Ymir
0
1
0
0
W
Artio
QIXXILL
Artio
0
1
1
0.5
W
Chiron
3
0
4
5
W
Nemesis
2
1
1
2.5
W
Janus
Thorrk
Janus
2
1
2
3
L
0
5
0
0
L
Zeus
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,054
Damage
18,147
29,459
Taken
26,499
10,658
Mitigated
10,881
11,298
Healing
12,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
2,501
1,617
0
1,339
5,484
1,723
0
254
5,230
0
25,466
W
Sun Wukong
 
Sun Wukong
3,504
451
295
1,213
4,648
1,555
110
1,335
3,313
0
16,124
L
Tyr
4,245
638
0
6,162
9,243
4,133
0
5,739
3,504
0
34,460
L
Ymir
Budgen
Ymir
1,937
259
0
1,205
4,570
1,797
0
0
4,570
22,491
0
W
Artio
QIXXILL
Artio
6,099
1,336
50
6,287
9,305
5,213
0
404
8,791
29,470
0
W
Chiron
4,931
2,982
456
2,117
4,482
1,354
874
2,072
2,410
0
44,108
W
Nemesis
1,997
761
0
838
4,668
1,795
0
234
4,214
0
27,845
W
Janus
Thorrk
Janus
1,616
123
0
984
3,396
964
0
1,135
2,093
41,140
0
L
1,439
595
0
627
5,009
1,404
0
0
5,009
16,411
1,674
L
Zeus
1,932
438
0
1,965
5,153
1,601
0
1,570
3,431
38,960
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,639
Gold Earned
30,293
338
Minions Killed
325
0
Camps Cleared
0
967,032
Distance Traveled
1,010,146
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,139
614
80
8
0
217,172
3
W
Sun Wukong
5,757
576
17
2
0
214,266
3
L
Tyr
5,940
594
79
8
0
210,494
4
L
Ymir
5,141
514
35
4
0
207,089
2
W
Artio
5,577
558
53
5
0
193,039
0
W
Chiron
6,789
679
92
9
0
180,221
5
W
Nemesis
5,667
567
56
6
0
211,054
4
W
Janus
6,503
650
107
11
0
211,566
2
L
Sol
4,512
451
54
5
0
152,955
1
L
Zeus
5,907
591
90
9
0
179,322
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role