Player Matchup

Morgan Le Fay
Morgan Le Fay
Bushybeards20
Morgan Le Fay
Level 88
God Stats
2W - 5L
1,191 SR
Queue Stats
217W - 174L
1,558 Elo+
Party 1
Hachiman
Hachiman
CH3CK1T_4
Hachiman
Level 100
God Stats
3W - 2L
1,500 SR
Queue Stats
60W - 60L
1,500 Elo+
Solo
Sol
Sol
Cloud TxR
Sol
Level 100
God Stats
2W - 0L
1,754 SR
Queue Stats
85W - 91L
1,497 Elo+
Solo
Bastet
Bastet
DarkandDelicious
Bastet
Level 123
God Stats
10W - 10L
1,364 SR
Queue Stats
449W - 405L
1,556 Elo+
Party 1
Khepri
Khepri
Gulagy Doggy
Khepri
Level 120
God Stats
15W - 3L
1,665 SR
Queue Stats
228W - 228L
1,521 Elo+
Solo
Team Averages
Level 106
1,495 SR
1,526 Elo+

VS

Team Averages
Level 111
1,457 SR
1,515 Elo+
Ah Puch
Ah Puch
Blueprint CW
Ah Puch
Level 157
God Stats
1,335W - 1,326L
1,547 SR
Queue Stats
1,442W - 1,491L
1,525 Elo+
Solo
Cupid
Cupid
Brown__130
Cupid
Level 81
God Stats
12W - 13L
1,336 SR
Queue Stats
538W - 565L
1,586 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
CheechCat
Ah Muzen Cab
Level 126
God Stats
2W - 1L
1,736 SR
Queue Stats
65W - 73L
1,561 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MetalEpic
Morgan Le Fay
Level 127
God Stats
5W - 6L
1,257 SR
Queue Stats
349W - 332L
1,513 Elo+
Solo
Tyr
Tyr
SilenceXWolf
Tyr
Level 62
God Stats
4W - 6L
1,408 SR
Queue Stats
66W - 56L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Bushybeards20
Morgan Le Fay
17
1 / 1 / 9
10,673
889
10,330
14,893
8,101
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
CH3CK1T_4
Hachiman
18
7 / 2 / 7
12,199
1,017
15,845
11,154
5,764
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
3 / 1 / 10
10,998
917
11,238
11,605
5,114
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
4 / 1 / 9
11,230
936
21,535
12,680
5,967
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Khepri
17
2 / 0 / 7
11,523
960
7,404
9,747
10,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Team 1 Tickets

209

VS

Team 2 Tickets

175

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Blueprint CW
Ah Puch
16
1 / 2 / 3
10,136
845
15,462
9,543
3,643
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cupid
17
2 / 2 / 3
10,925
910
8,292
15,006
6,559
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Muzen Cab
CheechCat
Ah Muzen Cab
16
1 / 3 / 2
10,487
874
11,559
12,703
5,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
MetalEpic
Morgan Le Fay
16
1 / 2 / 1
9,920
827
12,250
10,101
4,367
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

15
0 / 8 / 3
9,438
787
9,696
21,367
11,872
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
17
17
Kills
5
5
Deaths
17
42
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Blueprint CW
Ah Puch
1
2
3
1.25
L
Cupid
2
2
3
1.75
W
Morgan Le Fay
Bushybeards20
Morgan Le Fay
1
1
9
5.5
W
Hachiman
CH3CK1T_4
Hachiman
7
2
7
5.25
L
Ah Muzen Cab
CheechCat
Ah Muzen Cab
1
3
2
0.67
W
3
1
10
8
W
4
1
9
8.5
W
Khepri
2
0
7
5.5
L
Morgan Le Fay
MetalEpic
Morgan Le Fay
1
2
1
0.75
L
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,352
Damage
57,259
60,079
Taken
68,720
35,567
Mitigated
31,645
10,627
Healing
8,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Blueprint CW
Ah Puch
15,462
578
114
2,600
9,543
3,643
0
4,330
5,213
33,569
0
L
Cupid
8,292
4,433
521
1,219
15,006
6,559
0
4,776
10,230
0
23,197
W
Morgan Le Fay
Bushybeards20
Morgan Le Fay
10,330
846
92
912
14,893
8,101
0
6,211
8,682
35,483
0
W
Hachiman
CH3CK1T_4
Hachiman
15,845
10,645
0
3,447
11,154
5,764
0
4,776
6,378
0
44,810
L
Ah Muzen Cab
CheechCat
Ah Muzen Cab
11,559
6,044
0
3,601
12,703
5,204
0
4,644
8,059
0
57,770
W
11,238
3,418
0
1,567
11,605
5,114
0
7,066
4,539
29,228
0
W
21,535
4,612
683
574
12,680
5,967
0
5,126
7,554
0
27,790
W
Khepri
7,404
0
1,067
2,285
9,747
10,621
0
4,533
5,214
25,063
0
L
Morgan Le Fay
MetalEpic
Morgan Le Fay
12,250
684
0
779
10,101
4,367
0
3,197
6,904
27,301
0
L
9,696
351
0
50
21,367
11,872
0
12,025
9,342
0
15,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,623
Gold Earned
50,906
257
Minions Killed
268
12
Camps Cleared
4
1,198,687
Distance Traveled
1,170,718
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
10,136
845
53
4
1
204,769
0
L
Cupid
10,925
910
47
4
1
221,119
0
W
Morgan Le Fay
10,673
889
64
5
2
245,564
0
W
Hachiman
12,199
1,017
71
6
5
205,754
1
L
Ah Muzen Cab
10,487
874
113
9
2
236,492
0
W
Sol
10,998
917
62
5
4
225,724
0
W
Bastet
11,230
936
15
1
0
282,058
0
W
Khepri
11,523
960
45
4
1
239,587
3
L
Morgan Le Fay
9,920
827
46
4
0
244,471
0
L
Tyr
9,438
787
9
1
0
263,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role