Player Matchup

Gilgamesh
Gilgamesh
DeraileDesperado
Gilgamesh
Level 23
God Stats
9W - 4L
1,221 SR
Queue Stats
104W - 95L
1,551 Elo+
Solo
Anhur
Anhur
KingQnn
Anhur
Level 27
God Stats
3W - 4L
1,307 SR
Queue Stats
39W - 28L
1,568 Elo+
Solo
Awilix
Awilix
Sagado113
Awilix
Level 3
God Stats
1W - 2L
1,184 SR
Queue Stats
1W - 2L
1,163 Elo+
Solo
Vulcan
Vulcan
frost_byte84
Vulcan
Level 16
God Stats
6W - 4L
1,348 SR
Queue Stats
41W - 48L
1,425 Elo+
Solo
Danzaburou
Danzaburou
soy_re-Virgen
Danzaburou
Level 21
God Stats
79W - 108L
1,455 SR
Queue Stats
128W - 216L
1,282 Elo+
Solo
Team Averages
Level 18
1,303 SR
1,398 Elo+

VS

Team Averages
Level 17
1,612 SR
1,493 Elo+
Gilgamesh
Gilgamesh
CutieChibiKawaii
Gilgamesh
Level 18
God Stats
0W - 1L
1,885 SR
Queue Stats
4W - 4L
1,658 Elo+
Solo
Raijin
Raijin
Jwhittdoe
Raijin
Level 27
God Stats
0W - 1L
1,706 SR
Queue Stats
53W - 56L
1,498 Elo+
Solo
Neith
Neith
guru119
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,383 Elo+
Solo
Yemoja
Yemoja
simpnigel
Yemoja
Level 18
God Stats
0W - 5L
1,471 SR
Queue Stats
2W - 13L
1,352 Elo+
Solo
Ravana
Ravana
whacking-hen4
Ravana
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
20
13 / 0 / 5
12,352
727
13,016
10,367
4,792
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anhur
KingQnn
Anhur
16
8 / 2 / 6
10,610
624
5,973
8,751
2,902
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Awilix
Sagado113
Awilix
13
1 / 6 / 1
9,571
563
3,538
12,032
8,157
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Vulcan
14
5 / 5 / 2
9,199
541
7,663
8,161
2,958
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
soy_re-Virgen
Danzaburou
15
2 / 3 / 6
10,069
592
3,451
7,854
2,479
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
16
7 / 3 / 2
9,740
573
10,850
10,582
8,351
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Raijin
Jwhittdoe
Raijin
14
3 / 5 / 4
8,684
511
4,720
8,647
3,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
guru119
Neith
8
0 / 12 / 1
5,919
348
788
10,685
2,253
Yemoja
simpnigel
Yemoja
11
0 / 4 / 5
7,386
434
2,237
10,004
6,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
6 / 5 / 5
8,896
523
9,619
11,025
3,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
33
29
Kills
16
16
Deaths
29
20
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
7
3
2
2.67
W
Gilgamesh
13
0
5
15.5
L
Raijin
Jwhittdoe
Raijin
3
5
4
1
W
Anhur
KingQnn
Anhur
8
2
6
5.5
W
Awilix
Sagado113
Awilix
1
6
1
0.25
W
Vulcan
5
5
2
1.2
L
Neith
guru119
Neith
0
12
1
0.04
L
Yemoja
simpnigel
Yemoja
0
4
5
0.63
W
Danzaburou
soy_re-Virgen
Danzaburou
2
3
6
1.67
L
6
5
5
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,641
Damage
28,214
47,165
Taken
50,943
21,288
Mitigated
24,111
9,977
Healing
8,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
10,850
2,311
0
2,705
10,582
8,351
126
517
10,065
8,681
50,389
W
Gilgamesh
13,016
5,133
0
1,559
10,367
4,792
0
973
9,346
0
117,071
L
Raijin
Jwhittdoe
Raijin
4,720
402
0
1,504
8,647
3,051
0
184
8,463
45,403
0
W
Anhur
KingQnn
Anhur
5,973
3,544
0
3,767
8,751
2,902
2,491
711
7,904
0
51,883
W
Awilix
Sagado113
Awilix
3,538
1,372
0
900
12,032
8,157
991
2,788
9,157
501
26,571
W
Vulcan
7,663
3,818
13
1,390
8,161
2,958
730
1,489
6,640
40,211
0
L
Neith
guru119
Neith
788
644
0
80
10,685
2,253
102
2,808
7,877
0
8,164
L
Yemoja
simpnigel
Yemoja
2,237
168
840
1,257
10,004
6,760
189
3,314
6,690
16,026
0
W
Danzaburou
soy_re-Virgen
Danzaburou
3,451
1,201
88
2,260
7,854
2,479
1,562
2,120
5,542
0
57,052
L
9,619
1,783
0
2,288
11,025
3,696
0
1,216
9,809
0
47,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,801
Gold Earned
40,625
495
Minions Killed
334
0
Camps Cleared
0
1,553,082
Distance Traveled
1,494,518
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,740
573
112
7
0
312,185
3
W
Gilgamesh
12,352
727
178
10
0
386,145
3
L
Raijin
8,684
511
91
5
0
289,166
4
W
Anhur
10,610
624
79
5
0
302,288
4
W
Awilix
9,571
563
50
3
0
299,636
1
W
Vulcan
9,199
541
73
4
0
264,563
3
L
Neith
5,919
348
13
1
0
228,053
0
L
Yemoja
7,386
434
40
2
0
328,539
0
W
Danzaburou
10,069
592
115
7
0
300,450
1
L
Ravana
8,896
523
78
5
0
336,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role