Player Matchup

Ra
Ra
Almirante08
Ra
Level 21
God Stats
7W - 4L
1,450 SR
Queue Stats
198W - 205L
1,442 Elo+
Solo
Cerberus
Cerberus
CoreuptFate
Cerberus
Level 37
God Stats
2W - 0L
1,705 SR
Queue Stats
6W - 2L
1,514 Elo+
Party 4
Susano
Susano
Ikatsuyori
Susano
Level 10
God Stats
3W - 5L
1,161 SR
Queue Stats
19W - 19L
1,249 Elo+
Party 1
Da Ji
Da Ji
Sorwynn
Da Ji
Level 29
God Stats
9W - 3L
1,685 SR
Queue Stats
33W - 28L
1,383 Elo+
Party 1
Heimdallr
Heimdallr
UwWDaddy
Heimdallr
Level 8
God Stats
4W - 1L
1,522 SR
Queue Stats
6W - 2L
1,514 Elo+
Party 4
Team Averages
Level 21
1,505 SR
1,420 Elo+

VS

Team Averages
Level 21
1,401 SR
1,395 Elo+
Fenrir
Fenrir
Dutifulpitt
Fenrir
Level 28
God Stats
22W - 26L
1,447 SR
Queue Stats
98W - 119L
1,385 Elo+
Party 3
Khepri
Khepri
JCharly797
Khepri
Level 28
God Stats
4W - 4L
1,325 SR
Queue Stats
90W - 115L
1,386 Elo+
Party 3
Anubis
Anubis
JeJeMarie2020
Anubis
Level 28
God Stats
10W - 21L
1,333 SR
Queue Stats
66W - 124L
1,276 Elo+
Party 2
Heimdallr
Heimdallr
OmegaPhoenixAsh
Heimdallr
Level 16
God Stats
3W - 3L
1,398 SR
Queue Stats
16W - 16L
1,276 Elo+
Solo
Baba Yaga
Baba Yaga
SOTEyPOP
Baba Yaga
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,654 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
18 / 2 / 2
15,254
663
26,058
20,094
10,835
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
CoreuptFate
Cerberus
16
6 / 1 / 13
11,736
510
11,774
17,129
17,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Susano
Ikatsuyori
Susano
16
1 / 6 / 11
10,816
470
10,639
16,338
6,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Da Ji
Sorwynn
Da Ji
19
10 / 6 / 7
12,999
565
10,479
13,662
6,500
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
UwWDaddy
Heimdallr
18
7 / 2 / 11
11,901
517
15,221
18,834
9,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
7 / 4 / 2
11,485
499
12,665
21,987
11,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
JCharly797
Khepri
13
0 / 10 / 4
8,741
380
6,266
20,355
15,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
1 / 12 / 2
9,038
393
3,535
14,438
5,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Heimdallr
OmegaPhoenixAsh
Heimdallr
16
5 / 7 / 2
10,338
449
14,908
17,379
6,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baba Yaga
SOTEyPOP
Baba Yaga
15
4 / 10 / 0
9,308
405
12,245
15,355
5,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
27
42
Kills
17
17
Deaths
43
44
Assists
10
Player
Kills
Deaths
Assists
KDA
W
18
2
2
9.5
W
Cerberus
CoreuptFate
Cerberus
6
1
13
12.5
L
Fenrir
7
4
2
2
W
Susano
Ikatsuyori
Susano
1
6
11
1.08
L
Khepri
JCharly797
Khepri
0
10
4
0.2
L
1
12
2
0.17
L
Heimdallr
OmegaPhoenixAsh
Heimdallr
5
7
2
0.86
L
Baba Yaga
SOTEyPOP
Baba Yaga
4
10
0
0.4
W
Da Ji
Sorwynn
Da Ji
10
6
7
2.25
W
Heimdallr
UwWDaddy
Heimdallr
7
2
11
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,171
Damage
49,619
86,057
Taken
89,514
49,678
Mitigated
44,199
37,001
Healing
13,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
26,058
3,368
2,097
11,640
20,094
10,835
1,680
6,358
13,624
125,132
0
W
Cerberus
CoreuptFate
Cerberus
11,774
521
0
5,837
17,129
17,001
350
5,007
12,096
24,741
0
L
Fenrir
12,665
2,167
0
4,676
21,987
11,207
0
6,948
15,039
0
78,269
W
Susano
Ikatsuyori
Susano
10,639
1,922
0
4,787
16,338
6,208
1,770
2,824
13,474
0
72,428
L
Khepri
JCharly797
Khepri
6,266
315
0
2,485
20,355
15,620
138
8,223
12,128
33,890
0
L
3,535
582
0
992
14,438
5,293
1,234
3,917
10,521
30,935
0
L
Heimdallr
OmegaPhoenixAsh
Heimdallr
14,908
6,754
0
1,759
17,379
6,722
368
9,424
7,955
0
41,047
L
Baba Yaga
SOTEyPOP
Baba Yaga
12,245
944
0
3,132
15,355
5,357
200
9,320
6,035
47,328
0
W
Da Ji
Sorwynn
Da Ji
10,479
2,339
0
3,686
13,662
6,500
2,174
2,814
10,704
0
70,091
W
Heimdallr
UwWDaddy
Heimdallr
15,221
10,445
0
8,954
18,834
9,134
3,876
4,721
14,113
0
101,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,706
Gold Earned
48,910
632
Minions Killed
358
0
Camps Cleared
0
2,192,262
Distance Traveled
2,002,298
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
15,254
663
223
10
0
552,286
1
W
Cerberus
11,736
510
34
1
0
460,801
2
L
Fenrir
11,485
499
134
6
0
478,494
0
W
Susano
10,816
470
107
5
0
403,613
0
L
Khepri
8,741
380
42
2
0
455,767
1
L
Anubis
9,038
393
58
3
0
325,145
3
L
Heimdallr
10,338
449
65
3
0
389,541
0
L
Baba Yaga
9,308
405
59
3
0
353,351
2
W
Da Ji
12,999
565
121
5
0
379,195
0
W
Heimdallr
11,901
517
147
6
0
396,367
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role