Player Matchup

Serqet
Serqet
ExarKunz
Serqet
Level 30
God Stats
9W - 3L
1,699 SR
Queue Stats
68W - 70L
1,442 Elo+
Party 3
Nemesis
Nemesis
Gohndy
Nemesis
Level 12
God Stats
1W - 1L
1,228 SR
Queue Stats
17W - 16L
1,373 Elo+
Solo
Jormungandr
Jormungandr
Jokerdog00
Jormungandr
Level 14
God Stats
2W - 1L
1,447 SR
Queue Stats
29W - 29L
1,424 Elo+
Solo
Tyr
Tyr
Malkorian
Tyr
Level 29
God Stats
2W - 2L
1,324 SR
Queue Stats
70W - 70L
1,442 Elo+
Party 3
Anubis
Anubis
Roskoniko
Anubis
Level 13
God Stats
19W - 21L
1,446 SR
Queue Stats
22W - 25L
1,436 Elo+
Solo
Team Averages
Level 20
1,429 SR
1,423 Elo+

VS

Team Averages
Level 33
1,478 SR
1,350 Elo+
Guan Yu
Guan Yu
DizzySeccundary
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,246 Elo+
Party 2
Nemesis
Nemesis
M4a1silenciada
Nemesis
Level 2
God Stats
0W - 2L
1,233 SR
Queue Stats
0W - 3L
1,091 Elo+
Party 2
Merlin
Merlin
Padillale
Merlin
Level 122
God Stats
6W - 8L
1,518 SR
Queue Stats
233W - 247L
1,490 Elo+
Party 2
Terra
Terra
Str11k
Terra
Level 20
God Stats
28W - 21L
1,496 SR
Queue Stats
73W - 62L
1,474 Elo+
Party 1
Ah Puch
Ah Puch
Stryek
Ah Puch
Level 17
God Stats
3W - 4L
1,643 SR
Queue Stats
52W - 46L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
ExarKunz
Serqet
20
2 / 0 / 10
13,016
930
15,835
8,361
3,207
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis
Gohndy
Nemesis
19
2 / 2 / 6
13,066
933
7,364
11,353
4,396
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Jokerdog00
Jormungandr
18
2 / 4 / 5
12,114
865
7,332
16,261
6,569
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

19
5 / 3 / 6
13,028
931
9,783
12,504
11,153
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Anubis
Roskoniko
Anubis
20
3 / 1 / 7
13,905
993
15,716
9,854
4,476
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

259

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 0
10,553
754
358
1,864
475
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

15
1 / 0 / 0
10,985
785
244
629
93
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Merlin
Padillale
Merlin
15
0 / 0 / 1
10,645
760
949
326
81
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Terra
Str11k
Terra
20
1 / 0 / 6
13,816
987
16,198
24,866
28,181
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Puch
Stryek
Ah Puch
20
7 / 12 / 2
14,892
1,064
29,926
33,502
10,162
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
18
14
Kills
9
10
Deaths
14
34
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Serqet
ExarKunz
Serqet
2
0
10
7
W
Nemesis
Gohndy
Nemesis
2
2
6
2.5
W
Jormungandr
Jokerdog00
Jormungandr
2
4
5
1.13
L
1
0
0
1
W
5
3
6
2.67
L
Merlin
Padillale
Merlin
0
0
1
0.5
W
Anubis
Roskoniko
Anubis
3
1
7
6.5
L
Terra
Str11k
Terra
1
0
6
4
L
Ah Puch
Stryek
Ah Puch
7
12
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,030
Damage
47,675
58,333
Taken
61,187
29,801
Mitigated
38,992
4,147
Healing
6,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
358
188
134
85
1,864
475
0
475
1,389
0
733
W
Serqet
ExarKunz
Serqet
15,835
5,415
0
0
8,361
3,207
0
5,870
2,491
0
25,962
W
Nemesis
Gohndy
Nemesis
7,364
1,467
0
483
11,353
4,396
0
8,051
3,302
0
36,822
W
Jormungandr
Jokerdog00
Jormungandr
7,332
1,657
0
0
16,261
6,569
0
14,289
1,972
19,262
0
L
244
169
0
0
629
93
0
202
427
0
841
W
9,783
1,754
0
1,287
12,504
11,153
0
10,104
2,400
0
20,132
L
Merlin
Padillale
Merlin
949
117
0
0
326
81
0
80
246
4,420
0
W
Anubis
Roskoniko
Anubis
15,716
1,598
0
2,377
9,854
4,476
0
8,759
1,095
70,290
0
L
Terra
Str11k
Terra
16,198
1,380
1,267
2,953
24,866
28,181
0
10,099
14,767
43,316
0
L
Ah Puch
Stryek
Ah Puch
29,926
1,052
0
1,926
33,502
10,162
0
12,192
19,869
72,712
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,129
Gold Earned
60,891
335
Minions Killed
178
7
Camps Cleared
3
1,376,095
Distance Traveled
637,061
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
10,553
754
0
0
0
26,523
0
W
Serqet
13,016
930
30
2
4
325,376
0
W
Nemesis
13,066
933
94
7
2
322,420
2
W
Jormungandr
12,114
865
37
3
0
234,081
0
L
Nemesis
10,985
785
4
0
2
21,459
0
W
Tyr
13,028
931
30
2
0
261,037
0
L
Merlin
10,645
760
3
0
0
23,527
0
W
Anubis
13,905
993
144
10
1
233,181
0
L
Terra
13,816
987
62
4
1
318,231
0
L
Ah Puch
14,892
1,064
109
8
0
247,321
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role