Player Matchup

Sol
Sol
 
Sol
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
FalseEmpathy
Arachne
Level 43
God Stats
41W - 28L
1,565 SR
Queue Stats
120W - 119L
1,384 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
LuxLesha
Morgan Le Fay
Level 106
God Stats
23W - 17L
1,253 SR
Queue Stats
242W - 259L
1,374 Elo+
Party 2
Nike
Nike
Sylnin
Nike
Level 57
God Stats
9W - 11L
1,445 SR
Queue Stats
139W - 168L
1,391 Elo+
Party 2
Ymir
Ymir
cheesecaek
Ymir
Level 26
God Stats
12W - 5L
1,640 SR
Queue Stats
28W - 24L
1,441 Elo+
Party 1
Team Averages
Level 76
1,480 SR
1,418 Elo+

VS

Team Averages
Level 46
1,435 SR
1,341 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ratatoskr
Ratatoskr
LilBigs252
Ratatoskr
Level 29
God Stats
6W - 13L
1,413 SR
Queue Stats
166W - 192L
1,412 Elo+
Party 3
Rama
Rama
WolfFromTheDoor
Rama
Level 87
God Stats
0W - 2L
1,469 SR
Queue Stats
8W - 20L
1,224 Elo+
Party 3
Hades
Hades
hyde2point0
Hades
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 12L
1,090 Elo+
Party 3
Chronos
Chronos
kidk4rma
Chronos
Level 63
God Stats
1W - 6L
1,294 SR
Queue Stats
422W - 410L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
1 / 2 / 0
6,308
573
2,857
7,157
2,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
FalseEmpathy
Arachne
11
5 / 0 / 0
7,155
650
4,147
6,726
2,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morgan Le Fay
LuxLesha
Morgan Le Fay
11
1 / 2 / 0
6,403
582
5,798
4,402
1,760
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nike
Sylnin
Nike
12
0 / 1 / 2
6,809
619
2,347
3,961
2,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 1 / 0
5,537
503
398
3,360
2,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
1
0 / 0 / 0
3,571
325
0
0
0
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ratatoskr
LilBigs252
Ratatoskr
10
0 / 3 / 2
5,567
506
2,438
8,392
3,340
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 1 / 0
5,590
508
3,993
6,633
1,851
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
1 / 2 / 0
4,901
446
583
5,041
1,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos
kidk4rma
Chronos
12
3 / 1 / 0
6,585
599
2,955
7,140
2,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
8
7
Kills
6
6
Deaths
7
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
2
0
0.5
L
Kuzenbo
 
Kuzenbo
0
0
0
0
W
Arachne
FalseEmpathy
Arachne
5
0
0
5
L
Ratatoskr
LilBigs252
Ratatoskr
0
3
2
0.33
W
Morgan Le Fay
LuxLesha
Morgan Le Fay
1
2
0
0.5
W
Nike
Sylnin
Nike
0
1
2
1
L
2
1
0
2
W
0
1
0
0
L
1
2
0
0.5
L
Chronos
kidk4rma
Chronos
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,547
Damage
9,969
25,606
Taken
27,206
10,907
Mitigated
8,931
9,916
Healing
7,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
2,857
1,314
0
3,711
7,157
2,307
1,377
193
6,964
34,558
5,158
L
Kuzenbo
 
Kuzenbo
0
0
0
0
0
0
0
0
0
0
0
W
Arachne
FalseEmpathy
Arachne
4,147
2,481
0
2,849
6,726
2,636
0
205
6,521
0
38,412
L
Ratatoskr
LilBigs252
Ratatoskr
2,438
952
0
1,857
8,392
3,340
0
808
7,554
0
37,319
W
Morgan Le Fay
LuxLesha
Morgan Le Fay
5,798
513
0
1,090
4,402
1,760
505
2,557
1,845
37,504
0
W
Nike
Sylnin
Nike
2,347
442
0
530
3,961
2,026
492
583
3,378
32
34,176
L
3,993
3,071
0
1,725
6,633
1,851
0
2,981
3,652
0
30,848
W
398
74
588
1,148
3,360
2,178
146
0
3,360
9,384
0
L
583
155
0
1,449
5,041
1,484
0
1,259
3,515
13,509
0
L
Chronos
kidk4rma
Chronos
2,955
1,093
0
2,911
7,140
2,256
0
3,804
3,336
36,712
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,212
Gold Earned
26,214
305
Minions Killed
251
0
Camps Cleared
0
1,064,483
Distance Traveled
766,584
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,308
573
76
7
0
178,259
0
L
Kuzenbo
3,571
325
0
0
0
1,248
0
W
Arachne
7,155
650
69
6
0
263,269
0
L
Ratatoskr
5,567
506
80
7
0
208,450
0
W
Morgan Le Fay
6,403
582
56
5
0
220,693
4
W
Nike
6,809
619
77
7
0
222,411
5
L
Rama
5,590
508
42
4
0
182,012
5
W
Ymir
5,537
503
27
2
0
179,851
5
L
Hades
4,901
446
36
3
0
178,421
2
L
Chronos
6,585
599
93
8
0
196,453
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role