Player Matchup

Vamana
Vamana
 
Vamana
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Guysnotland
Jing Wei
Level 7
God Stats
0W - 2L
1,326 SR
Queue Stats
4W - 11L
1,320 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
HRomeuPeru20
Morgan Le Fay
Level 17
God Stats
16W - 10L
1,533 SR
Queue Stats
47W - 31L
1,552 Elo+
Solo
Medusa
Medusa
JOTAH-MATA
Medusa
Level 15
God Stats
0W - 2L
1,246 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 19
1,421 SR
1,474 Elo+

VS

Team Averages
Level 22
1,475 SR
1,521 Elo+
Cerberus
Cerberus
BRBladde
Cerberus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,342 Elo+
Solo
Horus
Horus
GBvelhaana
Horus
Level 14
God Stats
3W - 0L
1,500 SR
Queue Stats
24W - 27L
1,568 Elo+
Solo
Arachne
Arachne
SidedOrpheus406
Arachne
Level 24
God Stats
4W - 4L
1,595 SR
Queue Stats
143W - 159L
1,442 Elo+
Solo
Merlin
Merlin
Tonybr2020
Merlin
Level 25
God Stats
26W - 47L
1,279 SR
Queue Stats
520W - 547L
1,402 Elo+
Solo
Hachiman
Hachiman
Vidalton 76
Hachiman
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,849 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
16
7 / 5 / 0
10,134
563
14,031
14,838
11,243
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
 
Izanami
14
1 / 6 / 5
8,699
483
6,033
13,092
3,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jing Wei
Guysnotland
Jing Wei
12
2 / 6 / 0
7,839
436
4,155
9,657
3,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Morgan Le Fay
HRomeuPeru20
Morgan Le Fay
13
1 / 4 / 1
8,009
445
13,182
10,996
3,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
JOTAH-MATA
Medusa
11
2 / 7 / 0
7,074
393
5,413
9,828
2,641
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BRBladde
Cerberus
14
1 / 4 / 10
9,226
513
8,661
16,676
13,614
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Horus
14
6 / 0 / 10
8,841
491
8,648
14,848
10,700
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
16 / 2 / 4
10,700
594
16,694
16,658
7,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Merlin
Tonybr2020
Merlin
15
2 / 3 / 3
8,693
483
5,034
9,233
3,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
Vidalton 76
Hachiman
13
3 / 4 / 3
8,156
453
3,494
7,982
2,705
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
58
13
Kills
28
28
Deaths
13
6
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
7
5
0
1.4
L
Izanami
 
Izanami
1
6
5
0.58
W
Cerberus
BRBladde
Cerberus
1
4
10
1.5
W
Horus
6
0
10
11
L
Jing Wei
Guysnotland
Jing Wei
2
6
0
0.33
L
Morgan Le Fay
HRomeuPeru20
Morgan Le Fay
1
4
1
0.38
L
Medusa
JOTAH-MATA
Medusa
2
7
0
0.29
W
16
2
4
9
W
Merlin
Tonybr2020
Merlin
2
3
3
1.17
W
Hachiman
Vidalton 76
Hachiman
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,814
Damage
42,531
58,411
Taken
65,397
24,751
Mitigated
38,051
11,568
Healing
22,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
14,031
6,399
0
4,651
14,838
11,243
184
4,580
10,258
0
59,589
L
Izanami
 
Izanami
6,033
4,168
0
2,356
13,092
3,978
0
1,904
11,148
0
65,555
W
Cerberus
BRBladde
Cerberus
8,661
828
0
2,337
16,676
13,614
405
1,416
15,176
33,556
0
W
Horus
8,648
3,088
2,138
6,094
14,848
10,700
377
2,220
12,480
0
34,520
L
Jing Wei
Guysnotland
Jing Wei
4,155
2,915
0
1,288
9,657
3,305
3,120
1,195
8,235
0
34,890
L
Morgan Le Fay
HRomeuPeru20
Morgan Le Fay
13,182
493
0
2,541
10,996
3,584
0
3,592
7,054
45,377
0
L
Medusa
JOTAH-MATA
Medusa
5,413
2,666
0
732
9,828
2,641
0
1,916
7,840
0
22,109
W
16,694
12,237
0
8,512
16,658
7,486
0
3,681
12,761
0
58,611
W
Merlin
Tonybr2020
Merlin
5,034
210
0
2,919
9,233
3,546
0
4,959
3,816
52,821
0
W
Hachiman
Vidalton 76
Hachiman
3,494
2,061
0
500
7,982
2,705
3,349
0
7,982
0
39,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,755
Gold Earned
45,616
430
Minions Killed
391
0
Camps Cleared
0
1,600,483
Distance Traveled
1,602,838
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
10,134
563
113
6
0
335,233
2
L
Izanami
8,699
483
121
7
0
311,054
6
W
Cerberus
9,226
513
65
4
0
298,590
2
W
Horus
8,841
491
50
3
0
348,721
4
L
Jing Wei
7,839
436
71
4
0
302,864
2
L
Morgan Le Fay
8,009
445
80
4
0
310,702
4
L
Medusa
7,074
393
45
3
0
340,630
1
W
Arachne
10,700
594
93
5
0
381,062
0
W
Merlin
8,693
483
108
6
0
310,702
3
W
Hachiman
8,156
453
75
4
0
263,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role