Player Matchup

Ymir
Ymir
Gamekki
Ymir
Level 12
God Stats
3W - 2L
1,849 SR
Queue Stats
11W - 21L
1,417 Elo+
Party 1
Zeus
Zeus
HBStyle
Zeus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 33L
1,314 Elo+
Party 1
Achilles
Achilles
Kraakitoo
Achilles
Level 22
God Stats
12W - 9L
1,501 SR
Queue Stats
38W - 33L
1,446 Elo+
Solo
Izanami
Izanami
SawenRBB
Izanami
Level 12
God Stats
0W - 2L
1,218 SR
Queue Stats
9W - 19L
1,344 Elo+
Party 1
Nemesis
Nemesis
Z3lyoss
Nemesis
Level 27
God Stats
4W - 3L
1,639 SR
Queue Stats
71W - 63L
1,511 Elo+
Solo
Team Averages
Level 20
1,541 SR
1,406 Elo+

VS

Team Averages
Level 49
1,611 SR
1,398 Elo+
Morgan Le Fay
Morgan Le Fay
Enya2921
Morgan Le Fay
Level 68
God Stats
40W - 22L
1,909 SR
Queue Stats
157W - 165L
1,468 Elo+
Party 2
Neith
Neith
MuffTeaser
Neith
Level 6
God Stats
4W - 0L
1,863 SR
Queue Stats
99W - 80L
1,525 Elo+
Party 2
Ymir
Ymir
Viiktorivs
Ymir
Level 8
God Stats
2W - 1L
1,503 SR
Queue Stats
6W - 7L
1,398 Elo+
Party 3
Susano
Susano
ismaeldejerez
Susano
Level 157
God Stats
1W - 0L
1,279 SR
Queue Stats
8W - 12L
1,307 Elo+
Party 3
Tyr
Tyr
sheimur
Tyr
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,294 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Gamekki
Ymir
17
1 / 9 / 3
11,429
423
6,662
28,302
26,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Zeus
HBStyle
Zeus
18
1 / 10 / 1
11,115
412
6,106
18,391
6,149
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
Kraakitoo
Achilles
20
5 / 5 / 2
14,557
539
16,935
25,329
15,845
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
SawenRBB
Izanami
18
2 / 10 / 1
11,599
430
9,654
19,475
7,204
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis
Z3lyoss
Nemesis
14
2 / 7 / 3
10,438
387
4,873
15,186
5,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Enya2921
Morgan Le Fay
20
11 / 0 / 10
16,841
624
23,804
21,428
10,843
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
20
11 / 1 / 13
15,656
580
15,454
12,310
5,267
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
2 / 1 / 20
14,347
531
10,064
13,199
13,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
16 / 4 / 9
17,732
657
24,856
21,779
10,114
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Tyr
20
1 / 5 / 13
13,483
499
5,375
16,178
7,378
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
106
11
Kills
41
41
Deaths
11
10
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Enya2921
Morgan Le Fay
11
0
10
16
L
Ymir
Gamekki
Ymir
1
9
3
0.28
L
Zeus
HBStyle
Zeus
1
10
1
0.15
L
Achilles
Kraakitoo
Achilles
5
5
2
1.2
W
Neith
11
1
13
17.5
L
Izanami
SawenRBB
Izanami
2
10
1
0.25
W
2
1
20
12
L
Nemesis
Z3lyoss
Nemesis
2
7
3
0.5
W
16
4
9
5.13
W
Tyr
1
5
13
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,230
Damage
79,553
106,683
Taken
84,894
60,937
Mitigated
47,162
16,814
Healing
22,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Enya2921
Morgan Le Fay
23,804
353
456
9,007
21,428
10,843
95
1,850
19,230
154,614
0
L
Ymir
Gamekki
Ymir
6,662
524
0
1,791
28,302
26,427
306
15,114
13,188
38,809
0
L
Zeus
HBStyle
Zeus
6,106
759
0
2,637
18,391
6,149
0
3,661
14,730
79,695
0
L
Achilles
Kraakitoo
Achilles
16,935
3,532
0
5,446
25,329
15,845
1,206
7,926
17,403
0
110,403
W
Neith
15,454
9,650
0
4,212
12,310
5,267
5,933
2,911
9,399
0
124,041
L
Izanami
SawenRBB
Izanami
9,654
6,342
0
1,254
19,475
7,204
892
4,954
14,521
0
73,078
W
10,064
1,326
0
1,847
13,199
13,560
489
3,432
9,737
60,621
0
L
Nemesis
Z3lyoss
Nemesis
4,873
1,282
711
4,975
15,186
5,312
300
2,213
12,973
0
47,520
W
24,856
7,876
0
5,159
21,779
10,114
4,788
4,025
17,489
0
112,379
W
Tyr
5,375
1,860
0
2,311
16,178
7,378
1,027
1,159
14,659
0
48,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,138
Gold Earned
78,059
585
Minions Killed
716
0
Camps Cleared
0
2,181,444
Distance Traveled
2,599,842
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
16,841
624
199
7
0
578,656
4
L
Ymir
11,429
423
45
2
0
446,890
8
L
Zeus
11,115
412
121
4
0
430,799
2
L
Achilles
14,557
539
187
7
0
483,794
0
W
Neith
15,656
580
180
7
0
423,484
6
L
Izanami
11,599
430
145
5
0
419,219
6
W
Ymir
14,347
531
75
3
0
517,107
4
L
Nemesis
10,438
387
87
3
0
400,742
1
W
Susano
17,732
657
180
7
0
542,037
2
W
Tyr
13,483
499
82
3
0
538,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role