Player Matchup

Vamana
Vamana
Platinum I
Šwitch
Vamana
Platinum I
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 1L
2,201 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 84
1,500 SR
2,201 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 129
1,500 SR
1,500 MMR
Anhur
Anhur
Diamond II
 
Anhur
Diamond II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Šwitch
Vamana
19
3 / 1 / 0
12,520
894
7,095
15,758
18,702
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
TiamatAh Muzen CabSkadiIzanamiPoseidon

VS

Bans
ChronosSetGilgameshBakasuraBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
1 / 3 / 0
10,859
776
5,260
10,676
4,910
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
1
3
Kills
1
1
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
3
0
0.33
W
Vamana
Šwitch
Vamana
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,095
Damage
5,260
15,758
Taken
10,676
18,702
Mitigated
4,910
7,052
Healing
850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
5,260
3,307
0
850
10,676
4,910
94
143
10,533
0
59,927
W
Vamana
Šwitch
Vamana
7,095
3,398
0
7,052
15,758
18,702
2,333
0
15,758
2,569
88,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,520
Gold Earned
10,859
170
Minions Killed
115
0
Camps Cleared
0
309,036
Distance Traveled
230,101
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,859
776
115
8
0
230,101
3
W
Vamana
12,520
894
170
12
0
309,036
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role