Player Matchup

He Bo
He Bo
Iyato
He Bo
Level 26
God Stats
7W - 4L
1,393 SR
Queue Stats
63W - 71L
1,311 Elo+
Solo
Janus
Janus
Piosolver
Janus
Level 24
God Stats
18W - 21L
1,280 SR
Queue Stats
85W - 84L
1,335 Elo+
Solo
Jing Wei
Jing Wei
arkimiaujk23132
Jing Wei
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
171W - 202L
1,342 Elo+
Solo
Anubis
Anubis
bongzaMUP
Anubis
Level 25
God Stats
24W - 12L
1,536 SR
Queue Stats
98W - 95L
1,317 Elo+
Party 1
Cthulhu
Cthulhu
mirthful-pear0
Cthulhu
Level 25
God Stats
23W - 23L
1,231 SR
Queue Stats
100W - 97L
1,319 Elo+
Party 1
Team Averages
Level 26
1,388 SR
1,325 Elo+

VS

Team Averages
Level 18
1,413 SR
1,324 Elo+
Anhur
Anhur
Huntercoq
Anhur
Level 27
God Stats
0W - 1L
1,514 SR
Queue Stats
13W - 41L
1,208 Elo+
Solo
Ganesha
Ganesha
Karmij
Ganesha
Level 16
God Stats
4W - 6L
1,135 SR
Queue Stats
58W - 60L
1,289 Elo+
Solo
Anubis
Anubis
deivixtrevax
Anubis
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 40L
1,283 Elo+
Solo
Nemesis
Nemesis
juNktw26
Nemesis
Level 20
God Stats
51W - 47L
1,415 SR
Queue Stats
94W - 99L
1,336 Elo+
Solo
Terra
Terra
mrhvidemus
Terra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Iyato
He Bo
13
4 / 1 / 2
7,965
531
3,621
7,131
1,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
Piosolver
Janus
14
7 / 0 / 10
9,219
615
13,248
5,664
1,382
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
11
3 / 3 / 5
6,891
459
3,930
5,804
1,465
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
bongzaMUP
Anubis
15
15 / 0 / 1
9,784
652
13,482
6,615
2,681
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
3 / 2 / 6
7,372
491
3,497
8,610
5,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Huntercoq
Anhur
9
3 / 9 / 1
6,068
405
1,497
10,734
2,575
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ganesha
Karmij
Ganesha
9
1 / 3 / 4
6,063
404
8,232
9,998
5,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Anubis
9
0 / 6 / 0
5,750
383
1,431
7,978
2,297
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
juNktw26
Nemesis
9
2 / 5 / 1
6,166
411
4,691
11,137
2,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Terra
6
0 / 9 / 0
4,777
318
213
10,222
4,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
12
32
Kills
6
6
Deaths
32
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anhur
Huntercoq
Anhur
3
9
1
0.39
W
He Bo
Iyato
He Bo
4
1
2
5
L
Ganesha
Karmij
Ganesha
1
3
4
1
W
Janus
Piosolver
Janus
7
0
10
12
W
Jing Wei
3
3
5
1.83
W
Anubis
bongzaMUP
Anubis
15
0
1
15.5
L
Anubis
0
6
0
0
L
Nemesis
juNktw26
Nemesis
2
5
1
0.5
W
3
2
6
3
L
Terra
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,778
Damage
16,064
33,824
Taken
50,069
12,570
Mitigated
17,990
13,066
Healing
6,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Huntercoq
Anhur
1,497
899
0
869
10,734
2,575
0
7,769
2,845
0
18,261
W
He Bo
Iyato
He Bo
3,621
531
0
4,246
7,131
1,656
155
1,492
5,639
46,157
0
L
Ganesha
Karmij
Ganesha
8,232
362
0
2,369
9,998
5,362
0
6,535
3,073
23,255
0
W
Janus
Piosolver
Janus
13,248
1,527
0
948
5,664
1,382
1,470
2,130
3,534
59,881
0
W
Jing Wei
3,930
1,547
0
948
5,804
1,465
1,344
2,021
3,783
0
21,432
W
Anubis
bongzaMUP
Anubis
13,482
411
0
4,567
6,615
2,681
1,990
1,185
5,430
50,159
0
L
Anubis
1,431
77
0
1,207
7,978
2,297
0
6,113
1,865
21,011
0
L
Nemesis
juNktw26
Nemesis
4,691
2,411
0
2,141
11,137
2,970
0
6,491
4,637
0
31,756
W
3,497
241
0
2,357
8,610
5,386
228
3,048
5,562
22,625
0
L
Terra
213
155
0
115
10,222
4,786
0
6,421
3,801
4,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,231
Gold Earned
28,824
375
Minions Killed
175
0
Camps Cleared
0
1,340,629
Distance Traveled
1,124,272
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,068
405
45
3
0
214,654
0
W
He Bo
7,965
531
95
6
0
278,209
2
L
Ganesha
6,063
404
13
1
0
263,713
5
W
Janus
9,219
615
107
7
0
268,900
1
W
Jing Wei
6,891
459
38
3
0
292,512
1
W
Anubis
9,784
652
90
6
0
223,236
0
L
Anubis
5,750
383
49
3
0
192,951
0
L
Nemesis
6,166
411
57
4
0
252,500
0
W
Cthulhu
7,372
491
45
3
0
277,772
0
L
Terra
4,777
318
11
1
0
200,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role