Player Matchup

Cerberus
Cerberus
Soulreaper4999
Cerberus
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 80L
1,518 Elo+
Party 1
Medusa
Medusa
TheWitcher987
Medusa
Level 109
God Stats
1W - 3L
1,616 SR
Queue Stats
44W - 49L
1,537 Elo+
Party 1
Ra
Ra
Ysmir28
Ra
Level 110
God Stats
2W - 3L
1,494 SR
Queue Stats
56W - 55L
1,486 Elo+
Party 1
Team Averages
Level 111
1,536 SR
1,514 Elo+

VS

Team Averages
Level 153
1,664 SR
1,524 Elo+
Odin
Odin
DAREDEVIL_600
Odin
Level 160
God Stats
16W - 12L
1,607 SR
Queue Stats
226W - 248L
1,511 Elo+
Party 2
Sun Wukong
Sun Wukong
I_am_McSimpin
Sun Wukong
Level 146
God Stats
13W - 8L
1,630 SR
Queue Stats
49W - 44L
1,503 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
resolutenote
Morgan Le Fay
Level 152
God Stats
9W - 6L
1,756 SR
Queue Stats
227W - 267L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
1 / 8 / 6
9,378
625
6,164
18,180
15,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
4 / 8 / 7
10,516
701
11,004
16,372
7,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
6 / 4 / 2
10,200
680
11,138
15,862
5,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 5 / 8
10,708
714
7,230
13,517
8,098
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Sun Wukong
I_am_McSimpin
Sun Wukong
15
6 / 5 / 12
11,345
756
12,943
15,687
13,363
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morgan Le Fay
resolutenote
Morgan Le Fay
16
8 / 1 / 12
11,465
764
22,068
10,218
3,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
52
11
Kills
20
20
Deaths
11
15
Assists
32
Player
Kills
Deaths
Assists
KDA
W
6
5
8
2
W
Sun Wukong
I_am_McSimpin
Sun Wukong
6
5
12
2.4
L
Cerberus
1
8
6
0.5
L
4
8
7
0.94
L
6
4
2
1.75
W
Morgan Le Fay
resolutenote
Morgan Le Fay
8
1
12
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,306
Damage
42,241
50,414
Taken
39,422
28,191
Mitigated
25,355
11,806
Healing
7,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,230
3,252
0
2,484
13,517
8,098
1,173
4,387
9,130
0
24,357
W
Sun Wukong
I_am_McSimpin
Sun Wukong
12,943
3,017
0
1,105
15,687
13,363
219
6,495
9,192
18
35,113
L
Cerberus
6,164
208
0
1,832
18,180
15,119
0
7,339
10,329
23,450
0
L
11,004
5,970
0
2,267
16,372
7,198
808
6,022
9,998
0
31,938
L
11,138
335
2,554
5,153
15,862
5,874
60
7,487
8,019
43,221
0
W
Morgan Le Fay
resolutenote
Morgan Le Fay
22,068
714
379
3,548
10,218
3,894
1,065
6,420
3,798
53,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,094
Gold Earned
33,518
172
Minions Killed
138
0
Camps Cleared
0
740,203
Distance Traveled
837,677
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,708
714
36
2
0
262,505
2
W
Sun Wukong
11,345
756
36
2
0
292,562
6
L
Cerberus
9,378
625
60
4
0
244,069
3
L
Medusa
10,516
701
48
3
0
223,977
2
L
Ra
10,200
680
64
4
0
272,157
4
W
Morgan Le Fay
11,465
764
66
4
0
282,610
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role