Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
 
Raijin
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
GirlGamer1998
Ymir
Level 137
God Stats
6W - 8L
1,453 SR
Queue Stats
727W - 759L
1,479 Elo+
Solo
King Arthur
King Arthur
PandaPersuasion
King Arthur
Level 115
God Stats
3W - 3L
1,500 SR
Queue Stats
313W - 308L
1,475 Elo+
Solo
Bakasura
Bakasura
chupapimunyayo69
Bakasura
Level 86
God Stats
0W - 1L
1,565 SR
Queue Stats
13W - 12L
1,510 Elo+
Solo
Team Averages
Level 123
1,504 SR
1,493 Elo+

VS

Team Averages
Level 120
1,615 SR
1,477 Elo+
Achilles
Achilles
EdAzteczcc
Achilles
Level 106
God Stats
16W - 13L
1,521 SR
Queue Stats
929W - 950L
1,499 Elo+
Solo
Kumbhakarna
Kumbhakarna
EvadeRez-
Kumbhakarna
Level 128
God Stats
2W - 1L
1,813 SR
Queue Stats
79W - 70L
1,507 Elo+
Party 1
Cthulhu
Cthulhu
OhhSavagez-
Cthulhu
Level 157
God Stats
2W - 0L
1,543 SR
Queue Stats
61W - 56L
1,505 Elo+
Party 1
Janus
Janus
Slimzcapo_
Janus
Level 145
God Stats
3W - 0L
1,700 SR
Queue Stats
71W - 79L
1,441 Elo+
Party 1
Arachne
Arachne
iEnVyAce-
Arachne
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 57L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
5 / 4 / 1
9,589
685
7,687
11,199
8,333
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Raijin
 
Raijin
14
0 / 8 / 4
8,257
590
12,715
13,722
4,910
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
4 / 9 / 4
10,459
747
13,428
19,150
17,224
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
PandaPersuasion
King Arthur
15
0 / 9 / 5
8,648
618
7,492
24,639
20,178
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

16
2 / 7 / 5
9,283
663
10,221
16,752
7,345
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
EdAzteczcc
Achilles
19
7 / 1 / 23
10,997
786
13,651
17,414
18,535
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kumbhakarna
EvadeRez-
Kumbhakarna
18
7 / 2 / 19
11,543
825
8,387
17,492
22,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cthulhu
OhhSavagez-
Cthulhu
16
5 / 3 / 20
10,463
747
16,871
16,567
19,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
20
10 / 2 / 23
12,393
885
27,623
12,195
6,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
iEnVyAce-
Arachne
18
8 / 3 / 22
10,891
778
10,280
13,919
7,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
144
11
Kills
37
37
Deaths
11
19
Assists
107
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
4
1
1.38
L
Raijin
 
Raijin
0
8
4
0.25
W
Achilles
EdAzteczcc
Achilles
7
1
23
18.5
W
Kumbhakarna
EvadeRez-
Kumbhakarna
7
2
19
8.25
L
4
9
4
0.67
W
Cthulhu
OhhSavagez-
Cthulhu
5
3
20
5
L
King Arthur
PandaPersuasion
King Arthur
0
9
5
0.28
W
Janus
10
2
23
10.75
L
2
7
5
0.64
W
Arachne
iEnVyAce-
Arachne
8
3
22
6.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,543
Damage
76,812
85,462
Taken
77,587
57,990
Mitigated
74,374
21,079
Healing
27,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,687
1,011
2,457
2,510
11,199
8,333
0
6,089
4,858
785
11,106
L
Raijin
 
Raijin
12,715
1,955
958
2,137
13,722
4,910
0
9,367
4,355
28,941
0
W
Achilles
EdAzteczcc
Achilles
13,651
3,044
3,259
7,853
17,414
18,535
1,164
6,235
10,774
0
21,061
W
Kumbhakarna
EvadeRez-
Kumbhakarna
8,387
448
1,713
3,000
17,492
22,566
200
4,803
12,091
17,280
0
L
13,428
707
1,762
1,048
19,150
17,224
0
11,883
7,267
27,757
0
W
Cthulhu
OhhSavagez-
Cthulhu
16,871
1,790
332
719
16,567
19,075
215
4,813
11,069
30,729
663
L
King Arthur
PandaPersuasion
King Arthur
7,492
318
1,341
5,118
24,639
20,178
0
12,753
11,662
0
23,815
W
Janus
27,623
1,089
2,943
2,937
12,195
6,235
511
4,599
7,316
61,639
0
L
10,221
7,183
0
3,748
16,752
7,345
0
11,991
4,761
0
14,246
W
Arachne
iEnVyAce-
Arachne
10,280
7,547
1,061
3,590
13,919
7,963
2,400
6,146
7,468
0
15,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,236
Gold Earned
56,287
158
Minions Killed
141
0
Camps Cleared
0
1,091,267
Distance Traveled
1,320,628
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,589
685
7
1
0
259,943
3
L
Raijin
8,257
590
45
3
0
185,004
0
W
Achilles
10,997
786
12
1
0
265,675
6
W
Kumbhakarna
11,543
825
25
2
0
245,737
0
L
Ymir
10,459
747
37
3
0
191,246
2
W
Cthulhu
10,463
747
26
2
0
239,538
0
L
King Arthur
8,648
618
28
2
0
209,306
0
W
Janus
12,393
885
70
5
0
287,692
0
L
Bakasura
9,283
663
41
3
0
245,768
1
W
Arachne
10,891
778
8
1
0
281,986
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role