Player Matchup

Hou Yi
Hou Yi
Bronze III
BrokenMercury91
Hou Yi
Bronze III
Level 104
God Stats
3W - 1L
1,723 SR
Queue Stats
5W - 6L
1,520 MMR
Solo
Chang'e
Chang'e
Silver II
Herny1234
Chang'e
Silver II
Level 156
God Stats
1W - 1L
1,539 SR
Queue Stats
16W - 18L
1,559 MMR
Party 1
Ne Zha
Ne Zha
Gold III
ShadowKobayashi
Ne Zha
Gold III
Level 126
God Stats
0W - 1L
1,596 SR
Queue Stats
62W - 72L
1,440 MMR
Solo
Guan Yu
Guan Yu
Gold IV
TheFastSpark
Guan Yu
Gold IV
Level 125
God Stats
1W - 5L
1,402 SR
Queue Stats
485W - 509L
1,529 MMR
Solo
Artio
Artio
Silver III
xsolarxkingx
Artio
Silver III
Level 157
God Stats
1W - 1L
1,208 SR
Queue Stats
11W - 13L
1,493 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 134
1,493 SR
1,508 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 120
1,445 SR
1,508 MMR
Fenrir
Fenrir
Silver III
Avil_reloads
Fenrir
Silver III
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,446 MMR
Party 2
Hachiman
Hachiman
Gold II
Nitroblade11
Hachiman
Gold II
Level 128
God Stats
14W - 25L
1,451 SR
Queue Stats
404W - 383L
1,515 MMR
Solo
Tyr
Tyr
Platinum V
Stuck_In_Myways
Tyr
Platinum V
Level 140
God Stats
21W - 21L
1,533 SR
Queue Stats
479W - 481L
1,722 MMR
Party 2
Ymir
Ymir
Gold II
death_knight5589
Ymir
Gold II
Level 102
God Stats
14W - 10L
1,218 SR
Queue Stats
363W - 366L
1,420 MMR
Solo
Janus
Janus
Gold IV
o STIITCH o
Janus
Gold IV
Level 148
God Stats
3W - 4L
1,522 SR
Queue Stats
299W - 314L
1,437 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 9 / 2
10,307
515
7,210
16,590
5,184
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Chang'e
Herny1234
Chang'e
16
6 / 6 / 1
10,810
541
11,487
14,680
5,707
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 6 / 5
10,564
528
11,314
19,114
7,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
TheFastSpark
Guan Yu
14
0 / 8 / 4
8,561
428
4,465
18,086
13,918
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
2 / 5 / 6
9,187
459
6,626
19,874
17,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bans
AthenaSetPersephoneGilgameshArachne

VS

Bans
TsukuyomiDanzaburouThothSkadiBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
7 / 1 / 9
10,656
533
10,711
15,696
6,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hachiman
Nitroblade11
Hachiman
20
12 / 3 / 7
12,493
625
22,394
17,353
6,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
8 / 2 / 8
11,175
559
11,856
16,507
14,288
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
4 / 3 / 21
10,756
538
8,318
19,954
19,454
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
3 / 4 / 11
10,019
501
9,992
10,147
3,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
90
13
Kills
34
34
Deaths
13
18
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Fenrir
7
1
9
11.5
L
2
9
2
0.33
L
Chang'e
Herny1234
Chang'e
6
6
1
1.08
W
Hachiman
Nitroblade11
Hachiman
12
3
7
5.17
L
3
6
5
0.92
W
8
2
8
6
L
Guan Yu
TheFastSpark
Guan Yu
0
8
4
0.25
W
4
3
21
4.83
W
3
4
11
2.13
L
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,102
Damage
63,271
88,344
Taken
79,657
49,583
Mitigated
50,726
26,062
Healing
26,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
10,711
2,487
0
7,884
15,696
6,471
225
4,315
11,381
0
67,138
L
7,210
3,297
0
3,852
16,590
5,184
0
1,767
14,823
0
55,437
L
Chang'e
Herny1234
Chang'e
11,487
400
609
3,869
14,680
5,707
504
6,024
8,656
52,317
0
W
Hachiman
Nitroblade11
Hachiman
22,394
13,006
0
7,467
17,353
6,905
1,489
2,287
15,066
0
98,692
L
11,314
3,683
0
8,305
19,114
7,130
0
1,755
17,359
0
60,977
W
11,856
1,207
0
6,647
16,507
14,288
442
4,236
12,271
0
68,809
L
Guan Yu
TheFastSpark
Guan Yu
4,465
472
715
3,899
18,086
13,918
0
3,554
14,532
0
39,152
W
8,318
2,506
0
2,869
19,954
19,454
72
6,498
13,456
25,435
0
W
9,992
768
0
1,449
10,147
3,608
128
5,891
4,256
74,597
0
L
6,626
1,145
400
4,413
19,874
17,644
0
7,277
12,597
24,697
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,429
Gold Earned
55,099
418
Minions Killed
548
0
Camps Cleared
0
1,728,098
Distance Traveled
1,894,460
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,656
533
113
6
0
416,414
0
L
Hou Yi
10,307
515
105
5
0
290,562
3
L
Chang'e
10,810
541
111
6
0
348,814
5
W
Hachiman
12,493
625
155
8
0
357,671
6
L
Ne Zha
10,564
528
101
5
0
376,135
4
W
Tyr
11,175
559
129
6
0
388,659
4
L
Guan Yu
8,561
428
72
4
0
343,264
4
W
Ymir
10,756
538
24
1
0
354,642
5
W
Janus
10,019
501
127
6
0
377,074
4
L
Artio
9,187
459
29
1
0
369,323
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role