Player Matchup

Sun Wukong
Sun Wukong
Silver III
 
Sun Wukong
Silver III
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Silver I
Attitude
Cerberus
Silver I
Level 126
God Stats
27W - 25L
1,330 SR
Queue Stats
198W - 232L
1,148 MMR
Solo
Sol
Sol
Silver II
BigFattPanda
Sol
Silver II
Level 106
God Stats
10W - 7L
1,718 SR
Queue Stats
329W - 330L
1,051 MMR
Solo
Ne Zha
Ne Zha
Gold V
StrikeDA
Ne Zha
Gold V
Level 127
God Stats
32W - 37L
1,583 SR
Queue Stats
412W - 419L
1,289 MMR
Solo
Hou Yi
Hou Yi
Gold V
Zreiser
Hou Yi
Gold V
Level 158
God Stats
0W - 7L
1,429 SR
Queue Stats
250W - 253L
1,165 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 124
1,512 SR
1,231 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 97
1,544 SR
1,176 MMR
Scylla
Scylla
Silver II
HarmonicPhantom
Scylla
Silver II
Level 100
God Stats
8W - 6L
1,606 SR
Queue Stats
126W - 135L
1,031 MMR
Party 1
Danzaburou
Danzaburou
Gold IV
Marooned67
Danzaburou
Gold IV
Level 87
God Stats
7W - 5L
1,764 SR
Queue Stats
140W - 146L
1,289 MMR
Party 1
Fenrir
Fenrir
Silver III
Mtdrizzy
Fenrir
Silver III
Level 109
God Stats
1W - 1L
1,261 SR
Queue Stats
19W - 21L
1,227 MMR
Solo
King Arthur
King Arthur
Gold V
mkonji357
King Arthur
Gold V
Level 129
God Stats
14W - 19L
1,421 SR
Queue Stats
257W - 262L
1,289 MMR
Solo
Cthulhu
Cthulhu
Silver II
urmom47
Cthulhu
Silver II
Level 59
God Stats
8W - 5L
1,669 SR
Queue Stats
35W - 45L
1,043 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
1 / 4 / 0
6,554
468
5,958
11,186
5,314
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
Attitude
Cerberus
10
3 / 5 / 4
6,873
491
4,937
13,676
6,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
1 / 4 / 0
6,545
468
3,150
6,747
2,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ne Zha
StrikeDA
Ne Zha
12
1 / 3 / 3
7,188
513
3,972
8,801
3,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hou Yi
Zreiser
Hou Yi
12
3 / 5 / 3
7,372
527
6,793
9,169
2,429
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
SetPersephoneGilgameshTiamatAthena

VS

Bans
ApolloYmirGaneshaTsukuyomiGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 5
7,934
567
7,020
3,703
1,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Marooned67
Danzaburou
14
3 / 3 / 6
7,901
564
8,360
10,210
3,399
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
Mtdrizzy
Fenrir
14
7 / 2 / 7
8,377
598
6,398
10,502
3,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

King Arthur
mkonji357
King Arthur
16
4 / 0 / 1
9,443
675
8,659
12,214
6,781
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cthulhu
urmom47
Cthulhu
12
3 / 5 / 3
7,288
521
5,351
10,806
5,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
43
9
Kills
21
21
Deaths
10
10
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
4
0
0.25
L
Cerberus
Attitude
Cerberus
3
5
4
1
L
1
4
0
0.25
W
4
0
5
6.5
W
Danzaburou
Marooned67
Danzaburou
3
3
6
2
W
Fenrir
Mtdrizzy
Fenrir
7
2
7
5.25
L
Ne Zha
StrikeDA
Ne Zha
1
3
3
0.83
L
Hou Yi
Zreiser
Hou Yi
3
5
3
0.9
W
King Arthur
mkonji357
King Arthur
4
0
1
4.5
W
Cthulhu
urmom47
Cthulhu
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,810
Damage
35,788
49,579
Taken
47,435
19,607
Mitigated
20,426
11,030
Healing
18,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
5,958
937
0
2,807
11,186
5,314
0
221
10,965
0
35,592
L
Cerberus
Attitude
Cerberus
4,937
113
0
3,585
13,676
6,417
0
4,331
9,345
28,788
0
L
3,150
268
0
1,932
6,747
2,116
166
3,147
3,600
33,799
0
W
7,020
1,071
0
984
3,703
1,010
1,009
1,588
1,923
48,125
0
W
Danzaburou
Marooned67
Danzaburou
8,360
4,964
0
4,958
10,210
3,399
1,298
1,993
8,217
0
50,544
W
Fenrir
Mtdrizzy
Fenrir
6,398
1,201
0
4,651
10,502
3,726
69
1,805
8,629
0
42,440
L
Ne Zha
StrikeDA
Ne Zha
3,972
732
0
1,184
8,801
3,331
0
2,420
6,381
0
43,886
L
Hou Yi
Zreiser
Hou Yi
6,793
3,166
0
1,522
9,169
2,429
1,047
2,252
6,917
0
31,760
W
King Arthur
mkonji357
King Arthur
8,659
1,180
0
5,799
12,214
6,781
0
412
11,792
0
78,080
W
Cthulhu
urmom47
Cthulhu
5,351
399
837
1,547
10,806
5,510
70
1,963
8,787
24,607
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,532
Gold Earned
40,943
381
Minions Killed
505
0
Camps Cleared
0
1,196,816
Distance Traveled
1,394,596
16
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,554
468
68
5
0
267,480
1
L
Cerberus
6,873
491
71
5
0
238,185
5
L
Sol
6,545
468
75
5
0
188,920
2
W
Scylla
7,934
567
102
7
0
242,997
2
W
Danzaburou
7,901
564
100
7
0
238,051
3
W
Fenrir
8,377
598
83
6
0
305,305
0
L
Ne Zha
7,188
513
96
7
0
274,379
4
L
Hou Yi
7,372
527
71
5
0
227,852
4
W
King Arthur
9,443
675
183
13
0
324,407
10
W
Cthulhu
7,288
521
37
3
0
283,836
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role