Player Matchup

Cabrakan
Cabrakan
AcuGammer
Cabrakan
Level 35
God Stats
3W - 2L
1,365 SR
Queue Stats
4W - 2L
1,709 Elo+
Party 1
Bellona
Bellona
Carlitobala077
Bellona
Level 12
God Stats
2W - 1L
1,488 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Artemis
Artemis
Jebi__
Artemis
Level 3
God Stats
1W - 0L
1,315 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Loki
Loki
RompeCraneos243
Loki
Level 25
God Stats
1W - 0L
1,176 SR
Queue Stats
3W - 2L
1,709 Elo+
Party 1
Olorun
Olorun
tucson04
Olorun
Level 5
God Stats
2W - 1L
1,121 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Team Averages
Level 16
1,293 SR
1,584 Elo+

VS

Team Averages
Level 13
1,535 SR
1,434 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Hiramclapz
Cthulhu
Level 4
God Stats
0W - 1L
1,207 SR
Queue Stats
1W - 2L
1,675 Elo+
Party 2
Neith
Neith
Mikusenpai322
Neith
Level 2
God Stats
2W - 1L
1,857 SR
Queue Stats
2W - 2L
1,461 Elo+
Solo
Geb
Geb
Nemiziz101
Geb
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,118 Elo+
Party 2
Sun Wukong
Sun Wukong
Scoobbz
Sun Wukong
Level 25
God Stats
15W - 12L
1,609 SR
Queue Stats
122W - 149L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
AcuGammer
Cabrakan
12
1 / 1 / 3
7,205
515
1,970
10,001
7,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
3 / 0 / 3
7,239
517
5,062
6,167
3,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
Jebi__
Artemis
12
4 / 2 / 3
7,172
512
4,351
5,082
1,938
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
8 / 1 / 3
8,252
589
6,833
7,681
2,948
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Olorun
tucson04
Olorun
12
5 / 2 / 6
7,785
556
6,382
7,967
3,013
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
12
4 / 3 / 1
6,994
500
7,628
8,112
3,075
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cthulhu
Hiramclapz
Cthulhu
8
1 / 9 / 0
5,453
390
2,344
10,032
4,303
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

1
0 / 0 / 0
4,173
298
0
0
0
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
0 / 8 / 1
5,328
381
1,496
8,343
3,787
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
Scoobbz
Sun Wukong
12
0 / 1 / 1
6,899
493
4,320
10,196
6,287
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
8
21
Kills
5
6
Deaths
21
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
4
3
1
1.5
W
Cabrakan
AcuGammer
Cabrakan
1
1
3
2.5
W
3
0
3
4.5
L
Cthulhu
Hiramclapz
Cthulhu
1
9
0
0.11
W
Artemis
Jebi__
Artemis
4
2
3
2.75
L
0
0
0
0
L
0
8
1
0.06
W
8
1
3
9.5
L
Sun Wukong
Scoobbz
Sun Wukong
0
1
1
0.5
W
Olorun
tucson04
Olorun
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,598
Damage
15,788
36,898
Taken
36,683
18,774
Mitigated
17,452
9,272
Healing
5,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
7,628
1,307
0
530
8,112
3,075
0
1,321
6,791
39,422
0
W
Cabrakan
AcuGammer
Cabrakan
1,970
314
0
4,284
10,001
7,240
199
3,270
6,731
35,741
0
W
5,062
1,080
0
1,243
6,167
3,635
751
462
5,705
0
24,038
L
Cthulhu
Hiramclapz
Cthulhu
2,344
470
132
128
10,032
4,303
50
3,043
6,989
11,738
0
W
Artemis
Jebi__
Artemis
4,351
2,440
0
0
5,082
1,938
1,648
2,439
2,643
0
29,443
L
0
0
0
0
0
0
0
0
0
0
0
L
1,496
644
0
343
8,343
3,787
92
3,113
5,230
10,105
0
W
6,833
1,774
0
476
7,681
2,948
0
1,636
6,045
0
41,118
L
Sun Wukong
Scoobbz
Sun Wukong
4,320
433
0
3,925
10,196
6,287
0
875
9,321
0
35,112
W
Olorun
tucson04
Olorun
6,382
2,795
309
2,960
7,967
3,013
2,064
3,661
4,306
29,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,653
Gold Earned
28,847
295
Minions Killed
151
0
Camps Cleared
0
1,390,147
Distance Traveled
911,786
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
6,994
500
55
4
0
246,167
4
W
Cabrakan
7,205
515
57
4
0
239,110
3
W
Bellona
7,239
517
53
4
0
336,988
0
L
Cthulhu
5,453
390
23
2
0
194,080
1
W
Artemis
7,172
512
55
4
0
273,730
0
L
Neith
4,173
298
0
0
0
0
0
L
Geb
5,328
381
8
1
0
206,653
1
W
Loki
8,252
589
76
5
0
307,267
0
L
Sun Wukong
6,899
493
65
5
0
264,886
0
W
Olorun
7,785
556
54
4
0
233,052
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role