Player Matchup

Cerberus
Cerberus
Chomicorn
Cerberus
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Izanami
Izanami
NutBuster9069
Izanami
Level 6
God Stats
2W - 2L
1,508 SR
Queue Stats
2W - 2L
1,227 Elo+
Party 1
Fenrir
Fenrir
Swinkerino
Fenrir
Level 74
God Stats
1W - 0L
1,763 SR
Queue Stats
4W - 6L
1,266 Elo+
Party 1
Team Averages
Level 33
1,590 SR
1,331 Elo+

VS

Team Averages
Level 44
1,492 SR
1,371 Elo+
Discordia
Discordia
ANinjaREX
Discordia
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 48L
1,311 Elo+
Solo
Heimdallr
Heimdallr
COULDBEAB0T
Heimdallr
Level 81
God Stats
130W - 179L
1,427 SR
Queue Stats
431W - 600L
1,427 Elo+
Party 2
Ra
Ra
COULDBEAKUM
Ra
Level 23
God Stats
7W - 8L
1,548 SR
Queue Stats
275W - 377L
1,375 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Chomicorn
Cerberus
15
1 / 1 / 12
10,691
629
6,203
10,571
8,708
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Izanami
16
4 / 5 / 7
11,422
672
5,933
12,890
5,039
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
Swinkerino
Fenrir
17
12 / 1 / 5
12,944
761
17,719
16,957
11,399
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ANinjaREX
Discordia
13
3 / 5 / 2
9,932
584
7,390
7,496
1,981
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes

Shoes

+6%
Movement Speed

Heimdallr
COULDBEAB0T
Heimdallr
13
0 / 6 / 7
9,889
582
12,695
13,338
5,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 6 / 2
10,397
612
5,577
12,011
3,671
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
18
17
Kills
7
7
Deaths
17
24
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Discordia
ANinjaREX
Discordia
3
5
2
0.8
L
Heimdallr
COULDBEAB0T
Heimdallr
0
6
7
0.58
L
4
6
2
0.83
W
Cerberus
Chomicorn
Cerberus
1
1
12
7
W
Izanami
4
5
7
1.5
W
Fenrir
Swinkerino
Fenrir
12
1
5
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,855
Damage
25,662
40,418
Taken
32,845
25,146
Mitigated
11,057
6,869
Healing
6,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
ANinjaREX
Discordia
7,390
589
161
744
7,496
1,981
312
1,167
6,329
22,752
0
L
Heimdallr
COULDBEAB0T
Heimdallr
12,695
6,554
0
1,833
13,338
5,405
129
2,493
10,845
0
36,225
L
5,577
656
335
3,156
12,011
3,671
78
2,543
9,468
43,686
0
W
Cerberus
Chomicorn
Cerberus
6,203
124
0
991
10,571
8,708
0
3,303
7,268
13,905
0
W
Izanami
5,933
4,100
0
2,907
12,890
5,039
2,745
5,268
7,622
0
59,423
W
Fenrir
Swinkerino
Fenrir
17,719
4,541
0
2,971
16,957
11,399
0
4,396
12,561
0
49,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,057
Gold Earned
30,218
183
Minions Killed
147
0
Camps Cleared
0
1,013,179
Distance Traveled
761,041
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,932
584
23
1
0
231,581
0
L
Heimdallr
9,889
582
42
2
0
260,025
0
L
Ra
10,397
612
82
5
0
269,435
1
W
Cerberus
10,691
629
22
1
0
296,994
0
W
Izanami
11,422
672
99
6
0
292,200
0
W
Fenrir
12,944
761
62
4
0
423,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role