Player Matchup

Gilgamesh
Gilgamesh
Sztlf
Gilgamesh
Level 84
God Stats
25W - 12L
1,682 SR
Queue Stats
131W - 107L
1,505 Elo+
Party 1
Chiron
Chiron
bjohnson1988et
Chiron
Level 144
God Stats
6W - 3L
1,592 SR
Queue Stats
136W - 126L
1,447 Elo+
Solo
Janus
Janus
chase383
Janus
Level 104
God Stats
8W - 5L
1,787 SR
Queue Stats
284W - 233L
1,555 Elo+
Party 1
Cthulhu
Cthulhu
idranim
Cthulhu
Level 33
God Stats
9W - 7L
1,727 SR
Queue Stats
25W - 16L
1,561 Elo+
Party 1
Thor
Thor
milkman1697
Thor
Level 75
God Stats
2W - 2L
1,780 SR
Queue Stats
186W - 152L
1,481 Elo+
Party 1
Team Averages
Level 88
1,714 SR
1,510 Elo+

VS

Team Averages
Level 102
1,588 SR
1,494 Elo+
Bakasura
Bakasura
 
Bakasura
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
Fl0ur Tacos3941
Sylvanus
Level 46
God Stats
1W - 3L
1,427 SR
Queue Stats
75W - 72L
1,505 Elo+
Solo
Nike
Nike
Sour Beef2020
Nike
Level 80
God Stats
3W - 1L
1,773 SR
Queue Stats
16W - 32L
1,384 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
iAbysss--
Morgan Le Fay
Level 132
God Stats
37W - 21L
1,655 SR
Queue Stats
335W - 293L
1,553 Elo+
Solo
Heimdallr
Heimdallr
ii INFECTLINE
Heimdallr
Level 113
God Stats
5W - 5L
1,585 SR
Queue Stats
95W - 96L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Sztlf
Gilgamesh
20
11 / 0 / 7
13,959
607
12,329
22,389
17,656
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

19
3 / 8 / 7
12,300
535
13,155
21,864
8,170
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Janus
chase383
Janus
20
8 / 1 / 3
13,639
593
14,397
12,670
4,893
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
idranim
Cthulhu
19
2 / 3 / 5
11,684
508
11,129
13,494
10,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

19
1 / 4 / 3
11,396
495
6,268
18,038
6,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
20
4 / 4 / 3
11,828
514
12,429
23,334
11,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
15
2 / 3 / 0
10,147
441
6,561
14,662
8,344
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
1 / 6 / 5
9,616
418
7,490
14,069
7,175
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morgan Le Fay
iAbysss--
Morgan Le Fay
20
3 / 2 / 4
12,275
534
11,233
11,923
5,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
ii INFECTLINE
Heimdallr
17
6 / 10 / 6
11,538
502
19,586
22,989
8,419
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
34
25
Kills
16
16
Deaths
25
25
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
4
4
3
1.38
L
Sylvanus
2
3
0
0.67
L
1
6
5
0.58
W
Gilgamesh
Sztlf
Gilgamesh
11
0
7
14.5
W
3
8
7
0.81
W
Janus
chase383
Janus
8
1
3
9.5
L
Morgan Le Fay
iAbysss--
Morgan Le Fay
3
2
4
2.5
W
Cthulhu
idranim
Cthulhu
2
3
5
1.5
L
Heimdallr
ii INFECTLINE
Heimdallr
6
10
6
0.9
W
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,278
Damage
57,299
88,455
Taken
86,977
47,863
Mitigated
40,463
30,535
Healing
24,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
12,429
7,859
0
8,373
23,334
11,318
2,221
5,460
17,724
0
79,143
L
Sylvanus
6,561
1,725
30
5,361
14,662
8,344
250
9,437
4,565
43,818
7,296
L
7,490
863
1,197
868
14,069
7,175
307
4,208
9,801
0
31,361
W
Gilgamesh
Sztlf
Gilgamesh
12,329
3,019
0
9,582
22,389
17,656
0
2,935
18,994
5,935
56,494
W
13,155
7,160
523
7,957
21,864
8,170
2,395
2,148
19,057
0
89,102
W
Janus
chase383
Janus
14,397
1,411
0
3,648
12,670
4,893
420
4,861
7,459
120,390
0
L
Morgan Le Fay
iAbysss--
Morgan Le Fay
11,233
755
0
3,480
11,923
5,207
0
3,885
8,008
97,602
0
W
Cthulhu
idranim
Cthulhu
11,129
777
73
2,733
13,494
10,274
416
5,916
7,084
67,595
0
L
Heimdallr
ii INFECTLINE
Heimdallr
19,586
10,109
0
4,972
22,989
8,419
256
3,249
19,680
0
71,248
W
6,268
1,856
0
6,019
18,038
6,870
82
3,544
13,707
0
100,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,978
Gold Earned
55,404
740
Minions Killed
560
0
Camps Cleared
0
2,390,481
Distance Traveled
1,931,385
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
11,828
514
147
6
0
464,925
3
L
Sylvanus
10,147
441
98
4
0
221,801
1
L
Nike
9,616
418
43
2
0
431,300
0
W
Gilgamesh
13,959
607
89
4
0
547,890
2
W
Chiron
12,300
535
156
7
0
411,151
5
W
Janus
13,639
593
216
9
0
500,403
4
L
Morgan Le Fay
12,275
534
172
7
0
443,593
7
W
Cthulhu
11,684
508
121
5
0
452,079
1
L
Heimdallr
11,538
502
100
4
0
369,766
3
W
Thor
11,396
495
158
7
0
478,958
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role