Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Celestinnia
Morgan Le Fay
Level 88
God Stats
12W - 19L
1,774 SR
Queue Stats
88W - 97L
1,438 Elo+
Party 1
Sol
Sol
Edacosta02
Sol
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 31L
1,637 Elo+
Party 2
Cerberus
Cerberus
Einselar
Cerberus
Level 16
God Stats
2W - 0L
1,748 SR
Queue Stats
33W - 38L
1,457 Elo+
Party 1
Nemesis
Nemesis
ValiIncarnate
Nemesis
Level 18
God Stats
6W - 9L
1,353 SR
Queue Stats
132W - 160L
1,422 Elo+
Party 1
Team Averages
Level 35
1,575 SR
1,491 Elo+

VS

Team Averages
Level 15
1,602 SR
1,473 Elo+
Olorun
Olorun
EliasEli
Olorun
Level 4
God Stats
1W - 1L
1,691 SR
Queue Stats
1W - 1L
1,615 Elo+
Solo
Cthulhu
Cthulhu
SpiffySpaz
Cthulhu
Level 8
God Stats
1W - 1L
1,739 SR
Queue Stats
13W - 10L
1,538 Elo+
Solo
Merlin
Merlin
ThePrimalLenny
Merlin
Level 17
God Stats
11W - 9L
1,473 SR
Queue Stats
17W - 20L
1,421 Elo+
Party 3
Set
Set
UnhallowedRegent
Set
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,338 Elo+
Party 3
Danzaburou
Danzaburou
skyreef84
Danzaburou
Level 21
God Stats
9W - 6L
1,607 SR
Queue Stats
160W - 169L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
19 / 0 / 7
12,612
1,261
19,928
9,764
9,072
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Morgan Le Fay
Celestinnia
Morgan Le Fay
18
6 / 0 / 16
10,983
1,098
15,041
6,069
2,259
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
4 / 0 / 14
9,925
993
9,909
7,258
2,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
Einselar
Cerberus
17
1 / 2 / 22
10,313
1,031
6,870
12,042
11,179
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nemesis
16
3 / 1 / 9
10,056
1,006
7,425
6,733
2,852
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Team 1 Tickets

312

VS

Team 2 Tickets

85

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
EliasEli
Olorun
14
0 / 9 / 1
8,276
828
3,117
11,726
3,839
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
SpiffySpaz
Cthulhu
15
1 / 8 / 2
8,986
899
12,765
20,883
11,827
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
0 / 2 / 1
8,493
849
6,747
6,139
2,339
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
2 / 5 / 1
9,180
918
7,666
10,443
4,070
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Danzaburou
skyreef84
Danzaburou
15
0 / 9 / 1
8,813
881
6,223
15,016
5,220
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
9
33
Kills
3
3
Deaths
33
68
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
19
0
7
22.5
W
Morgan Le Fay
Celestinnia
Morgan Le Fay
6
0
16
14
W
4
0
14
11
W
Cerberus
Einselar
Cerberus
1
2
22
6
L
Olorun
EliasEli
Olorun
0
9
1
0.06
L
Cthulhu
SpiffySpaz
Cthulhu
1
8
2
0.25
L
0
2
1
0.25
L
2
5
1
0.5
W
Nemesis
3
1
9
7.5
L
Danzaburou
skyreef84
Danzaburou
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,173
Damage
36,518
41,866
Taken
64,207
27,849
Mitigated
27,295
6,101
Healing
3,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
19,928
5,252
0
925
9,764
9,072
0
5,054
4,710
0
29,208
W
Morgan Le Fay
Celestinnia
Morgan Le Fay
15,041
1,695
0
2,038
6,069
2,259
0
3,297
2,772
49,313
0
W
9,909
2,605
0
2,335
7,258
2,487
0
4,007
3,251
17,736
0
W
Cerberus
Einselar
Cerberus
6,870
67
0
489
12,042
11,179
0
6,913
5,129
16,777
0
L
Olorun
EliasEli
Olorun
3,117
2,007
0
1,351
11,726
3,839
0
6,789
4,937
12,728
0
L
Cthulhu
SpiffySpaz
Cthulhu
12,765
985
0
343
20,883
11,827
0
10,503
10,380
25,596
0
L
6,747
323
0
199
6,139
2,339
0
2,399
3,740
23,464
0
L
7,666
1,353
0
152
10,443
4,070
0
5,383
5,060
0
12,488
W
Nemesis
7,425
1,540
0
314
6,733
2,852
0
3,358
3,375
0
23,457
L
Danzaburou
skyreef84
Danzaburou
6,223
1,782
0
995
15,016
5,220
0
6,746
8,270
0
29,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,889
Gold Earned
43,748
173
Minions Killed
147
12
Camps Cleared
3
1,003,915
Distance Traveled
776,900
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,612
1,261
25
3
1
212,881
0
W
Morgan Le Fay
10,983
1,098
84
8
1
207,434
0
W
Sol
9,925
993
23
2
1
194,077
0
W
Cerberus
10,313
1,031
21
2
0
205,848
0
L
Olorun
8,276
828
20
2
0
93,553
1
L
Cthulhu
8,986
899
23
2
1
177,737
3
L
Merlin
8,493
849
43
4
2
177,520
0
L
Set
9,180
918
7
1
0
158,409
0
W
Nemesis
10,056
1,006
20
2
9
183,675
0
L
Danzaburou
8,813
881
54
5
0
169,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role