Player Matchup

Ullr
Ullr
Bronze III
 
Ullr
Bronze III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Bronze III
 
Sobek
Bronze III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze III
ShermanFury
Baron Samedi
Bronze III
Level 137
God Stats
1W - 0L
1,772 SR
Queue Stats
2W - 10L
1,494 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 136
1,591 SR
1,498 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 103
1,426 SR
1,460 MMR
Chaac
Chaac
Bronze III
 
Chaac
Bronze III
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chang'e
Chang'e
Bronze III
 
Chang'e
Bronze III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hou Yi
Hou Yi
Bronze III
potocoy
Hou Yi
Bronze III
Level 119
God Stats
0W - 1L
1,277 SR
Queue Stats
0W - 3L
1,381 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
13
9 / 3 / 6
9,844
820
13,211
8,045
3,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Sobek
 
Sobek
12
3 / 3 / 12
8,668
722
7,088
16,696
14,920
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
ShermanFury
Baron Samedi
14
5 / 2 / 10
9,203
767
10,085
9,234
5,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
PersephoneJormungandrThothJanusBacchus

VS

Bans
DanzaburouAnhurHorusHerculesAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
3 / 5 / 3
8,632
719
7,217
12,949
11,016
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chang'e
 
Chang'e
11
2 / 6 / 3
7,773
648
8,869
10,899
3,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hou Yi
potocoy
Hou Yi
11
2 / 6 / 4
7,983
665
8,032
11,440
3,834
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
17
17
Kills
7
8
Deaths
17
28
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
9
3
6
4
W
Sobek
 
Sobek
3
3
12
3
L
Chaac
 
Chaac
3
5
3
0.9
L
Chang'e
 
Chang'e
2
6
3
0.58
W
Baron Samedi
ShermanFury
Baron Samedi
5
2
10
5
L
Hou Yi
potocoy
Hou Yi
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,384
Damage
24,118
33,975
Taken
35,288
24,007
Mitigated
18,210
12,959
Healing
6,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
13,211
6,643
0
2,082
8,045
3,734
1,379
2,193
5,852
0
31,413
W
Sobek
 
Sobek
7,088
401
0
5,523
16,696
14,920
0
4,149
12,547
21,183
0
L
Chaac
 
Chaac
7,217
749
0
2,274
12,949
11,016
0
5,582
7,367
0
21,768
L
Chang'e
 
Chang'e
8,869
307
1,752
2,420
10,899
3,360
0
5,969
4,930
25,056
0
W
Baron Samedi
ShermanFury
Baron Samedi
10,085
1,223
1,438
3,916
9,234
5,353
792
2,527
6,707
36,136
0
L
Hou Yi
potocoy
Hou Yi
8,032
5,106
0
218
11,440
3,834
0
5,622
5,818
0
24,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,715
Gold Earned
24,388
125
Minions Killed
89
0
Camps Cleared
0
628,001
Distance Traveled
641,198
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
9,844
820
61
5
0
195,753
0
W
Sobek
8,668
722
14
1
0
230,470
3
L
Chaac
8,632
719
30
3
0
226,369
2
L
Chang'e
7,773
648
28
2
0
217,051
2
W
Baron Samedi
9,203
767
50
4
0
201,778
5
L
Hou Yi
7,983
665
31
3
0
197,778
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role