Player Matchup

Ymir
Ymir
IBLCK
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Poseidon
Poseidon
MrAlucardo
Poseidon
Level 63
God Stats
6W - 9L
1,500 SR
Queue Stats
65W - 100L
1,500 Elo+
Party 2
Bellona
Bellona
Nalsys
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
eScient HaX
Nemesis
Level 28
God Stats
39W - 35L
1,429 SR
Queue Stats
144W - 153L
1,288 Elo+
Solo
Ares
Ares
xGot3nkS
Ares
Level 2
God Stats
11W - 18L
1,500 SR
Queue Stats
85W - 123L
1,500 Elo+
Party 2
Team Averages
Level 19
1,486 SR
1,458 Elo+

VS

Team Averages
Level 12
1,259 SR
1,030 Elo+
Cthulhu
Cthulhu
Alexandroon
Cthulhu
Level 3
God Stats
6W - 8L
1,093 SR
Queue Stats
6W - 11L
979 Elo+
Party 1
Pele
Pele
ImKazikE
Pele
Level 26
God Stats
4W - 1L
1,500 SR
Queue Stats
27W - 22L
964 Elo+
Solo
Medusa
Medusa
JeanGrylls
Medusa
Level 22
God Stats
47W - 70L
1,349 SR
Queue Stats
112W - 142L
1,335 Elo+
Solo
Sobek
Sobek
Tzeikh
Sobek
Level 5
God Stats
1W - 4L
1,109 SR
Queue Stats
6W - 12L
886 Elo+
Party 1
Olorun
Olorun
Zensyyy
Olorun
Level 3
God Stats
1W - 1L
1,244 SR
Queue Stats
1W - 7L
987 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
IBLCK
Ymir
12
2 / 8 / 6
9,144
435
11,048
22,099
18,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Poseidon
MrAlucardo
Poseidon
18
8 / 6 / 4
11,262
536
17,428
12,528
5,021
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Nalsys
Bellona
5
0 / 5 / 0
6,262
298
668
3,905
1,601
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Nemesis
eScient HaX
Nemesis
19
7 / 2 / 2
11,697
557
8,851
16,825
6,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ares
12
2 / 10 / 4
8,697
414
4,960
18,399
11,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Alexandroon
Cthulhu
15
7 / 4 / 12
10,236
487
9,043
16,269
13,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Pele
19
6 / 3 / 8
11,856
565
10,434
14,483
5,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
JeanGrylls
Medusa
19
10 / 0 / 4
12,547
597
15,074
9,250
3,564
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
Tzeikh
Sobek
13
3 / 5 / 15
9,824
468
5,251
13,964
12,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Olorun
Zensyyy
Olorun
14
3 / 8 / 9
9,511
453
6,701
14,059
5,044
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
77
19
Kills
29
31
Deaths
20
16
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Alexandroon
Cthulhu
7
4
12
3.25
L
Ymir
IBLCK
Ymir
2
8
6
0.63
W
Pele
6
3
8
3.33
W
Medusa
JeanGrylls
Medusa
10
0
4
12
L
Poseidon
MrAlucardo
Poseidon
8
6
4
1.67
L
Bellona
Nalsys
Bellona
0
5
0
0
W
Sobek
Tzeikh
Sobek
3
5
15
2.1
W
Olorun
Zensyyy
Olorun
3
8
9
0.94
L
Nemesis
eScient HaX
Nemesis
7
2
2
4
L
Ares
2
10
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,955
Damage
46,503
73,756
Taken
68,025
43,060
Mitigated
40,495
11,002
Healing
18,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Alexandroon
Cthulhu
9,043
946
831
2,057
16,269
13,469
1,237
8,504
7,765
49,032
0
L
Ymir
IBLCK
Ymir
11,048
2,013
0
1,005
22,099
18,289
183
8,662
13,097
35,480
0
W
Pele
10,434
2,474
0
5,692
14,483
5,522
2,174
4,055
10,428
0
77,914
W
Medusa
JeanGrylls
Medusa
15,074
9,394
0
5,033
9,250
3,564
3,501
3,908
5,342
0
80,389
L
Poseidon
MrAlucardo
Poseidon
17,428
2,439
0
2,775
12,528
5,021
1,672
2,593
9,845
92,031
0
L
Bellona
Nalsys
Bellona
668
328
0
95
3,905
1,601
0
0
3,905
0
8,491
W
Sobek
Tzeikh
Sobek
5,251
809
0
1,230
13,964
12,896
861
9,830
4,134
12,562
0
W
Olorun
Zensyyy
Olorun
6,701
4,035
417
3,429
14,059
5,044
1,520
7,139
6,920
28,687
0
L
Nemesis
eScient HaX
Nemesis
8,851
5,788
190
5,588
16,825
6,526
1,266
3,628
13,197
0
78,645
L
Ares
4,960
815
0
1,349
18,399
11,623
391
5,297
12,717
15,793
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,062
Gold Earned
53,974
390
Minions Killed
424
0
Camps Cleared
0
1,543,601
Distance Traveled
1,843,886
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,236
487
73
3
0
346,826
4
L
Ymir
9,144
435
44
2
0
365,307
1
W
Pele
11,856
565
127
6
0
434,882
0
W
Medusa
12,547
597
145
7
0
370,085
5
L
Poseidon
11,262
536
163
8
0
352,780
1
L
Bellona
6,262
298
25
1
0
117,108
0
W
Sobek
9,824
468
23
1
0
386,553
2
W
Olorun
9,511
453
56
3
0
305,540
0
L
Nemesis
11,697
557
144
7
0
378,208
1
L
Ares
8,697
414
14
1
0
330,198
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role