Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
 
Artemis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
BlueDrago9
Cupid
Level 44
God Stats
1W - 2L
1,542 SR
Queue Stats
51W - 64L
1,427 Elo+
Solo
Geb
Geb
Daveon83
Geb
Level 152
God Stats
1W - 0L
1,882 SR
Queue Stats
236W - 221L
1,507 Elo+
Party 1
Bacchus
Bacchus
NudyFromTHE910
Bacchus
Level 122
God Stats
2W - 3L
1,382 SR
Queue Stats
75W - 67L
1,557 Elo+
Party 1
Team Averages
Level 125
1,561 SR
1,498 Elo+

VS

Team Averages
Level 90
1,562 SR
1,514 Elo+
Mercury
Mercury
CLN_NOMERCY
Mercury
Level 126
God Stats
11W - 6L
1,453 SR
Queue Stats
327W - 326L
1,485 Elo+
Solo
Eset
Eset
Ddeadmark
Eset
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,730 Elo+
Solo
Rama
Rama
Togglegod
Rama
Level 84
God Stats
5W - 6L
1,607 SR
Queue Stats
269W - 265L
1,498 Elo+
Solo
Sobek
Sobek
Vantrasa_
Sobek
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 100L
1,409 Elo+
Solo
Hades
Hades
jamba xurupita
Hades
Level 123
God Stats
6W - 5L
1,752 SR
Queue Stats
910W - 1,009L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
5 / 5 / 12
8,775
731
10,641
13,523
14,028
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
 
Artemis
14
3 / 4 / 13
8,544
712
12,823
6,396
2,813
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Cupid
17
6 / 2 / 10
9,721
810
12,094
10,265
5,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

17
3 / 2 / 15
9,934
828
6,867
12,987
11,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
4 / 3 / 14
9,634
803
6,454
9,712
13,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CLN_NOMERCY
Mercury
15
7 / 3 / 5
9,416
785
8,184
11,045
6,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Eset
15
1 / 4 / 8
8,293
691
11,048
8,858
3,620
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rama
16
6 / 3 / 3
9,086
757
9,825
10,452
4,838
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
Vantrasa_
Sobek
13
0 / 6 / 7
7,764
647
4,011
15,535
14,961
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
2 / 5 / 7
8,551
713
11,821
12,008
10,484
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
46
21
Kills
16
16
Deaths
21
64
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
5
5
12
2.2
W
Artemis
 
Artemis
3
4
13
2.38
W
Cupid
6
2
10
5.5
L
Mercury
CLN_NOMERCY
Mercury
7
3
5
3.17
W
3
2
15
5.25
L
Eset
1
4
8
1.25
W
4
3
14
3.67
L
Rama
6
3
3
2.5
L
Sobek
Vantrasa_
Sobek
0
6
7
0.58
L
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,879
Damage
44,889
52,883
Taken
57,898
47,009
Mitigated
40,864
17,843
Healing
17,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
10,641
2,139
124
1,349
13,523
14,028
270
6,704
6,819
0
15,367
W
Artemis
 
Artemis
12,823
4,392
732
956
6,396
2,813
510
3,579
2,817
0
21,149
W
Cupid
12,094
7,203
2,664
4,490
10,265
5,253
429
6,140
4,125
0
32,578
L
Mercury
CLN_NOMERCY
Mercury
8,184
2,647
1,366
2,202
11,045
6,961
0
2,067
8,978
0
16,482
W
6,867
357
255
4,853
12,987
11,481
242
5,977
7,010
14,509
0
L
Eset
11,048
885
922
1,255
8,858
3,620
0
2,926
5,932
20,763
0
W
6,454
512
1,085
1,335
9,712
13,434
186
4,480
5,232
14,506
0
L
Rama
9,825
8,287
1,849
2,400
10,452
4,838
1,186
2,445
8,007
0
22,769
L
Sobek
Vantrasa_
Sobek
4,011
183
696
1,377
15,535
14,961
81
2,047
13,488
7,582
0
L
11,821
294
2,526
2,823
12,008
10,484
258
3,836
8,172
25,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,608
Gold Earned
43,110
103
Minions Killed
112
0
Camps Cleared
0
1,039,182
Distance Traveled
1,076,040
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,775
731
11
1
0
207,781
0
W
Artemis
8,544
712
11
1
0
177,597
1
W
Cupid
9,721
810
59
5
0
221,164
1
L
Mercury
9,416
785
9
1
0
257,833
2
W
Geb
9,934
828
12
1
0
223,674
0
L
Eset
8,293
691
31
3
0
219,326
0
W
Bacchus
9,634
803
10
1
0
208,966
0
L
Rama
9,086
757
35
3
0
197,551
1
L
Sobek
7,764
647
4
0
0
199,664
2
L
Hades
8,551
713
33
3
0
201,666
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role