Player Matchup

Cthulhu
Cthulhu
Alexandroon
Cthulhu
Level 2
God Stats
6W - 8L
1,196 SR
Queue Stats
6W - 11L
1,026 Elo+
Party 1
Tyr
Tyr
Daveche78
Tyr
Level 28
God Stats
22W - 34L
1,303 SR
Queue Stats
169W - 184L
1,194 Elo+
Solo
Artemis
Artemis
RangerTommy
Artemis
Level 14
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 5L
1,141 Elo+
Solo
Olorun
Olorun
Tzeikh
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
916 Elo+
Party 1
Set
Set
Zensyyy
Set
Level 2
God Stats
0W - 5L
1,208 SR
Queue Stats
1W - 7L
1,040 Elo+
Party 1
Team Averages
Level 10
1,341 SR
1,063 Elo+

VS

Team Averages
Level 35
1,481 SR
1,433 Elo+
Chiron
Chiron
 
Chiron
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kumbhakarna
Kumbhakarna
LeSkittled
Kumbhakarna
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 26L
1,500 Elo+
Solo
Tyr
Tyr
ShishioToru
Tyr
Level 114
God Stats
10W - 7L
1,404 SR
Queue Stats
383W - 382L
1,413 Elo+
Party 2
Zeus
Zeus
squirrel163
Zeus
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,250 Elo+
Party 2
Yemoja
Yemoja
tsuky2
Yemoja
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Alexandroon
Cthulhu
12
3 / 7 / 0
7,983
444
9,473
15,861
13,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
5 / 7 / 2
9,026
501
6,618
16,147
10,700
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
RangerTommy
Artemis
15
3 / 2 / 1
9,801
545
6,017
7,163
2,869
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
Tzeikh
Olorun
12
1 / 9 / 1
7,091
394
4,976
13,991
4,419
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Set
13
0 / 6 / 4
8,093
450
4,343
12,226
6,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
15
13 / 3 / 5
10,234
569
18,316
11,998
4,576
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kumbhakarna
LeSkittled
Kumbhakarna
11
0 / 4 / 2
7,600
422
2,243
14,988
8,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
8 / 1 / 3
10,308
573
9,269
11,661
7,697
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
7 / 2 / 2
9,946
553
9,781
7,122
2,592
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yemoja
tsuky2
Yemoja
13
2 / 2 / 13
9,614
534
8,837
8,556
7,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
55
12
Kills
30
31
Deaths
12
8
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
13
3
5
5.17
L
Cthulhu
Alexandroon
Cthulhu
3
7
0
0.43
L
5
7
2
0.86
W
Kumbhakarna
LeSkittled
Kumbhakarna
0
4
2
0.25
L
Artemis
RangerTommy
Artemis
3
2
1
1.75
W
8
1
3
9.5
L
Olorun
Tzeikh
Olorun
1
9
1
0.17
L
Set
0
6
4
0.33
W
7
2
2
4
W
Yemoja
tsuky2
Yemoja
2
2
13
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,427
Damage
48,446
65,388
Taken
54,325
37,931
Mitigated
30,905
9,711
Healing
20,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
18,316
10,203
530
4,087
11,998
4,576
2,423
3,883
7,815
0
50,328
L
Cthulhu
Alexandroon
Cthulhu
9,473
1,580
160
1,922
15,861
13,611
432
4,985
10,876
28,177
0
L
6,618
763
0
2,078
16,147
10,700
0
2,414
13,733
0
30,341
W
Kumbhakarna
LeSkittled
Kumbhakarna
2,243
155
99
4,128
14,988
8,829
87
2,195
12,793
27,029
0
L
Artemis
RangerTommy
Artemis
6,017
3,769
0
580
7,163
2,869
4,018
697
6,466
0
48,465
W
9,269
1,063
0
3,459
11,661
7,697
1,224
1,577
9,934
0
60,659
L
Olorun
Tzeikh
Olorun
4,976
2,136
0
2,341
13,991
4,419
785
8,852
5,139
20,213
0
L
Set
4,343
1,277
0
2,630
12,226
6,332
0
3,913
8,313
0
35,789
W
9,781
1,220
0
2,552
7,122
2,592
1,014
2,039
5,083
53,055
0
W
Yemoja
tsuky2
Yemoja
8,837
1,741
2,036
3,133
8,556
7,211
640
3,855
4,251
22,739
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,994
Gold Earned
47,702
303
Minions Killed
361
0
Camps Cleared
0
1,576,211
Distance Traveled
1,569,873
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
10,234
569
77
4
0
310,279
0
L
Cthulhu
7,983
444
53
3
0
311,500
4
L
Tyr
9,026
501
42
2
0
342,175
5
W
Kumbhakarna
7,600
422
49
3
0
303,181
1
L
Artemis
9,801
545
99
6
0
303,092
0
W
Tyr
10,308
573
114
6
0
374,844
0
L
Olorun
7,091
394
33
2
0
292,890
2
L
Set
8,093
450
76
4
0
326,554
1
W
Zeus
9,946
553
93
5
0
280,156
0
W
Yemoja
9,614
534
28
2
0
301,413
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role