Player Matchup

Set
Set
IlGary17
Set
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 28L
1,292 Elo+
Party 2
Izanami
Izanami
Re_Ar3s02
Izanami
Level 23
God Stats
25W - 17L
1,432 SR
Queue Stats
55W - 47L
1,286 Elo+
Party 2
Khepri
Khepri
Urizen83
Khepri
Level 28
God Stats
13W - 17L
1,390 SR
Queue Stats
50W - 62L
1,304 Elo+
Solo
Ra
Ra
XAlejandro31X
Ra
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
156W - 182L
1,321 Elo+
Party 3
Loki
Loki
XxSergio235xX
Loki
Level 27
God Stats
7W - 4L
1,252 SR
Queue Stats
66W - 81L
1,302 Elo+
Party 3
Team Averages
Level 26
1,415 SR
1,301 Elo+

VS

Team Averages
Level 7
1,427 SR
1,053 Elo+
Sun Wukong
Sun Wukong
CallmeRezz
Sun Wukong
Level 5
God Stats
10W - 11L
1,134 SR
Queue Stats
139W - 150L
1,088 Elo+
Party 1
Terra
Terra
MoonLiarTLExile
Terra
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 4L
1,039 Elo+
Party 4
Ra
Ra
Yxersisar
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 114L
1,088 Elo+
Party 1
Sylvanus
Sylvanus
didilol_origine
Sylvanus
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 14L
1,009 Elo+
Party 4
Hun Batz
Hun Batz
lattouf_93
Hun Batz
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 12L
1,039 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 14
10,222
426
5,958
11,080
5,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Re_Ar3s02
Izanami
20
33 / 1 / 8
15,271
636
48,768
22,429
10,354
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Khepri
Urizen83
Khepri
19
2 / 0 / 14
12,172
507
5,428
7,851
8,725
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

17
6 / 0 / 19
11,800
492
10,643
9,744
4,878
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
7 / 1 / 11
11,271
470
6,064
14,695
5,235
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CallmeRezz
Sun Wukong
16
2 / 11 / 1
10,309
430
6,442
19,558
10,737
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Boots

Boots

+6%
Movement Speed

7
0 / 16 / 1
6,929
289
1,178
20,282
11,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
2 / 10 / 2
8,533
356
7,784
16,090
7,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
14
1 / 11 / 5
8,480
353
2,747
26,959
14,728
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hun Batz
lattouf_93
Hun Batz
14
2 / 8 / 2
9,232
385
4,212
19,288
5,604
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
18
51
Kills
7
8
Deaths
56
66
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
CallmeRezz
Sun Wukong
2
11
1
0.23
W
3
6
14
1.67
L
0
16
1
0.03
W
Izanami
Re_Ar3s02
Izanami
33
1
8
37
W
Khepri
Urizen83
Khepri
2
0
14
9
W
6
0
19
15.5
W
7
1
11
12.5
L
2
10
2
0.3
L
Sylvanus
1
11
5
0.32
L
Hun Batz
lattouf_93
Hun Batz
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,861
Damage
22,363
65,799
Taken
102,177
34,501
Mitigated
50,003
22,620
Healing
10,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
CallmeRezz
Sun Wukong
6,442
2,039
0
1,388
19,558
10,737
2,596
3,189
16,369
0
58,110
W
5,958
3,285
0
661
11,080
5,309
921
3,704
7,376
0
27,357
L
1,178
514
0
452
20,282
11,615
0
2,622
17,660
10,104
0
W
Izanami
Re_Ar3s02
Izanami
48,768
41,394
405
7,095
22,429
10,354
4,183
5,000
17,429
0
151,723
W
Khepri
Urizen83
Khepri
5,428
906
0
1,919
7,851
8,725
1,550
1,864
5,987
48,036
0
W
10,643
1,047
5,285
5,228
9,744
4,878
598
2,752
6,992
68,798
0
W
6,064
1,636
627
1,400
14,695
5,235
648
1,426
13,269
0
66,724
L
7,784
616
314
315
16,090
7,319
0
3,691
12,399
46,408
0
L
Sylvanus
2,747
1,423
1,465
3,633
26,959
14,728
67
5,269
21,690
20,901
0
L
Hun Batz
lattouf_93
Hun Batz
4,212
331
0
3,108
19,288
5,604
0
1,300
17,988
0
50,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,736
Gold Earned
43,483
475
Minions Killed
303
0
Camps Cleared
0
2,128,010
Distance Traveled
1,742,906
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,309
430
112
5
0
353,552
1
W
Set
10,222
426
21
1
0
449,737
2
L
Terra
6,929
289
10
0
0
383,297
0
W
Izanami
15,271
636
203
8
0
396,874
0
W
Khepri
12,172
507
75
3
0
355,855
0
W
Ra
11,800
492
109
5
0
468,427
0
W
Loki
11,271
470
67
3
0
457,117
0
L
Ra
8,533
356
78
3
0
354,358
2
L
Sylvanus
8,480
353
18
1
0
325,809
2
L
Hun Batz
9,232
385
85
4
0
325,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role