Player Matchup

Mercury
Mercury
AllofthemAnubis
Mercury
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,690 Elo+
Solo
Anhur
Anhur
Chelbb
Anhur
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 8L
1,589 Elo+
Party 1
Cthulhu
Cthulhu
Dakota1123
Cthulhu
Level 29
God Stats
3W - 4L
1,475 SR
Queue Stats
63W - 83L
1,481 Elo+
Solo
Ra
Ra
Fr0gged
Ra
Level 6
God Stats
1W - 2L
1,311 SR
Queue Stats
3W - 3L
1,502 Elo+
Solo
Bacchus
Bacchus
kClient
Bacchus
Level 28
God Stats
2W - 3L
1,327 SR
Queue Stats
84W - 98L
1,486 Elo+
Party 1
Team Averages
Level 20
1,423 SR
1,550 Elo+

VS

Team Averages
Level 15
1,577 SR
1,504 Elo+
Arachne
Arachne
Firedumorte
Arachne
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
28W - 32L
1,575 Elo+
Solo
Merlin
Merlin
IIIAKAJIAT
Merlin
Level 6
God Stats
8W - 20L
1,500 SR
Queue Stats
27W - 39L
1,337 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
JackMD3
Ah Muzen Cab
Level 18
God Stats
22W - 13L
1,689 SR
Queue Stats
24W - 18L
1,686 Elo+
Solo
Neith
Neith
MrsRagerrr
Neith
Level 7
God Stats
0W - 1L
1,502 SR
Queue Stats
1W - 2L
1,443 Elo+
Solo
Artio
Artio
Vrega
Artio
Level 15
God Stats
2W - 3L
1,695 SR
Queue Stats
87W - 90L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 0 / 3
9,357
668
10,700
10,963
5,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anhur
Chelbb
Anhur
13
5 / 0 / 3
7,668
548
5,423
3,974
1,116
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
Dakota1123
Cthulhu
14
2 / 1 / 4
7,823
559
3,379
8,550
6,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
1 / 3 / 3
7,052
504
3,204
5,019
1,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
kClient
Bacchus
12
2 / 0 / 6
7,702
550
3,959
4,755
2,616
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Firedumorte
Arachne
13
3 / 1 / 0
7,589
542
3,400
8,620
2,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Merlin
IIIAKAJIAT
Merlin
10
0 / 7 / 1
6,312
451
3,266
8,372
2,393
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
JackMD3
Ah Muzen Cab
12
1 / 5 / 0
7,347
525
7,574
9,728
3,464
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
6
0 / 4 / 0
5,001
357
857
3,469
597
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artio
Vrega
Artio
6
0 / 3 / 0
5,233
374
327
6,579
2,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
5
20
Kills
4
4
Deaths
20
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
10
0
3
11.5
W
Anhur
Chelbb
Anhur
5
0
3
6.5
W
Cthulhu
Dakota1123
Cthulhu
2
1
4
4
L
Arachne
Firedumorte
Arachne
3
1
0
3
W
1
3
3
0.83
L
Merlin
IIIAKAJIAT
Merlin
0
7
1
0.07
L
Ah Muzen Cab
JackMD3
Ah Muzen Cab
1
5
0
0.2
L
Neith
0
4
0
0
L
Artio
Vrega
Artio
0
3
0
0
W
Bacchus
kClient
Bacchus
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,665
Damage
15,424
33,261
Taken
36,768
17,420
Mitigated
11,336
7,046
Healing
10,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,700
6,403
0
2,468
10,963
5,384
0
464
10,499
0
74,615
W
Anhur
Chelbb
Anhur
5,423
2,758
0
250
3,974
1,116
2,136
1,068
2,906
0
35,292
W
Cthulhu
Dakota1123
Cthulhu
3,379
109
0
2,303
8,550
6,570
451
68
8,482
42,996
0
L
Arachne
Firedumorte
Arachne
3,400
2,619
99
4,955
8,620
2,810
454
2,049
6,513
0
38,630
W
3,204
439
30
814
5,019
1,734
1,080
1,132
3,887
33,163
0
L
Merlin
IIIAKAJIAT
Merlin
3,266
134
0
763
8,372
2,393
36
2,523
5,581
30,955
0
L
Ah Muzen Cab
JackMD3
Ah Muzen Cab
7,574
4,014
0
1,900
9,728
3,464
363
2,400
6,966
0
53,584
L
Neith
857
391
0
218
3,469
597
23
1,004
2,465
0
8,236
L
Artio
Vrega
Artio
327
0
0
2,261
6,579
2,072
100
1,878
4,701
11,326
0
W
Bacchus
kClient
Bacchus
3,959
561
0
1,181
4,755
2,616
296
861
3,894
27,762
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,602
Gold Earned
31,482
443
Minions Killed
286
0
Camps Cleared
0
1,414,986
Distance Traveled
1,036,143
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,357
668
130
9
0
361,116
2
W
Anhur
7,668
548
72
5
0
253,459
1
W
Cthulhu
7,823
559
120
9
0
266,550
3
L
Arachne
7,589
542
80
6
0
290,589
3
W
Ra
7,052
504
71
5
0
234,526
0
L
Merlin
6,312
451
59
4
0
233,942
1
L
Ah Muzen Cab
7,347
525
109
8
0
242,371
4
L
Neith
5,001
357
17
1
0
128,569
2
L
Artio
5,233
374
21
2
0
140,672
2
W
Bacchus
7,702
550
50
4
0
299,335
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role