Player Matchup

Osiris
Osiris
Silver IV
Macgregor1993
Osiris
Silver IV
Level 127
God Stats
6W - 2L
1,500 SR
Queue Stats
466W - 470L
626 MMR
Solo
Fenrir
Fenrir
Silver IV
PAPA-BOMBER
Fenrir
Silver IV
Level 58
God Stats
9W - 9L
1,487 SR
Queue Stats
124W - 136L
667 MMR
Solo
Pele
Pele
Bronze I
Temobere1
Pele
Bronze I
Level 49
God Stats
15W - 11L
1,483 SR
Queue Stats
90W - 121L
411 MMR
Solo
Apollo
Apollo
Bronze I
TerribleWarden
Apollo
Bronze I
Level 65
God Stats
3W - 4L
1,492 SR
Queue Stats
227W - 244L
411 MMR
Solo
Hel
Hel
Silver III
Vikkcen
Hel
Silver III
Level 108
God Stats
278W - 269L
1,528 SR
Queue Stats
391W - 410L
799 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 81
1,498 SR
583 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 94
1,387 SR
870 MMR
Terra
Terra
Bronze III
 
Terra
Bronze III
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Silver IV
Al-_DOMINATOR_62
Hun Batz
Silver IV
Level 83
God Stats
0W - 1L
1,321 SR
Queue Stats
24W - 50L
771 MMR
Party 1
Zhong Kui
Zhong Kui
Bronze I
BaboonishGlobe4
Zhong Kui
Bronze I
Level 67
God Stats
4W - 7L
1,446 SR
Queue Stats
65W - 87L
427 MMR
Solo
Danzaburou
Danzaburou
Silver III
DoritosLIDL
Danzaburou
Silver III
Level 104
God Stats
1W - 5L
1,423 SR
Queue Stats
23W - 45L
819 MMR
Party 1
Zeus
Zeus
Silver V
godsavitar_24
Zeus
Silver V
Level 68
God Stats
0W - 6L
1,247 SR
Queue Stats
20W - 42L
834 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 0
8,532
609
6,448
8,948
6,512
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fenrir
11
3 / 0 / 1
7,501
536
2,985
8,387
6,049
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pele
12
2 / 1 / 5
7,259
519
4,630
8,527
2,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
2 / 0 / 3
7,319
523
3,118
9,250
3,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hel
14
4 / 0 / 4
8,335
595
8,180
8,575
3,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
AnubisTiamatHadesAthenaYmir

VS

Bans
GilgameshAnhurDa JiCthulhuAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
9
0 / 3 / 0
5,777
413
3,879
9,116
6,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
2 / 2 / 1
6,785
485
2,813
8,523
2,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
BaboonishGlobe4
Zhong Kui
11
1 / 6 / 0
6,770
484
5,215
8,094
6,292
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
DoritosLIDL
Danzaburou
10
0 / 2 / 0
5,932
424
5,887
6,215
1,752
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
0 / 4 / 0
5,846
418
2,958
5,347
1,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
17
Kills
3
3
Deaths
17
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
0
3
0
0
L
2
2
1
1.25
L
Zhong Kui
BaboonishGlobe4
Zhong Kui
1
6
0
0.17
L
Danzaburou
DoritosLIDL
Danzaburou
0
2
0
0
W
6
2
0
3
W
Fenrir
3
0
1
3.5
W
Pele
2
1
5
4.5
W
2
0
3
3.5
W
Hel
4
0
4
6
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,361
Damage
20,752
43,687
Taken
37,295
21,968
Mitigated
18,945
20,084
Healing
7,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
3,879
127
263
1,255
9,116
6,291
0
1,889
7,227
25,118
0
L
2,813
787
0
2,143
8,523
2,928
0
975
7,548
0
29,436
L
Zhong Kui
BaboonishGlobe4
Zhong Kui
5,215
827
0
1,391
8,094
6,292
0
220
7,874
33,452
0
L
Danzaburou
DoritosLIDL
Danzaburou
5,887
2,514
0
2,228
6,215
1,752
0
860
5,355
0
35,766
W
6,448
2,902
0
1,297
8,948
6,512
450
4,824
4,124
0
43,521
W
Fenrir
2,985
332
0
1,760
8,387
6,049
60
1,240
7,147
0
14,603
W
Pele
4,630
1,158
0
3,325
8,527
2,615
57
1,230
7,297
0
44,024
W
3,118
2,360
0
6,049
9,250
3,166
360
1,971
7,263
0
50,410
W
Hel
8,180
100
935
6,718
8,575
3,626
700
2,487
5,804
50,613
0
L
2,958
347
0
330
5,347
1,682
0
4,236
1,111
23,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,946
Gold Earned
31,110
404
Minions Killed
301
0
Camps Cleared
0
1,267,059
Distance Traveled
1,176,759
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
5,777
413
31
2
0
280,381
2
L
Hun Batz
6,785
485
73
5
0
278,912
4
L
Zhong Kui
6,770
484
73
5
0
199,858
0
L
Danzaburou
5,932
424
69
5
0
244,375
4
W
Osiris
8,532
609
92
7
0
205,351
0
W
Fenrir
7,501
536
29
2
0
256,642
5
W
Pele
7,259
519
78
6
0
293,495
2
W
Apollo
7,319
523
103
7
0
224,038
2
W
Hel
8,335
595
102
7
0
287,533
0
L
Zeus
5,846
418
55
4
0
173,233
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role