Player Matchup

Morgan Le Fay
Morgan Le Fay
Bigg Sad Dad
Morgan Le Fay
Level 84
God Stats
8W - 4L
1,781 SR
Queue Stats
115W - 101L
1,525 Elo+
Party 1
Medusa
Medusa
BiggLatinDad
Medusa
Level 8
God Stats
4W - 3L
1,752 SR
Queue Stats
15W - 10L
1,673 Elo+
Party 1
Cthulhu
Cthulhu
GiantPaleDad
Cthulhu
Level 121
God Stats
3W - 1L
1,732 SR
Queue Stats
78W - 49L
1,615 Elo+
Party 1
Team Averages
Level 71
1,755 SR
1,604 Elo+

VS

Team Averages
Level 33
1,519 SR
1,372 Elo+
Kukulkan
Kukulkan
DUCKTHEDONOVAN
Kukulkan
Level 4
God Stats
0W - 4L
1,343 SR
Queue Stats
0W - 6L
1,156 Elo+
Party 2
Guan Yu
Guan Yu
Poseidonisblue
Guan Yu
Level 67
God Stats
9W - 7L
1,645 SR
Queue Stats
35W - 27L
1,535 Elo+
Party 2
Merlin
Merlin
antemon
Merlin
Level 28
God Stats
6W - 7L
1,569 SR
Queue Stats
32W - 36L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Bigg Sad Dad
Morgan Le Fay
14
3 / 6 / 15
10,470
748
11,934
12,928
4,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
16
18 / 6 / 4
12,756
911
17,952
11,112
3,715
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
GiantPaleDad
Cthulhu
14
4 / 5 / 15
10,777
770
11,287
14,962
14,549
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
13
8 / 10 / 1
10,795
771
9,325
15,315
5,420
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
3 / 7 / 10
10,773
770
8,333
17,852
18,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
antemon
Merlin
15
5 / 8 / 6
10,668
762
7,081
11,469
3,870
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
33
25
Kills
16
17
Deaths
25
34
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Bigg Sad Dad
Morgan Le Fay
3
6
15
1.75
W
Medusa
18
6
4
3.33
L
Kukulkan
8
10
1
0.85
W
Cthulhu
GiantPaleDad
Cthulhu
4
5
15
2.3
L
3
7
10
1.14
L
Merlin
antemon
Merlin
5
8
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,173
Damage
24,739
39,002
Taken
44,636
22,303
Mitigated
27,614
3,507
Healing
9,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Bigg Sad Dad
Morgan Le Fay
11,934
572
89
3,010
12,928
4,039
306
5,209
7,719
37,627
0
W
Medusa
17,952
10,197
0
250
11,112
3,715
2,228
4,638
6,474
0
45,361
L
Kukulkan
9,325
1,381
0
1,490
15,315
5,420
0
7,249
7,802
23,072
0
W
Cthulhu
GiantPaleDad
Cthulhu
11,287
860
158
0
14,962
14,549
0
6,559
8,403
27,821
0
L
8,333
963
2,196
5,171
17,852
18,324
62
9,323
8,185
0
15,653
L
Merlin
antemon
Merlin
7,081
515
0
477
11,469
3,870
69
5,893
5,428
28,207
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,003
Gold Earned
32,236
149
Minions Killed
93
0
Camps Cleared
0
709,185
Distance Traveled
666,527
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
10,470
748
58
4
0
226,573
2
W
Medusa
12,756
911
57
4
0
226,128
2
L
Kukulkan
10,795
771
38
3
0
201,250
1
W
Cthulhu
10,777
770
34
2
0
256,484
1
L
Guan Yu
10,773
770
13
1
0
256,190
2
L
Merlin
10,668
762
42
3
0
209,087
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role