Player Matchup

Jing Wei
Jing Wei
AkeZzoO
Jing Wei
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,655 Elo+
Solo
Rama
Rama
CaRlOsBlack
Rama
Level 5
God Stats
1W - 5L
1,648 SR
Queue Stats
4W - 11L
1,648 Elo+
Solo
Pele
Pele
Snxged
Pele
Level 29
God Stats
4W - 3L
1,601 SR
Queue Stats
122W - 112L
1,538 Elo+
Solo
Raijin
Raijin
SpatialCognition
Raijin
Level 28
God Stats
6W - 3L
1,661 SR
Queue Stats
221W - 227L
1,550 Elo+
Solo
Hercules
Hercules
vince343
Hercules
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,635 Elo+
Solo
Team Averages
Level 14
1,582 SR
1,605 Elo+

VS

Team Averages
Level 25
1,466 SR
1,507 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Eeveerocks1000
Anubis
Level 8
God Stats
3W - 4L
1,434 SR
Queue Stats
5W - 6L
1,445 Elo+
Party 1
Skadi
Skadi
SushiMythTides
Skadi
Level 69
God Stats
4W - 3L
1,580 SR
Queue Stats
378W - 359L
1,463 Elo+
Party 1
Mercury
Mercury
Zypical
Mercury
Level 12
God Stats
9W - 1L
1,500 SR
Queue Stats
129W - 89L
1,574 Elo+
Solo
Hera
Hera
dbhsgdjhgajhgdfe
Hera
Level 10
God Stats
2W - 0L
1,316 SR
Queue Stats
53W - 45L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AkeZzoO
Jing Wei
2
0 / 2 / 0
2,891
482
430
1,242
197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

4
1 / 4 / 0
3,266
544
1,113
4,187
891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pele
Snxged
Pele
7
4 / 3 / 2
4,611
769
2,656
4,495
972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
3 / 1 / 3
4,580
763
2,776
3,668
1,171
Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hercules
vince343
Hercules
6
0 / 1 / 0
3,673
612
768
3,587
1,043
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
6
2 / 1 / 4
4,300
717
1,110
3,037
1,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

6
1 / 3 / 0
3,774
629
1,054
2,987
1,229
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
4 / 0 / 3
4,761
794
3,091
3,003
711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mercury
Zypical
Mercury
8
2 / 1 / 0
4,524
754
1,617
3,727
964
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
2 / 4 / 2
4,348
725
2,461
3,337
1,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
20
8
Kills
11
11
Deaths
9
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
2
1
4
4
L
Jing Wei
AkeZzoO
Jing Wei
0
2
0
0
L
1
4
0
0.25
W
1
3
0
0.33
L
Pele
Snxged
Pele
4
3
2
1.67
L
3
1
3
4.5
W
4
0
3
5.5
W
Mercury
Zypical
Mercury
2
1
0
2
W
2
4
2
0.75
L
Hercules
vince343
Hercules
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,743
Damage
9,333
17,179
Taken
16,091
4,274
Mitigated
5,563
3,857
Healing
3,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
1,110
226
0
311
3,037
1,640
329
460
2,577
8,550
0
L
Jing Wei
AkeZzoO
Jing Wei
430
242
0
0
1,242
197
0
33
1,209
0
2,074
L
1,113
1,049
0
378
4,187
891
98
737
3,366
0
3,567
W
1,054
87
0
693
2,987
1,229
0
0
2,987
6,548
0
L
Pele
Snxged
Pele
2,656
710
0
244
4,495
972
0
1,740
2,715
0
17,868
L
2,776
697
0
1,755
3,668
1,171
0
1,255
2,279
22,002
0
W
3,091
1,386
0
1,976
3,003
711
973
0
3,003
0
17,828
W
Mercury
Zypical
Mercury
1,617
647
0
10
3,727
964
0
234
3,493
0
22,270
W
2,461
608
0
226
3,337
1,019
330
2,082
1,255
16,935
0
L
Hercules
vince343
Hercules
768
305
0
1,480
3,587
1,043
240
602
2,985
0
8,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,021
Gold Earned
21,707
114
Minions Killed
165
0
Camps Cleared
0
483,596
Distance Traveled
607,099
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
4,300
717
25
4
0
131,368
1
L
Jing Wei
2,891
482
6
1
0
54,488
0
L
Rama
3,266
544
9
2
0
110,057
0
W
Anubis
3,774
629
18
3
0
109,100
1
L
Pele
4,611
769
43
7
0
126,437
0
L
Raijin
4,580
763
39
7
0
107,795
1
W
Skadi
4,761
794
35
6
0
118,422
0
W
Mercury
4,524
754
54
9
0
128,211
1
W
Hera
4,348
725
33
6
0
119,998
1
L
Hercules
3,673
612
17
3
0
84,819
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role