Player Matchup

Mercury
Mercury
Aspenda
Mercury
Level 60
God Stats
2W - 4L
1,687 SR
Queue Stats
99W - 97L
1,372 Elo+
Party 3
Tiamat
Tiamat
Fornrun
Tiamat
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,452 Elo+
Solo
Apollo
Apollo
Ponchouuur
Apollo
Level 29
God Stats
16W - 15L
1,569 SR
Queue Stats
263W - 252L
1,527 Elo+
Party 2
Ymir
Ymir
TheSuici
Ymir
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
81W - 68L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
drkurallsz
Kukulkan
Level 7
God Stats
1W - 3L
1,272 SR
Queue Stats
3W - 7L
1,223 Elo+
Party 3
Team Averages
Level 24
1,506 SR
1,415 Elo+

VS

Team Averages
Level 5
1,522 SR
1,240 Elo+
Rama
Rama
 
Rama
Level 2
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Alexandroon
Cthulhu
Level 2
God Stats
6W - 8L
1,500 SR
Queue Stats
6W - 11L
1,154 Elo+
Party 1
Sobek
Sobek
Tzeikh
Sobek
Level 3
God Stats
1W - 4L
1,500 SR
Queue Stats
6W - 12L
1,006 Elo+
Party 1
Set
Set
Zensyyy
Set
Level 2
God Stats
0W - 5L
1,500 SR
Queue Stats
1W - 7L
1,154 Elo+
Party 1
Tyr
Tyr
michibozas
Tyr
Level 14
God Stats
5W - 3L
1,611 SR
Queue Stats
6W - 9L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Aspenda
Mercury
15
9 / 3 / 6
9,394
587
8,782
12,194
4,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
Fornrun
Tiamat
12
2 / 5 / 2
8,035
502
3,890
7,761
3,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Apollo
Ponchouuur
Apollo
15
6 / 1 / 6
8,493
531
10,364
10,039
3,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ymir
12
2 / 3 / 8
7,776
486
3,890
9,479
7,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kukulkan
drkurallsz
Kukulkan
13
3 / 1 / 5
7,783
486
8,543
7,203
2,667
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
4 / 6 / 2
7,257
454
9,747
9,411
2,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
Alexandroon
Cthulhu
12
1 / 5 / 1
7,620
476
5,217
11,267
8,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sobek
Tzeikh
Sobek
10
2 / 4 / 2
7,132
446
2,802
9,989
7,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Set
10
0 / 6 / 3
6,614
413
1,172
9,602
2,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

14
6 / 3 / 1
8,617
539
9,672
10,760
7,716
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
22
22
Kills
13
13
Deaths
24
27
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
4
6
2
0.83
L
Cthulhu
Alexandroon
Cthulhu
1
5
1
0.3
W
Mercury
Aspenda
Mercury
9
3
6
4
W
Tiamat
Fornrun
Tiamat
2
5
2
0.6
W
Apollo
Ponchouuur
Apollo
6
1
6
9
W
Ymir
2
3
8
2
L
Sobek
Tzeikh
Sobek
2
4
2
0.75
L
Set
0
6
3
0.25
W
Kukulkan
drkurallsz
Kukulkan
3
1
5
5.5
L
6
3
1
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,469
Damage
28,610
46,676
Taken
51,029
22,071
Mitigated
29,616
12,625
Healing
8,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
9,747
7,886
0
1,920
9,411
2,534
0
3,019
6,392
0
35,011
L
Cthulhu
Alexandroon
Cthulhu
5,217
639
85
1,170
11,267
8,854
468
4,785
6,482
26,558
0
W
Mercury
Aspenda
Mercury
8,782
4,276
0
2,958
12,194
4,289
302
2,358
9,626
0
50,200
W
Tiamat
Fornrun
Tiamat
3,890
1,010
0
2,193
7,761
3,816
1,666
459
7,272
27,702
0
W
Apollo
Ponchouuur
Apollo
10,364
6,865
0
4,584
10,039
3,957
196
1,287
8,752
0
65,430
W
Ymir
3,890
368
0
1,015
9,479
7,342
132
1,307
8,112
14,016
0
L
Sobek
Tzeikh
Sobek
2,802
283
0
1,490
9,989
7,651
132
2,607
7,382
9,866
0
L
Set
1,172
282
0
2,103
9,602
2,861
0
1,428
8,174
0
25,878
W
Kukulkan
drkurallsz
Kukulkan
8,543
1,506
0
1,875
7,203
2,667
620
2,098
4,895
34,687
0
L
9,672
1,951
0
2,145
10,760
7,716
867
4,484
6,276
0
44,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,481
Gold Earned
37,240
362
Minions Killed
262
0
Camps Cleared
0
1,346,700
Distance Traveled
1,432,384
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,257
454
63
4
0
248,463
3
L
Cthulhu
7,620
476
55
3
0
275,891
6
W
Mercury
9,394
587
105
7
0
354,923
4
W
Tiamat
8,035
502
57
4
0
176,761
0
W
Apollo
8,493
531
99
6
0
294,895
1
W
Ymir
7,776
486
28
2
0
233,229
1
L
Sobek
7,132
446
10
1
0
333,259
2
L
Set
6,614
413
45
3
0
268,443
0
W
Kukulkan
7,783
486
73
5
0
286,892
4
L
Tyr
8,617
539
89
6
0
306,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role