Player Matchup

Merlin
Merlin
FortnitePro101
Merlin
Level 9
God Stats
7W - 1L
1,715 SR
Queue Stats
245W - 128L
1,617 Elo+
Solo
Artemis
Artemis
Micacius
Artemis
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 68L
1,352 Elo+
Party 2
Ares
Ares
jhonsina1312
Ares
Level 18
God Stats
4W - 3L
1,528 SR
Queue Stats
27W - 35L
1,356 Elo+
Party 2
Team Averages
Level 44
1,581 SR
1,442 Elo+

VS

Team Averages
Level 44
1,634 SR
1,517 Elo+
Morgan Le Fay
Morgan Le Fay
ImJokerIran
Morgan Le Fay
Level 18
God Stats
17W - 13L
1,905 SR
Queue Stats
133W - 107L
1,606 Elo+
Solo
Gilgamesh
Gilgamesh
MSyrian999
Gilgamesh
Level 12
God Stats
126W - 87L
1,404 SR
Queue Stats
181W - 122L
1,420 Elo+
Party 1
Sun Wukong
Sun Wukong
ModRaf
Sun Wukong
Level 102
God Stats
39W - 19L
1,593 SR
Queue Stats
262W - 188L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 6 / 7
14,957
748
22,444
15,250
6,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
Micacius
Artemis
19
6 / 6 / 9
14,054
703
17,916
19,164
10,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
3 / 7 / 13
13,437
672
10,766
22,105
31,356
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ImJokerIran
Morgan Le Fay
20
10 / 5 / 7
14,549
727
26,124
21,838
8,613
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
MSyrian999
Gilgamesh
13
2 / 11 / 7
11,356
568
3,889
18,865
8,429
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
ModRaf
Sun Wukong
18
7 / 3 / 6
13,582
679
14,308
20,166
19,938
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
39
19
Kills
19
19
Deaths
19
29
Assists
20
Player
Kills
Deaths
Assists
KDA
W
10
6
7
2.25
L
Morgan Le Fay
ImJokerIran
Morgan Le Fay
10
5
7
2.7
L
Gilgamesh
MSyrian999
Gilgamesh
2
11
7
0.5
W
Artemis
Micacius
Artemis
6
6
9
1.75
L
Sun Wukong
ModRaf
Sun Wukong
7
3
6
3.33
W
3
7
13
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,126
Damage
44,321
56,519
Taken
60,869
48,493
Mitigated
36,980
10,862
Healing
11,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,444
874
410
1,887
15,250
6,633
735
9,506
5,744
84,101
0
L
Morgan Le Fay
ImJokerIran
Morgan Le Fay
26,124
1,452
0
8,452
21,838
8,613
623
12,237
9,116
93,731
0
L
Gilgamesh
MSyrian999
Gilgamesh
3,889
700
0
817
18,865
8,429
0
8,550
9,955
0
13,423
W
Artemis
Micacius
Artemis
17,916
8,317
0
5,475
19,164
10,504
2,181
8,769
10,395
0
71,776
L
Sun Wukong
ModRaf
Sun Wukong
14,308
2,144
0
2,372
20,166
19,938
644
11,033
8,588
0
42,202
W
10,766
552
1,092
1,998
22,105
31,356
641
7,849
14,256
38,200
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,448
Gold Earned
39,487
255
Minions Killed
206
0
Camps Cleared
0
1,015,820
Distance Traveled
1,043,780
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
14,957
748
122
6
0
335,184
2
L
Morgan Le Fay
14,549
727
117
6
0
321,554
1
L
Gilgamesh
11,356
568
20
1
0
298,055
0
W
Artemis
14,054
703
93
5
0
318,405
3
L
Sun Wukong
13,582
679
69
3
0
424,171
4
W
Ares
13,437
672
40
2
0
362,231
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role