Player Matchup

Danzaburou
Danzaburou
Dragonboy17-02
Danzaburou
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 87L
1,318 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
balistogamer
Morgan Le Fay
Level 68
God Stats
8W - 5L
1,448 SR
Queue Stats
61W - 109L
1,309 Elo+
Party 1
Chaac
Chaac
gohstrider540
Chaac
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 43L
1,252 Elo+
Party 1
Team Averages
Level 59
1,483 SR
1,293 Elo+

VS

Team Averages
Level 65
1,459 SR
1,557 Elo+
Gilgamesh
Gilgamesh
Hugo-Lescargott
Gilgamesh
Level 83
God Stats
8W - 3L
1,382 SR
Queue Stats
155W - 156L
1,537 Elo+
Party 2
Baron Samedi
Baron Samedi
XyGamer59
Baron Samedi
Level 69
God Stats
6W - 1L
1,692 SR
Queue Stats
112W - 117L
1,547 Elo+
Party 2
Medusa
Medusa
jorgenhoem
Medusa
Level 43
God Stats
1W - 0L
1,303 SR
Queue Stats
168W - 123L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dragonboy17-02
Danzaburou
10
0 / 7 / 1
7,689
591
5,234
10,865
4,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
balistogamer
Morgan Le Fay
12
1 / 5 / 1
8,079
621
11,394
9,657
4,299
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
2 / 4 / 1
7,914
609
7,977
13,258
8,370
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Hugo-Lescargott
Gilgamesh
14
4 / 1 / 11
9,672
744
10,155
12,846
15,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Baron Samedi
XyGamer59
Baron Samedi
15
10 / 0 / 5
10,621
817
16,416
10,146
4,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
jorgenhoem
Medusa
13
2 / 2 / 8
9,026
694
3,335
8,466
3,311
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
40
3
Kills
16
16
Deaths
3
3
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Dragonboy17-02
Danzaburou
0
7
1
0.07
W
Gilgamesh
Hugo-Lescargott
Gilgamesh
4
1
11
9.5
W
Baron Samedi
XyGamer59
Baron Samedi
10
0
5
12.5
L
Morgan Le Fay
balistogamer
Morgan Le Fay
1
5
1
0.3
L
2
4
1
0.63
W
Medusa
jorgenhoem
Medusa
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,605
Damage
29,906
33,780
Taken
31,458
17,264
Mitigated
23,835
6,817
Healing
11,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Dragonboy17-02
Danzaburou
5,234
1,605
195
1,094
10,865
4,595
0
5,877
4,531
0
26,565
W
Gilgamesh
Hugo-Lescargott
Gilgamesh
10,155
2,506
0
2,575
12,846
15,568
543
4,742
8,104
0
27,553
W
Baron Samedi
XyGamer59
Baron Samedi
16,416
994
2,383
6,026
10,146
4,956
353
3,955
6,191
40,039
0
L
Morgan Le Fay
balistogamer
Morgan Le Fay
11,394
1,128
0
1,046
9,657
4,299
0
3,288
6,125
32,817
0
L
7,977
1,546
1,077
3,405
13,258
8,370
0
6,122
6,708
0
20,892
W
Medusa
jorgenhoem
Medusa
3,335
1,987
0
704
8,466
3,311
320
2,697
5,769
0
27,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,682
Gold Earned
29,319
128
Minions Killed
137
0
Camps Cleared
0
727,228
Distance Traveled
688,727
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,689
591
50
4
0
233,340
4
W
Gilgamesh
9,672
744
35
3
0
222,091
4
W
Baron Samedi
10,621
817
61
5
0
248,903
0
L
Morgan Le Fay
8,079
621
46
4
0
234,611
1
L
Chaac
7,914
609
32
2
0
259,277
0
W
Medusa
9,026
694
41
3
0
217,733
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role