Player Matchup

Pele
Pele
Silver II
 
Pele
Silver II
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Baba Yaga
Baba Yaga
Silver II
 
Baba Yaga
Silver II
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chronos
Chronos
Silver I
IQSupportAndFeed
Chronos
Silver I
Level 40
God Stats
3W - 0L
1,309 SR
Queue Stats
37W - 41L
1,208 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver III
MMessias2
Kumbhakarna
Silver III
Level 127
God Stats
24W - 32L
1,423 SR
Queue Stats
883W - 876L
924 MMR
Solo
Anhur
Anhur
Gold V
Stanula
Anhur
Gold V
Level 148
God Stats
21W - 17L
1,555 SR
Queue Stats
406W - 408L
1,220 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 110
1,458 SR
1,270 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 117
1,480 SR
1,264 MMR
Horus
Horus
Silver III
 
Horus
Silver III
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Gold V
 
Thoth
Gold V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Bronze I
SrSmoked
Geb
Bronze I
Level 125
God Stats
1W - 2L
1,655 SR
Queue Stats
11W - 26L
1,034 MMR
Solo
Mercury
Mercury
Gold V
Zick100
Mercury
Gold V
Level 105
God Stats
0W - 2L
1,281 SR
Queue Stats
232W - 230L
1,277 MMR
Solo
Izanami
Izanami
Silver II
opanka
Izanami
Silver II
Level 125
God Stats
33W - 38L
1,462 SR
Queue Stats
193W - 201L
1,009 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
1 / 1 / 2
7,126
548
6,445
7,959
2,627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baba Yaga
 
Baba Yaga
13
1 / 0 / 3
7,046
542
2,151
4,457
1,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

15
6 / 1 / 1
9,039
695
11,684
7,700
2,644
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kumbhakarna
MMessias2
Kumbhakarna
10
1 / 0 / 4
6,583
506
3,462
8,045
3,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Anhur
Stanula
Anhur
12
3 / 2 / 3
7,589
584
7,554
8,404
2,181
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
JanusPersephoneGilgameshAthenaDanzaburou

VS

Bans
ApolloTsukuyomiTiamatNemesisKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
0 / 1 / 1
6,277
483
2,899
7,912
3,960
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thoth
 
Thoth
10
1 / 2 / 1
6,036
464
3,235
5,278
1,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 5 / 2
5,991
461
4,856
13,926
9,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mercury
Zick100
Mercury
11
1 / 4 / 0
6,263
482
1,521
8,440
2,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Izanami
opanka
Izanami
12
1 / 1 / 0
6,824
525
6,091
9,729
2,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
12
Kills
4
4
Deaths
13
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
1
1
2
2
W
Baba Yaga
 
Baba Yaga
1
0
3
2.5
L
Horus
 
Horus
0
1
1
0.5
L
Thoth
 
Thoth
1
2
1
0.75
W
6
1
1
6.5
W
Kumbhakarna
MMessias2
Kumbhakarna
1
0
4
3
L
1
5
2
0.4
W
Anhur
Stanula
Anhur
3
2
3
2.25
L
Mercury
Zick100
Mercury
1
4
0
0.25
L
Izanami
opanka
Izanami
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,296
Damage
18,602
36,565
Taken
45,285
12,722
Mitigated
20,489
13,148
Healing
10,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
6,445
1,500
0
1,189
7,959
2,627
0
1,543
6,416
0
52,452
W
Baba Yaga
 
Baba Yaga
2,151
226
0
2,357
4,457
1,620
700
1,529
2,928
40,750
0
L
Horus
 
Horus
2,899
1,154
636
3,009
7,912
3,960
0
4,213
3,699
0
32,830
L
Thoth
 
Thoth
3,235
47
0
678
5,278
1,707
0
2,565
2,713
29,926
0
W
11,684
5,221
0
3,879
7,700
2,644
3,123
1,407
6,293
62,496
0
W
Kumbhakarna
MMessias2
Kumbhakarna
3,462
1,002
0
3,459
8,045
3,650
0
1,682
6,363
14,652
0
L
4,856
758
504
2,809
13,926
9,551
0
5,712
8,214
13,577
0
W
Anhur
Stanula
Anhur
7,554
4,024
0
2,264
8,404
2,181
870
1,930
6,474
0
41,708
L
Mercury
Zick100
Mercury
1,521
190
0
218
8,440
2,588
0
2,661
5,779
0
33,830
L
Izanami
opanka
Izanami
6,091
2,619
0
2,705
9,729
2,683
41
2,146
7,583
0
49,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,383
Gold Earned
31,391
410
Minions Killed
307
0
Camps Cleared
0
1,338,919
Distance Traveled
1,237,257
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,126
548
103
8
0
300,147
4
W
Baba Yaga
7,046
542
72
6
0
260,708
1
L
Horus
6,277
483
67
5
0
282,413
0
L
Thoth
6,036
464
53
4
0
188,468
3
W
Chronos
9,039
695
127
10
0
260,394
1
W
Kumbhakarna
6,583
506
18
1
0
289,182
8
L
Geb
5,991
461
7
1
0
253,240
6
W
Anhur
7,589
584
90
7
0
228,488
4
L
Mercury
6,263
482
70
5
0
284,386
3
L
Izanami
6,824
525
110
8
0
228,750
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role