Player Matchup

Set
Set
EvenChrisLion
Set
Level 27
God Stats
2W - 1L
1,685 SR
Queue Stats
42W - 61L
1,202 Elo+
Solo
Guan Yu
Guan Yu
LEGITxGum Drop
Guan Yu
Level 17
God Stats
7W - 17L
1,298 SR
Queue Stats
49W - 57L
1,169 Elo+
Solo
Cerberus
Cerberus
SNIPER-10-25
Cerberus
Level 12
God Stats
4W - 6L
1,500 SR
Queue Stats
86W - 117L
1,163 Elo+
Party 3
Ah Puch
Ah Puch
WorstInTheLxbby
Ah Puch
Level 29
God Stats
2W - 1L
1,710 SR
Queue Stats
19W - 27L
1,282 Elo+
Solo
Ymir
Ymir
cuentarobada123
Ymir
Level 1
God Stats
3W - 3L
1,500 SR
Queue Stats
11W - 24L
1,500 Elo+
Party 3
Team Averages
Level 17
1,539 SR
1,263 Elo+

VS

Team Averages
Level 8
1,439 SR
1,228 Elo+
Ares
Ares
Oh Abes9496
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Chernobog
Chernobog
PUNX1039
Chernobog
Level 15
God Stats
14W - 17L
1,365 SR
Queue Stats
20W - 33L
1,209 Elo+
Party 2
Susano
Susano
THE313BADGUY
Susano
Level 7
God Stats
6W - 11L
1,413 SR
Queue Stats
27W - 39L
1,170 Elo+
Party 1
Kuzenbo
Kuzenbo
TheClaytonBoy1
Kuzenbo
Level 6
God Stats
2W - 3L
1,500 SR
Queue Stats
193W - 253L
1,116 Elo+
Party 1
Bakasura
Bakasura
kbz54461
Bakasura
Level 8
God Stats
5W - 5L
1,419 SR
Queue Stats
6W - 17L
1,144 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
14 / 1 / 9
10,862
494
13,487
11,871
7,793
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Boots

Boots

+6%
Movement Speed

15
7 / 3 / 10
10,561
480
9,462
11,100
9,568
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cerberus
SNIPER-10-25
Cerberus
14
4 / 7 / 21
10,888
495
10,139
21,747
21,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
27 / 2 / 8
13,695
623
33,510
19,045
13,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 8 / 17
9,635
438
2,648
17,726
17,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 13 / 5
7,886
358
2,448
18,570
12,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chernobog
PUNX1039
Chernobog
15
9 / 11 / 3
10,527
479
18,879
18,264
6,110
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Susano
12
3 / 13 / 6
8,795
400
9,614
14,681
5,118
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
2 / 5 / 3
8,226
374
5,730
19,773
20,894
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Bakasura
kbz54461
Bakasura
13
3 / 15 / 5
8,768
399
8,711
20,931
8,127
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
39
55
Kills
17
21
Deaths
57
65
Assists
22
Player
Kills
Deaths
Assists
KDA
W
14
1
9
18.5
W
7
3
10
4
L
0
13
5
0.19
L
Chernobog
PUNX1039
Chernobog
9
11
3
0.95
W
Cerberus
SNIPER-10-25
Cerberus
4
7
21
2.07
L
Susano
3
13
6
0.46
L
2
5
3
0.7
W
27
2
8
15.5
W
3
8
17
1.44
L
Bakasura
kbz54461
Bakasura
3
15
5
0.37

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,246
Damage
45,382
81,489
Taken
92,219
70,085
Mitigated
53,039
16,137
Healing
3,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,487
7,497
0
181
11,871
7,793
4,577
787
10,849
0
41,749
W
9,462
1,623
4
125
11,100
9,568
1,250
1,710
9,390
12,556
34,372
L
2,448
780
0
1,792
18,570
12,790
595
9,655
8,915
15,023
0
L
Chernobog
PUNX1039
Chernobog
18,879
12,261
0
0
18,264
6,110
809
13,494
4,661
0
49,366
W
Cerberus
SNIPER-10-25
Cerberus
10,139
978
0
3,298
21,747
21,880
1,208
1,383
19,872
42,397
0
L
Susano
9,614
2,907
0
0
14,681
5,118
0
6,120
8,561
0
35,847
L
5,730
2,325
0
15
19,773
20,894
0
10,861
8,912
21,224
1,214
W
33,510
4,040
1,062
10,923
19,045
13,191
899
2,762
16,119
130,624
0
W
2,648
980
0
544
17,726
17,653
1,076
1,371
16,130
16,231
0
L
Bakasura
kbz54461
Bakasura
8,711
6,001
135
1,877
20,931
8,127
360
9,271
11,605
0
24,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,641
Gold Earned
44,202
424
Minions Killed
234
0
Camps Cleared
0
1,917,502
Distance Traveled
1,532,821
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
10,862
494
55
3
0
417,842
0
W
Guan Yu
10,561
480
73
3
0
418,116
2
L
Ares
7,886
358
25
1
0
313,895
2
L
Chernobog
10,527
479
81
4
0
302,684
0
W
Cerberus
10,888
495
79
4
0
395,781
0
L
Susano
8,795
400
56
3
0
323,049
0
L
Kuzenbo
8,226
374
30
1
0
327,023
1
W
Ah Puch
13,695
623
186
8
0
381,199
0
W
Ymir
9,635
438
31
1
0
304,564
1
L
Bakasura
8,768
399
42
2
0
266,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role