Player Matchup

Geb
Geb
Bronze III
Cainsy31
Geb
Bronze III
Level 32
God Stats
3W - 2L
1,582 SR
Queue Stats
24W - 36L
1,493 MMR
Party 2
Hercules
Hercules
Silver II
Ohh_Kr4zZy-
Hercules
Silver II
Level 112
God Stats
0W - 2L
1,477 SR
Queue Stats
4W - 7L
1,461 MMR
Solo
Anhur
Anhur
Bronze III
The_Haughton
Anhur
Bronze III
Level 48
God Stats
1W - 3L
1,716 SR
Queue Stats
30W - 40L
1,493 MMR
Party 2
Kukulkan
Kukulkan
Gold IV
Z e D 4 n
Kukulkan
Gold IV
Level 159
God Stats
64W - 50L
1,651 SR
Queue Stats
186W - 182L
1,453 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze III
iSeNpAiDaNi
Tsukuyomi
Bronze III
Level 160
God Stats
2W - 2L
1,609 SR
Queue Stats
33W - 15L
1,460 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 102
1,607 SR
1,472 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 127
1,569 SR
1,472 MMR
Gilgamesh
Gilgamesh
Platinum IV
Baboon--Maniac
Gilgamesh
Platinum IV
Level 157
God Stats
23W - 12L
1,479 SR
Queue Stats
357W - 338L
1,653 MMR
Party 1
Xbalanque
Xbalanque
Gold III
Baboon--Saviour
Xbalanque
Gold III
Level 143
God Stats
20W - 25L
1,562 SR
Queue Stats
287W - 283L
1,324 MMR
Party 1
Ymir
Ymir
Gold IV
NickShar
Ymir
Gold IV
Level 85
God Stats
5W - 5L
1,548 SR
Queue Stats
205W - 200L
1,467 MMR
Solo
Discordia
Discordia
Gold III
darkling132326
Discordia
Gold III
Level 127
God Stats
1W - 1L
1,697 SR
Queue Stats
154W - 153L
1,486 MMR
Solo
Loki
Loki
Gold IV
gante3000
Loki
Gold IV
Level 122
God Stats
2W - 3L
1,556 SR
Queue Stats
121W - 115L
1,431 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 4 / 10
12,112
379
9,492
26,259
34,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hercules
Ohh_Kr4zZy-
Hercules
20
2 / 5 / 4
13,921
435
14,564
35,282
54,709
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
2 / 5 / 5
13,723
429
7,040
22,270
9,022
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Kukulkan
Z e D 4 n
Kukulkan
20
7 / 7 / 6
16,600
519
26,265
19,452
9,313
Tsukuyomi
iSeNpAiDaNi
Tsukuyomi
20
6 / 10 / 7
15,795
494
17,299
30,067
14,796
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
ScyllaAthenaPersephoneCu ChulainnIzanami

VS

Bans
TiamatKing ArthurArachneTyrDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Baboon--Maniac
Gilgamesh
20
12 / 2 / 10
19,669
615
33,768
28,200
30,289
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Xbalanque
Baboon--Saviour
Xbalanque
20
5 / 1 / 11
18,514
579
22,567
20,684
10,399
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ymir
19
0 / 6 / 16
14,637
457
12,163
28,775
33,949
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Discordia
darkling132326
Discordia
20
5 / 3 / 6
16,048
502
17,477
15,184
6,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Loki
20
9 / 5 / 10
17,456
546
18,645
21,417
10,086
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
84
17
Kills
31
31
Deaths
17
32
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Baboon--Maniac
Gilgamesh
12
2
10
8.5
W
Xbalanque
Baboon--Saviour
Xbalanque
5
1
11
10.5
L
0
4
10
1.25
W
Ymir
0
6
16
1.33
L
Hercules
Ohh_Kr4zZy-
Hercules
2
5
4
0.8
L
2
5
5
0.9
L
Kukulkan
Z e D 4 n
Kukulkan
7
7
6
1.43
W
Discordia
darkling132326
Discordia
5
3
6
2.67
W
Loki
9
5
10
2.8
L
Tsukuyomi
iSeNpAiDaNi
Tsukuyomi
6
10
7
0.95

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,660
Damage
104,620
133,330
Taken
114,260
122,666
Mitigated
91,220
34,853
Healing
40,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Baboon--Maniac
Gilgamesh
33,768
6,892
0
8,585
28,200
30,289
1,793
7,483
20,317
14,757
130,972
W
Xbalanque
Baboon--Saviour
Xbalanque
22,567
11,298
0
15,066
20,684
10,399
5,402
3,861
16,823
0
199,936
L
9,492
1,352
0
2,005
26,259
34,826
0
9,292
16,429
26,447
0
W
Ymir
12,163
1,997
1,011
6,427
28,775
33,949
324
11,845
16,690
41,691
0
L
Hercules
Ohh_Kr4zZy-
Hercules
14,564
3,944
0
15,990
35,282
54,709
248
5,915
29,085
0
99,599
L
7,040
3,326
0
5,726
22,270
9,022
0
4,172
18,068
0
100,483
L
Kukulkan
Z e D 4 n
Kukulkan
26,265
1,505
0
4,115
19,452
9,313
264
5,891
13,237
147,961
0
W
Discordia
darkling132326
Discordia
17,477
453
0
5,909
15,184
6,497
864
6,215
8,969
108,622
0
W
Loki
18,645
6,527
0
3,283
21,417
10,086
2,355
8,726
12,615
0
142,726
L
Tsukuyomi
iSeNpAiDaNi
Tsukuyomi
17,299
3,938
0
7,017
30,067
14,796
0
6,933
22,759
0
150,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,151
Gold Earned
86,324
839
Minions Killed
891
0
Camps Cleared
0
2,825,911
Distance Traveled
3,048,924
42
Wards Purchased
50
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
19,669
615
217
7
0
684,273
5
W
Xbalanque
18,514
579
256
8
0
573,030
11
L
Geb
12,112
379
29
1
0
542,739
10
W
Ymir
14,637
457
73
2
0
567,979
13
L
Hercules
13,921
435
181
6
0
670,392
5
L
Anhur
13,723
429
167
5
0
502,569
6
L
Kukulkan
16,600
519
250
8
0
561,437
17
W
Discordia
16,048
502
163
5
0
611,505
15
W
Loki
17,456
546
182
6
0
612,137
6
L
Tsukuyomi
15,795
494
212
7
0
548,774
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role