Player Matchup

Nemesis
Nemesis
Silver II
 
Nemesis
Silver II
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Erlang Shen
Erlang Shen
Gold IV
Bringit0nn
Erlang Shen
Gold IV
Level 91
God Stats
2W - 2L
1,733 SR
Queue Stats
25W - 25L
1,475 MMR
Solo
Heimdallr
Heimdallr
Gold I
StandingUrban
Heimdallr
Gold I
Level 127
God Stats
4W - 4L
1,519 SR
Queue Stats
290W - 282L
1,588 MMR
Party 3
Cu Chulainn
Cu Chulainn
Silver IV
TurboX812
Cu Chulainn
Silver IV
Level 103
God Stats
2W - 1L
1,801 SR
Queue Stats
5W - 10L
1,406 MMR
Party 1
Janus
Janus
Gold III
subless
Janus
Gold III
Level 157
God Stats
12W - 20L
1,243 SR
Queue Stats
333W - 326L
1,459 MMR
Party 3
Team Averages
Gold V
Gold V
Average Tier
Level 113
1,559 SR
1,486 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 149
1,471 SR
1,492 MMR
King Arthur
King Arthur
Gold II
 
King Arthur
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Silver II
 
Mercury
Silver II
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Silver II
Bunkie47
Sobek
Silver II
Level 154
God Stats
5W - 4L
1,547 SR
Queue Stats
19W - 16L
1,479 MMR
Party 2
Nu Wa
Nu Wa
Gold III
Gigoorion
Nu Wa
Gold III
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 80L
1,527 MMR
Solo
Apollo
Apollo
Bronze III
PrinceIvoXIV
Apollo
Bronze III
Level 139
God Stats
2W - 0L
1,306 SR
Queue Stats
3W - 2L
1,456 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
17
2 / 6 / 2
10,126
482
6,795
17,513
8,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Erlang Shen
Bringit0nn
Erlang Shen
14
0 / 5 / 2
8,855
422
4,994
15,431
6,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
StandingUrban
Heimdallr
16
1 / 2 / 1
10,069
479
5,741
11,763
4,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
TurboX812
Cu Chulainn
16
1 / 7 / 3
10,439
497
15,246
27,472
19,206
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Janus
subless
Janus
17
3 / 9 / 1
10,919
520
11,590
13,169
4,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AthenaPersephoneTsukuyomiSetGilgamesh

VS

Bans
GaneshaThothLokiScyllaYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
19
7 / 2 / 7
12,578
599
16,503
25,216
21,723
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
 
Mercury
17
4 / 3 / 9
11,151
531
4,011
14,645
5,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sobek
Bunkie47
Sobek
16
3 / 0 / 11
11,357
541
7,402
14,336
17,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
Gigoorion
Nu Wa
18
3 / 2 / 10
12,077
575
15,903
11,526
4,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
19
12 / 1 / 5
13,054
622
17,495
13,321
5,840
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
71
7
Kills
29
29
Deaths
8
9
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
6
2
0.5
W
King Arthur
 
King Arthur
7
2
7
5.25
W
Mercury
 
Mercury
4
3
9
2.83
L
Erlang Shen
Bringit0nn
Erlang Shen
0
5
2
0.2
W
Sobek
Bunkie47
Sobek
3
0
11
8.5
W
Nu Wa
Gigoorion
Nu Wa
3
2
10
4
W
Apollo
12
1
5
14.5
L
Heimdallr
StandingUrban
Heimdallr
1
2
1
0.75
L
Cu Chulainn
TurboX812
Cu Chulainn
1
7
3
0.36
L
Janus
subless
Janus
3
9
1
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,366
Damage
61,314
85,348
Taken
79,044
43,120
Mitigated
54,462
19,136
Healing
35,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
6,795
1,543
0
1,583
17,513
8,336
0
3,462
13,907
0
69,339
W
King Arthur
 
King Arthur
16,503
1,455
0
11,491
25,216
21,723
246
3,390
21,372
0
81,585
W
Mercury
 
Mercury
4,011
2,163
0
5,990
14,645
5,483
1,548
4,415
10,230
0
50,473
L
Erlang Shen
Bringit0nn
Erlang Shen
4,994
1,902
0
5,258
15,431
6,913
0
4,456
10,763
0
52,719
W
Sobek
Bunkie47
Sobek
7,402
371
0
6,960
14,336
17,013
739
1,992
12,344
45,182
0
W
Nu Wa
Gigoorion
Nu Wa
15,903
3,518
157
3,505
11,526
4,403
226
5,197
6,329
87,636
0
W
Apollo
17,495
10,018
0
7,273
13,321
5,840
6,259
1,245
12,076
0
102,569
L
Heimdallr
StandingUrban
Heimdallr
5,741
1,821
0
4,557
11,763
4,207
248
3,869
7,756
0
67,071
L
Cu Chulainn
TurboX812
Cu Chulainn
15,246
2,044
0
6,698
27,472
19,206
42
3,898
23,414
5,005
65,658
L
Janus
subless
Janus
11,590
619
0
1,040
13,169
4,458
318
6,544
6,203
76,171
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,408
Gold Earned
60,217
614
Minions Killed
597
0
Camps Cleared
0
1,851,159
Distance Traveled
2,128,704
27
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,126
482
122
6
0
419,871
6
W
King Arthur
12,578
599
138
7
0
422,367
12
W
Mercury
11,151
531
93
4
0
441,836
1
L
Erlang Shen
8,855
422
100
5
0
367,430
2
W
Sobek
11,357
541
53
3
0
434,176
3
W
Nu Wa
12,077
575
145
7
0
384,342
3
W
Apollo
13,054
622
168
8
0
445,983
9
L
Heimdallr
10,069
479
130
6
0
344,528
10
L
Cu Chulainn
10,439
497
118
6
0
354,659
4
L
Janus
10,919
520
144
7
0
364,671
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role