Player Matchup

Artemis
Artemis
Gold III
 
Artemis
Gold III
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Bronze III
HitTheBottom
Nemesis
Bronze III
Level 127
God Stats
2W - 0L
1,569 SR
Queue Stats
8W - 7L
1,516 MMR
Solo
Xing Tian
Xing Tian
Bronze III
Seraphal
Xing Tian
Bronze III
Level 120
God Stats
2W - 0L
1,483 SR
Queue Stats
2W - 0L
1,500 MMR
Solo
Raijin
Raijin
Gold V
alfze
Raijin
Gold V
Level 157
God Stats
4W - 2L
1,573 SR
Queue Stats
109W - 109L
1,515 MMR
Solo
Osiris
Osiris
Gold I
batugen
Osiris
Gold I
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
139W - 135L
1,483 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 138
1,525 SR
1,503 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 107
1,477 SR
1,506 MMR
Cu Chulainn
Cu Chulainn
Platinum IV
 
Cu Chulainn
Platinum IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Bronze III
Lmoj
Cupid
Bronze III
Level 44
God Stats
27W - 29L
1,464 SR
Queue Stats
150W - 147L
1,492 MMR
Party 1
Janus
Janus
Silver I
ScyllaPlayer27
Janus
Silver I
Level 47
God Stats
1W - 3L
1,308 SR
Queue Stats
32W - 17L
1,559 MMR
Party 1
Apollo
Apollo
Gold III
Shábby
Apollo
Gold III
Level 149
God Stats
35W - 31L
1,624 SR
Queue Stats
667W - 665L
1,506 MMR
Solo
Sobek
Sobek
Silver I
Taxpen
Sobek
Silver I
Level 147
God Stats
5W - 8L
1,490 SR
Queue Stats
85W - 87L
1,472 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
5
0 / 1 / 0
3,230
646
1,316
1,535
275
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nemesis
HitTheBottom
Nemesis
6
0 / 0 / 0
3,436
687
199
2,718
620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Xing Tian
Seraphal
Xing Tian
5
0 / 2 / 0
3,225
645
1,245
3,295
740
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Raijin
alfze
Raijin
7
0 / 1 / 0
3,611
722
347
1,211
299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Osiris
batugen
Osiris
7
2 / 0 / 0
4,236
847
2,456
2,491
1,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
SolTiamatAthenaSetGilgamesh

VS

Bans
King ArthurTsukuyomiScyllaCerberusPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
5
0 / 1 / 0
3,231
646
738
2,293
566
Boots

Boots

+6%
Movement Speed

Cupid
Lmoj
Cupid
6
2 / 0 / 1
3,780
756
1,492
1,687
304
Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
1 / 0 / 0
4,011
802
918
1,191
272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Apollo
Shábby
Apollo
6
1 / 1 / 0
3,626
725
537
3,003
724
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sobek
Taxpen
Sobek
6
0 / 0 / 3
3,522
704
983
3,952
1,343
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
8
2
Kills
4
4
Deaths
2
0
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
0
1
0
0
L
Cu Chulainn
 
Cu Chulainn
0
1
0
0
W
Nemesis
HitTheBottom
Nemesis
0
0
0
0
L
Cupid
Lmoj
Cupid
2
0
1
2.5
L
1
0
0
1
W
Xing Tian
Seraphal
Xing Tian
0
2
0
0
L
Apollo
Shábby
Apollo
1
1
0
1
L
Sobek
Taxpen
Sobek
0
0
3
1.5
W
Raijin
alfze
Raijin
0
1
0
0
W
Osiris
batugen
Osiris
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,563
Damage
4,668
11,250
Taken
12,126
3,111
Mitigated
3,209
5,201
Healing
5,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
1,316
692
0
574
1,535
275
0
426
1,109
0
10,954
L
Cu Chulainn
 
Cu Chulainn
738
144
0
871
2,293
566
0
33
2,260
0
10,003
W
Nemesis
HitTheBottom
Nemesis
199
0
0
2,106
2,718
620
0
485
2,229
0
12,146
L
Cupid
Lmoj
Cupid
1,492
1,014
83
471
1,687
304
0
444
1,243
0
16,350
L
918
118
0
784
1,191
272
0
280
881
22,928
0
W
Xing Tian
Seraphal
Xing Tian
1,245
167
0
822
3,295
740
0
346
2,949
5,640
0
L
Apollo
Shábby
Apollo
537
328
0
750
3,003
724
0
0
3,003
0
14,305
L
Sobek
Taxpen
Sobek
983
102
0
2,293
3,952
1,343
0
838
3,114
6,326
0
W
Raijin
alfze
Raijin
347
79
0
250
1,211
299
0
596
571
15,762
0
W
Osiris
batugen
Osiris
2,456
761
0
1,449
2,491
1,177
0
0
2,491
88
15,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,738
Gold Earned
18,170
142
Minions Killed
175
0
Camps Cleared
0
529,724
Distance Traveled
472,770
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
3,230
646
25
5
0
91,906
2
L
Cu Chulainn
3,231
646
33
7
0
75,627
0
W
Nemesis
3,436
687
34
7
0
126,109
0
L
Cupid
3,780
756
31
6
0
84,507
1
L
Janus
4,011
802
65
13
0
103,108
2
W
Xing Tian
3,225
645
3
1
0
118,794
2
L
Apollo
3,626
725
38
8
0
90,342
0
L
Sobek
3,522
704
8
2
0
119,186
1
W
Raijin
3,611
722
38
8
0
90,040
0
W
Osiris
4,236
847
42
8
0
102,875
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role