Player Matchup

Nemesis
Nemesis
Aloisius2007
Nemesis
Level 22
God Stats
8W - 9L
1,526 SR
Queue Stats
92W - 109L
1,289 Elo+
Party 2
Jing Wei
Jing Wei
FTLKEY
Jing Wei
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,492 Elo+
Solo
Bacchus
Bacchus
sergei_ru34
Bacchus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,548 Elo+
Solo
Scylla
Scylla
tangy_relief
Scylla
Level 27
God Stats
35W - 45L
1,575 SR
Queue Stats
115W - 104L
1,614 Elo+
Solo
Thor
Thor
unaichu46
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 66L
1,501 Elo+
Party 2
Team Averages
Level 14
1,520 SR
1,489 Elo+

VS

Team Averages
Level 19
1,573 SR
1,465 Elo+
Loki
Loki
Evilidiot23
Loki
Level 24
God Stats
18W - 20L
1,563 SR
Queue Stats
146W - 151L
1,396 Elo+
Party 1
Cthulhu
Cthulhu
Fugitive90
Cthulhu
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 47L
1,533 Elo+
Solo
Da Ji
Da Ji
MelloJello___
Da Ji
Level 25
God Stats
21W - 21L
1,491 SR
Queue Stats
36W - 39L
1,411 Elo+
Solo
Ah Puch
Ah Puch
cjmasc999
Ah Puch
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 25L
1,618 Elo+
Solo
Horus
Horus
xRamen8012
Horus
Level 25
God Stats
4W - 4L
1,812 SR
Queue Stats
193W - 194L
1,365 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Aloisius2007
Nemesis
8
4 / 7 / 0
5,656
566
5,963
7,785
2,193
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jing Wei
FTLKEY
Jing Wei
6
0 / 8 / 2
4,165
417
1,961
7,142
1,671
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
sergei_ru34
Bacchus
8
0 / 3 / 1
5,092
509
2,700
6,259
3,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
10
0 / 2 / 1
5,598
560
1,798
5,071
1,253
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Thor
6
0 / 6 / 2
4,196
420
2,320
5,413
1,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mace

Mace

+10
Physical Power

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
5 / 2 / 4
5,619
562
3,592
5,563
1,374
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Fugitive90
Cthulhu
11
5 / 1 / 0
6,407
641
5,314
6,891
3,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
7 / 0 / 4
6,990
699
3,787
5,422
1,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Puch
cjmasc999
Ah Puch
7
4 / 0 / 3
5,357
536
3,199
2,571
685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Horus
8
2 / 1 / 6
5,164
516
1,827
4,977
1,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
4
Kills
23
26
Deaths
4
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Aloisius2007
Nemesis
4
7
0
0.57
W
5
2
4
3.5
L
Jing Wei
FTLKEY
Jing Wei
0
8
2
0.13
W
Cthulhu
Fugitive90
Cthulhu
5
1
0
5
W
7
0
4
9
W
Ah Puch
cjmasc999
Ah Puch
4
0
3
5.5
L
Bacchus
sergei_ru34
Bacchus
0
3
1
0.17
L
Scylla
0
2
1
0.25
L
Thor
0
6
2
0.17
W
Horus
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,742
Damage
17,719
31,670
Taken
25,424
10,337
Mitigated
9,745
2,115
Healing
12,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Aloisius2007
Nemesis
5,963
3,280
0
719
7,785
2,193
0
2,207
5,398
0
16,582
W
3,592
1,363
87
1,701
5,563
1,374
516
681
4,882
0
16,878
L
Jing Wei
FTLKEY
Jing Wei
1,961
1,719
0
0
7,142
1,671
135
822
6,238
0
8,635
W
Cthulhu
Fugitive90
Cthulhu
5,314
1,220
0
2,197
6,891
3,763
286
2,390
4,501
29,920
0
W
3,787
1,310
0
2,791
5,422
1,961
0
239
5,183
0
36,592
W
Ah Puch
cjmasc999
Ah Puch
3,199
191
0
1,298
2,571
685
164
545
2,026
11,529
0
L
Bacchus
sergei_ru34
Bacchus
2,700
613
0
526
6,259
3,828
0
3,208
2,715
16,647
0
L
Scylla
1,798
105
0
791
5,071
1,253
0
745
4,212
37,931
0
L
Thor
2,320
442
0
79
5,413
1,392
0
739
4,594
0
8,486
W
Horus
1,827
1,128
1,495
2,514
4,977
1,962
371
643
4,334
0
9,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,707
Gold Earned
29,537
155
Minions Killed
214
0
Camps Cleared
0
935,291
Distance Traveled
901,924
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,656
566
20
2
0
195,906
0
W
Loki
5,619
562
32
3
0
208,480
2
L
Jing Wei
4,165
417
16
2
0
207,469
0
W
Cthulhu
6,407
641
63
6
0
176,485
1
W
Da Ji
6,990
699
78
8
0
226,658
0
W
Ah Puch
5,357
536
22
2
0
101,007
1
L
Bacchus
5,092
509
35
4
0
178,459
0
L
Scylla
5,598
560
71
7
0
168,263
1
L
Thor
4,196
420
13
1
0
185,194
1
W
Horus
5,164
516
19
2
0
189,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role