Player Matchup

Fenrir
Fenrir
Barruss
Fenrir
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,480 Elo+
Solo
He Bo
He Bo
Crestnor
He Bo
Level 62
God Stats
1W - 2L
1,509 SR
Queue Stats
100W - 102L
1,418 Elo+
Solo
Cthulhu
Cthulhu
DiaHard70
Cthulhu
Level 83
God Stats
0W - 4L
1,100 SR
Queue Stats
286W - 265L
1,490 Elo+
Solo
Amaterasu
Amaterasu
Fraz__135
Amaterasu
Level 28
God Stats
3W - 3L
1,832 SR
Queue Stats
6W - 5L
1,645 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
thanootoast69
Ah Muzen Cab
Level 83
God Stats
0W - 1L
1,491 SR
Queue Stats
10W - 5L
1,645 Elo+
Party 3
Team Averages
Level 63
1,486 SR
1,535 Elo+

VS

Team Averages
Level 80
1,425 SR
1,433 Elo+
Medusa
Medusa
ArtAngel686
Medusa
Level 63
God Stats
5W - 1L
1,789 SR
Queue Stats
67W - 70L
1,470 Elo+
Party 2
Ymir
Ymir
Orqualix_Andsiou
Ymir
Level 84
God Stats
6W - 13L
1,366 SR
Queue Stats
122W - 154L
1,438 Elo+
Solo
Bakasura
Bakasura
Taker1990
Bakasura
Level 83
God Stats
4W - 3L
1,284 SR
Queue Stats
720W - 816L
1,422 Elo+
Party 1
Gilgamesh
Gilgamesh
TheFlippyKun1231
Gilgamesh
Level 52
God Stats
3W - 8L
1,253 SR
Queue Stats
24W - 28L
1,405 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
posho2002
Morgan Le Fay
Level 118
God Stats
23W - 16L
1,435 SR
Queue Stats
801W - 909L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Barruss
Fenrir
19
7 / 11 / 5
12,955
432
15,657
31,323
14,676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

He Bo
Crestnor
He Bo
19
0 / 10 / 1
11,818
394
16,192
22,315
7,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
DiaHard70
Cthulhu
17
2 / 11 / 7
11,361
379
20,037
37,774
31,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amaterasu
Fraz__135
Amaterasu
20
4 / 10 / 2
13,661
455
13,869
30,933
28,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ah Muzen Cab
thanootoast69
Ah Muzen Cab
18
5 / 12 / 5
12,894
430
22,183
29,137
10,763
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
10 / 5 / 11
16,002
533
15,488
22,539
10,369
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
7 / 5 / 21
16,181
539
19,033
28,896
35,196
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
Taker1990
Bakasura
20
14 / 3 / 7
17,893
596
18,190
23,395
15,891
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
20
8 / 5 / 14
16,062
535
23,789
27,904
36,230
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Morgan Le Fay
posho2002
Morgan Le Fay
20
15 / 0 / 15
19,553
652
43,829
26,452
12,891
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
122
18
Kills
54
54
Deaths
18
20
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Medusa
10
5
11
3.1
L
Fenrir
Barruss
Fenrir
7
11
5
0.86
L
He Bo
Crestnor
He Bo
0
10
1
0.05
L
Cthulhu
DiaHard70
Cthulhu
2
11
7
0.5
L
Amaterasu
Fraz__135
Amaterasu
4
10
2
0.5
W
7
5
21
3.5
W
Bakasura
Taker1990
Bakasura
14
3
7
5.83
W
Gilgamesh
8
5
14
3
W
Morgan Le Fay
posho2002
Morgan Le Fay
15
0
15
22.5
L
Ah Muzen Cab
thanootoast69
Ah Muzen Cab
5
12
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,938
Damage
120,329
151,482
Taken
129,186
92,952
Mitigated
110,577
36,362
Healing
33,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
15,488
9,525
0
7,923
22,539
10,369
6,541
7,577
14,441
0
103,611
L
Fenrir
Barruss
Fenrir
15,657
6,509
0
6,323
31,323
14,676
0
9,951
21,085
0
82,228
L
He Bo
Crestnor
He Bo
16,192
102
0
2,688
22,315
7,430
408
15,727
6,588
95,978
0
L
Cthulhu
DiaHard70
Cthulhu
20,037
1,034
2,285
9,163
37,774
31,100
0
18,334
19,246
60,916
0
L
Amaterasu
Fraz__135
Amaterasu
13,869
4,532
0
9,391
30,933
28,983
702
7,443
23,280
805
73,658
W
19,033
2,742
0
2,359
28,896
35,196
152
7,483
20,534
85,332
0
W
Bakasura
Taker1990
Bakasura
18,190
13,554
0
5,202
23,395
15,891
0
4,279
18,426
0
165,291
W
Gilgamesh
23,789
5,954
0
4,557
27,904
36,230
2,094
3,614
24,136
0
83,223
W
Morgan Le Fay
posho2002
Morgan Le Fay
43,829
4,171
1,280
11,756
26,452
12,891
1,993
11,721
14,051
176,185
0
L
Ah Muzen Cab
thanootoast69
Ah Muzen Cab
22,183
9,769
0
6,512
29,137
10,763
219
11,407
17,730
0
77,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,689
Gold Earned
85,691
601
Minions Killed
831
0
Camps Cleared
0
2,459,298
Distance Traveled
2,872,645
25
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
16,002
533
156
5
0
539,204
1
L
Fenrir
12,955
432
108
4
0
482,647
6
L
He Bo
11,818
394
169
6
0
457,374
4
L
Cthulhu
11,361
379
69
2
0
508,601
5
L
Amaterasu
13,661
455
139
5
0
548,632
8
W
Ymir
16,181
539
97
3
0
510,394
1
W
Bakasura
17,893
596
213
7
0
671,511
1
W
Gilgamesh
16,062
535
123
4
0
511,534
2
W
Morgan Le Fay
19,553
652
242
8
0
640,002
2
L
Ah Muzen Cab
12,894
430
116
4
0
462,044
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role