Player Matchup

Bellona
Bellona
BesudelterZnow
Bellona
Level 13
God Stats
3W - 2L
1,698 SR
Queue Stats
8W - 6L
1,537 Elo+
Party 2
Thoth
Thoth
CallMeGay123
Thoth
Level 11
God Stats
3W - 8L
1,433 SR
Queue Stats
21W - 27L
1,391 Elo+
Solo
Ymir
Ymir
Eliyas420
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,506 Elo+
Party 2
Neith
Neith
Subzero396
Neith
Level 18
God Stats
2W - 1L
1,814 SR
Queue Stats
8W - 8L
1,495 Elo+
Party 2
Loki
Loki
Xaraksan
Loki
Level 16
God Stats
3W - 5L
1,430 SR
Queue Stats
13W - 17L
1,380 Elo+
Party 2
Team Averages
Level 13
1,575 SR
1,462 Elo+

VS

Team Averages
Level 15
1,481 SR
1,474 Elo+
Anubis
Anubis
DIvin3justic3
Anubis
Level 7
God Stats
1W - 4L
1,365 SR
Queue Stats
7W - 9L
1,498 Elo+
Solo
Pele
Pele
Exploss
Pele
Level 18
God Stats
17W - 11L
1,517 SR
Queue Stats
50W - 31L
1,405 Elo+
Solo
Amaterasu
Amaterasu
Miytsuki
Amaterasu
Level 13
God Stats
1W - 1L
1,569 SR
Queue Stats
8W - 6L
1,482 Elo+
Party 1
Tiamat
Tiamat
MoraNya
Tiamat
Level 12
God Stats
4W - 2L
1,361 SR
Queue Stats
6W - 5L
1,482 Elo+
Party 1
Danzaburou
Danzaburou
SPARTANO102
Danzaburou
Level 27
God Stats
35W - 21L
1,592 SR
Queue Stats
120W - 109L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 3
8,441
528
9,815
13,713
8,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
4 / 8 / 4
8,013
501
9,689
10,570
2,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
12
1 / 4 / 3
7,408
463
2,717
11,460
6,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
13
4 / 4 / 1
8,296
519
5,767
9,172
3,094
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Loki
13
2 / 9 / 4
8,216
514
7,008
12,270
3,783
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
12 / 5 / 3
10,505
657
13,854
14,006
6,711
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Pele
Exploss
Pele
16
6 / 1 / 6
9,964
623
7,563
10,140
4,181
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Amaterasu
Miytsuki
Amaterasu
13
2 / 3 / 12
8,392
525
4,376
11,732
10,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tiamat
MoraNya
Tiamat
12
2 / 3 / 8
7,269
454
6,323
8,742
4,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
SPARTANO102
Danzaburou
15
7 / 1 / 7
9,387
587
12,039
9,009
3,360
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
65
13
Kills
29
29
Deaths
13
15
Assists
36
Player
Kills
Deaths
Assists
KDA
L
2
4
3
0.88
L
4
8
4
0.75
W
12
5
3
2.7
L
Ymir
1
4
3
0.63
W
Pele
Exploss
Pele
6
1
6
9
W
Amaterasu
Miytsuki
Amaterasu
2
3
12
2.67
W
Tiamat
MoraNya
Tiamat
2
3
8
2
W
Danzaburou
SPARTANO102
Danzaburou
7
1
7
10.5
L
Neith
4
4
1
1.13
L
Loki
2
9
4
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,996
Damage
44,155
57,185
Taken
53,629
25,461
Mitigated
29,125
8,100
Healing
21,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,815
4,184
0
3,276
13,713
8,853
2,455
3,841
9,838
206
44,182
L
9,689
230
0
590
10,570
2,955
0
4,073
6,453
39,930
0
W
13,854
1,431
0
8,095
14,006
6,711
1,138
5,198
8,808
51,371
0
L
Ymir
2,717
286
0
1,253
11,460
6,776
0
4,012
7,221
10,903
0
W
Pele
Exploss
Pele
7,563
1,563
0
4,468
10,140
4,181
848
1,113
9,027
0
65,680
W
Amaterasu
Miytsuki
Amaterasu
4,376
1,053
390
2,789
11,732
10,446
0
1,834
9,898
0
20,434
W
Tiamat
MoraNya
Tiamat
6,323
332
365
2,628
8,742
4,427
1,021
1,752
6,990
27,539
0
W
Danzaburou
SPARTANO102
Danzaburou
12,039
5,363
0
2,523
9,009
3,360
1,918
2,715
6,294
0
52,630
L
Neith
5,767
2,499
0
2,906
9,172
3,094
0
3,803
4,993
0
38,537
L
Loki
7,008
1,597
0
75
12,270
3,783
0
3,709
8,503
0
47,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,374
Gold Earned
45,517
353
Minions Killed
400
0
Camps Cleared
0
1,385,263
Distance Traveled
1,512,679
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,441
528
100
6
0
317,986
5
L
Thoth
8,013
501
72
5
0
247,454
1
W
Anubis
10,505
657
101
6
0
255,090
2
L
Ymir
7,408
463
16
1
0
286,159
3
W
Pele
9,964
623
124
8
0
336,696
3
W
Amaterasu
8,392
525
36
2
0
321,259
1
W
Tiamat
7,269
454
49
3
0
315,633
4
W
Danzaburou
9,387
587
90
6
0
284,001
1
L
Neith
8,296
519
84
5
0
274,072
3
L
Loki
8,216
514
81
5
0
259,592
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role